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  • 观察者模式

    观察者模式

    class Program
        {
            static void Main(string[] args)
            {
                ConcreteSubject s = new ConcreteSubject();
                s.Attach(new ConcreteObserver(s, "X"));
                s.Attach(new ConcreteObserver(s, "Y"));
                s.Attach(new ConcreteObserver(s, "Z"));
                s.SubjectState = "ABC";
                s.Notify();
                Console.Read();
            }
        }
    
    
        abstract class Subject
        {
            private IList<Observer> observers = new List<Observer>();
    
            //增加观察者
            public void Attach(Observer observer)
            {
                observers.Add(observer);
            }
            //移除观察者
            public void Detach(Observer observer)
            {
                observers.Remove(observer);
            }
            //通知
            public void Notify()
            {
                foreach (Observer o in observers)
                {
                    o.Update();
                }
            }
        }
    
        //具体通知者
        class ConcreteSubject : Subject
        {
            private string subjectState;
    
            //具体通知者状态
            public string SubjectState
            {
                get { return subjectState; }
                set { subjectState = value; }
            }
        }
    
    
        abstract class Observer
        {
            public abstract void Update();
        }
    
        class ConcreteObserver : Observer
        {
            private string name;
            private string observerState;
            private ConcreteSubject subject;
    
            public ConcreteObserver(
              ConcreteSubject subject, string name)
            {
                this.subject = subject;
                this.name = name;
            }
            //更新
            public override void Update()
            {
                observerState = subject.SubjectState;
                Console.WriteLine("观察者{0}的新状态是{1}",
                  name, observerState);
            }
    
            public ConcreteSubject Subject
            {
                get { return subject; }
                set { subject = value; }
            }
        }

    烧水事件

       // 热水器
        public class Heater
        {
            private int temperature;
            public string type = "RealFire 001";              // 添加型号作为演示
            public string area = "China Xian";                     // 添加产地作为演示
            //声明委托
            public delegate void BoiledEventHandler(Object sender, BoliedEventArgs e);
            public event BoiledEventHandler Boiled;       //声明事件
    
            // 定义BoliedEventArgs类,传递给Observer所感兴趣的信息
            public class BoliedEventArgs : EventArgs
            {
                public readonly int temperature;
                public BoliedEventArgs(int temperature)
                {
                    this.temperature = temperature;
                }
            }
    
            // 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视
            protected virtual void OnBolied(BoliedEventArgs e)
            {
                if (Boiled != null)
                {       // 如果有对象注册
                    Boiled(this, e);       // 调用所有注册对象的方法
                }
            }
    
            // 烧水。
            public void BoilWater()
            {
                for (int i = 0; i <= 100; i++)
                {
                    temperature = i;
                    if (temperature > 95)
                    {
                        //建立BoliedEventArgs 对象。
                        BoliedEventArgs e = new BoliedEventArgs(temperature);
                        OnBolied(e);       // 调用 OnBolied方法
                    }
                }
            }
        }
    
        // 警报器
        public class Alarm
        {
            public void MakeAlert(Object sender, Heater.BoliedEventArgs e)
            {
                Heater heater = (Heater)sender;              //这里是不是很熟悉呢?
                //访问 sender 中的公共字段
                Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
                Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);
                Console.WriteLine();
            }
    
        }
    
        // 显示器
        public class Display
        {
            public static void ShowMsg(Object sender, Heater.BoliedEventArgs e)
            {       //静态方法
                Heater heater = (Heater)sender;
                Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
                Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature);
                Console.WriteLine();
            }
        }
    
        class Program
        {
            static void Main()
            {
                Heater heater = new Heater();
                Alarm alarm = new Alarm();
    
                heater.Boiled += alarm.MakeAlert;       //注册方法
                heater.Boiled += (new Alarm()).MakeAlert;              //给匿名对象注册方法
                heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert);       //也可以这么注册
                heater.Boiled += Display.ShowMsg;              //注册静态方法
    
                heater.BoilWater();       //烧水,会自动调用注册过对象的方法
                Console.Read();
            }
        }

    猫叫事件

    http://www.tracefact.net/Design-Pattern/Observer.aspx

    http://www.cnblogs.com/sjrhero/archive/2011/01/07/1930230.html

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  • 原文地址:https://www.cnblogs.com/hongdada/p/3026016.html
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