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  • advanced dom scripting dynamic web design techniques Chapter 2 CREATING YOUR OWN REUSABLE OBJECTS

    JavaScript is all about objects. Objects are the foundation of everything, so if you’re unfamiliar with objects, you’re going to learn quickly. The goal of this book is not to be a JavaScript or DOM code reference, but in order to make sure you understand a lot of the examples and ideas I’ll be presenting, we’ll spend a little time discussing objects. A strong understanding of how objects work, specifically in JavaScript, and how fundamental they are will also go a long way in allowing you to create generic,reusable code that saves you time and money.

    I need to introduce you to a few key things to remember when working with objects:
    What objects are and how they’re constructed
    The difference between static, public, private, and privileged members
    What this refers to
    A bit more about the scope chain
    A bit about object context

    At the end of this chapter, we’ll build a custom debugging log object to put all this to good use and show how proper definition of members creates a clean, public application programming interface (API) for your objects.

     What’s in an object?

    You’ve already used objects even though you may not know it. An object, in simplistic terms, is an instance of a contained set of variables, known as properties, combined with functions, known as methods. Objects are usually based on a description called as a class that defines what properties and methods the object will have. Your script can be considered object oriented (OO), as it is constructed using the interaction of various objects. In particular, JavaScript is a prototype-style OO language where there are no classes, and everything is based on a copy of an existing object. Everything from a function to a string is actually an object, and that’s what makes JavaScript powerful and frustrating at the same time. Most objects can be grouped into two types:

    Function objects, such as the alert() function, allow you to use arguments to alter the functionality of the object:
    alert('argument');


    Object objects, such as the obj represented in the following snippet, can’t be called like functions and have a fixed functionality unless they contain additional Function objects, which
    you’ll see in the “Understanding object members” section:
    var obj = new Object();
    obj('argument'); //will error as obj is not a Function

    Function objects can also be divided into two subgroups:
    Function instances, such as alert(), are invoked using arguments.
    Functions that are constructors must be instantiated with the new operator.

    To help you out, JavaScript also comes with several built-in objects such as the following:
    Object is the generic base object you can use to create simple static objects.
    Function is the object cloned by all objects that use arguments and is the object you create when defining all the functions in your scripts.
    Array is a special grouping of properties and methods, such as length, that give you iterative access to the object and allow you to access the properties using square bracket notation.
    String, Boolean, and Number are the objects representing all your string, Boolean, and number values respectively.
    Math, Date, RegExp, and several others are included; each has its own unique uses, but we won’t get into them all here.

    All these built-in objects are instantiated with the new keyword or some other special syntax, such as the function keyword for the Function object, curly brace short form ({}) for Object, and bracket short form ([]) for Array. What’s important is that each of these objects provides a set of properties and methods that allow you to manipulate the object in a different way, depending on the object’s intended use.

    We’ll discuss the new operator and instantiation when you create your own object later in the chapter.

    Inheritance

    Object inheritance is an important part of object-oriented programming. When creating your own objects, you can extend or inherit properties and methods from existing objects. This inheritance provides a convenient way to reuse the functionality of existing objects, so you can be free to focus on the new and improved code.

    Unlike traditional class-based object-oriented languages, there is no underlying class structure to extend one class from another. In JavaScript, inheritance is simply done by copying
    the methods from one object prototype to another, but the resulting concept is the same:

    // Create a person object instance
    var person = {};
    person.getName = function() { ... };
    person.getAge = function() { ... };
    // Create an employee object instance
    var employee = {};
    employee.getTitle = function() { ... };
    employee.getSalary = function() { ... };
    // Inherit methods from person
    employee.getName = person.getName;
    employee.getAge = person.getAge;

    Each higher object inherits all of the properties and methods of the lower objects, as shown in Figure 2-1.

    For more on the specifics of inheritance and some fancy methods that allow you to achieve a close approximation to the classical method, I suggest you check out Douglas Crockford’s explanation of “Classical Inheritance in JavaScript” at http://www.crockford.com/javascript/inheritance.html.

    Understanding object members

    You’re already familiar with plain old functions such as alert(). Functions are just the simple reusable containers that allow you to avoid redundancy in your code. Likewise, you’re already familiar with objects, properties, and methods, but you may not know it. When you use something like the body property of a document:

    document.body

    or the getElementById() method of a document:

    document.getElementById('example');

    you’re accessing a member of the document object. Properties and methods are collectively referred to as the members of the object, because they belong to that parent object, in this case document. The body member is a property, because it simply references a single value, whereas the getElementById() member is a method, because it accepts arguments and can manipulate the internal state of the object.

    Properties themselves are really just instances of the Object object or another object that extends from Object, such as String or Number. Likewise, methods also extend from the Object object, but because they accept arguments, they’re instances of the Function object, so they can also return a value.

    You can see the type of object for both body and getElementById by trying the following in the load event in the test document in chapter2/types/types.html:

    ADS.addEvent(window,'load', function() { 
    alert('document.body is a: ' + document.body);
    });
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  • 原文地址:https://www.cnblogs.com/ghgyj/p/4007892.html
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