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  • 关于Unity中IphoneX的适配

    https://cloud.tencent.com/developer/article/1006131  这个写的特别详细~~

    在网上找了很多有关Iphone X 适配的博文和教程..亲测时,都出现了不同的BUG...蛋疼,所以仅以此文..献给自己才过的坑..

    1.首先创建一个Canvas 设置他的屏幕适配   我的是这样的..然后呢..随便创建一些图片 ,字体之类的..我的是这样适配的..大家随意发挥...

    2.这个时候就可以自己随意打包了..记得拖入场景..然后设置一下

    Player Setting 注意设置包名还有工程名..

    3.打包出来的文件 寻找一下 : Classes -> UnityAppController.mm 并且打开它.

    Commond + F 搜索   _window         = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds]; 找到这个..

    修改如下操作 如图 :

      //    _window         = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
    
        CGRect winSize = [UIScreen mainScreen].bounds;
       if (winSize.size.width / winSize.size.height> 2) {
           winSize.size.width -= 64;
           winSize.origin.x = 32;
           ::printf("-> is iphonex ");
       } else {
           ::printf("-> is not iphonex");
       }
       _window = [[UIWindow alloc] initWithFrame: winSize];
    
       
        _unityView      = [self createUnityView];  

    这个赋值替换一下就好了~..然后打包一下  就OK了 亲测有效...

    这样操作太过于繁琐...那来点干货,简单一点的~参考至雨松MOMO大神的~~  http://www.xuanyusong.com/archives/2720

    在Unity   Asset目录下创建一个文件夹Editor(很重要的一步),并创建两个脚本: IPhoneXPackage, IphoneXClassExt

    IphoneXClassExt 代码如下:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using System.IO;
    
    namespace UnityEditor.XcodeEditor
    {
    
    	public partial class IphoneXClassExt : System.IDisposable
    	{
    
    		private string filePath;
    
    		public IphoneXClassExt (string fPath)
    		{
    			filePath = fPath;
    			if (!System.IO.File.Exists (filePath)) {
    				Debug.LogError (filePath + "not found in path.");
    				return;
    			}
    		}
    
    		public void WriteBelow (string below, string text)
    		{
    			StreamReader streamReader = new StreamReader (filePath);
    			string text_all = streamReader.ReadToEnd ();
    			streamReader.Close ();
    
    			int beginIndex = text_all.IndexOf (below);
    			if (beginIndex == -1) {
    				Debug.LogError (filePath + " not found sign in " + below);
    				return;
    			}
    
    			int endIndex = text_all.LastIndexOf ("
    ", beginIndex + below.Length);
    
    			text_all = text_all.Substring (0, endIndex) + "
    " + text + "
    " + text_all.Substring (endIndex);
    
    			StreamWriter streamWriter = new StreamWriter (filePath);
    			streamWriter.Write (text_all);
    			streamWriter.Close ();
    		}
    
    		public void Replace (string below, string newText)
    		{
    			StreamReader streamReader = new StreamReader (filePath);
    			string text_all = streamReader.ReadToEnd ();
    			streamReader.Close ();
    
    			int beginIndex = text_all.IndexOf (below);
    			if (beginIndex == -1) {
    				Debug.LogError (filePath + " not found sign in " + below);
    				return;
    			}
    
    			text_all = text_all.Replace (below, newText);
    			StreamWriter streamWriter = new StreamWriter (filePath);
    			streamWriter.Write (text_all);
    			streamWriter.Close ();
    
    		}
    
    		public void Dispose ()
    		{
    
    		}
    	}
    
    
    }
    

      

    IPhoneXPackage代码如下:
    using System.Collections;
    using System.Collections.Generic;
    using System;
    using System.IO;
    using UnityEditor;
    using UnityEditor.Callbacks;
    using UnityEngine;
    
    #if UNITY_EDITOR_OSX
    
    using UnityEditor.iOS.Xcode;
    using UnityEditor.XcodeEditor;
    
    #endif
    public class IPhoneXPackage : MonoBehaviour
    {
    
    	#if UNITY_EDITOR_OSX
    	[PostProcessBuildAttribute (100)]
    	public static void OnPostProcessBuild (BuildTarget target, string pathToBuiltProject)
    	{
    		if (target != BuildTarget.iOS) {
    			Debug.LogWarning ("Target is not iPhone. XCodePostProcess will not run");
    			return;
    		}
    		// Create a new project object from build target
    		PBXProject project = new PBXProject ();
    		string configFilePath = PBXProject.GetPBXProjectPath (pathToBuiltProject);
    		project.ReadFromFile (configFilePath);
    		string targetGuid = project.TargetGuidByName ("Unity-iPhone");
    		string debug = project.BuildConfigByName (targetGuid, "Debug");
    		string release = project.BuildConfigByName (targetGuid, "Release");
    		project.AddBuildPropertyForConfig (debug, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");
    		project.AddBuildPropertyForConfig (release, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");
    
    		project.AddFrameworkToProject (targetGuid, "SystemConfiguration.framework", true);
    		project.AddFrameworkToProject (targetGuid, "Security.framework", true);
    		project.AddFrameworkToProject (targetGuid, "libz.tbd", true);
    		project.AddFrameworkToProject (targetGuid, "libc++.tbd", true);
    
    		project.SetBuildProperty (targetGuid, "ENABLE_BITCODE", "NO");
    
    		project.WriteToFile (configFilePath);
    
    		EditSuitIpXCode (pathToBuiltProject);
    	}
    
    	public static void EditSuitIpXCode (string path)
    	{
    		//插入代码
    		//读取UnityAppController.mm文件
    		string src = @"_window         = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];";
    		string dst = @"//    _window         = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
    
       CGRect winSize = [UIScreen mainScreen].bounds;
       if (winSize.size.width / winSize.size.height> 2) {
           winSize.size.width -= 64;
           winSize.origin.x = 32;
           ::printf(""-> is iphonex "");
       } else {
           ::printf(""-> is not iphonex"");
       }
       _window = [[UIWindow alloc] initWithFrame: winSize];
    
       ";
    
    		string unityAppControllerPath = path + "/Classes/UnityAppController.mm";
    		IphoneXClassExt UnityAppController = new IphoneXClassExt (unityAppControllerPath);
    		UnityAppController.Replace (src, dst);
    	}
    	#endif
    }
    

      

      这个时候重新打包..再打开: Classes -> UnityAppController.mm 就会发现..已经写入...这个时候,导入你的IPhoneX 中吧...

    效果:

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  • 原文地址:https://www.cnblogs.com/jbw752746541/p/9135092.html
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