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  • CountDownLatch 使用(模拟一场比赛)

    java.util.concurrency中的CountDownLatch,主要用于等待一个或多个其他线程完成任务。CountDownLatch在初始化时,会被赋一个整数,每次执行countDown()方法,该整数都会减一,直至到0,这一过程不可逆转。其await()方法会在该整数不为0时当前线程阻塞,为0时当前线程进行下去。阻塞时,其他线程得到执行。

    下面是一个普通的案例:

    Player
    import java.util.Random;
    import java.util.concurrent.CountDownLatch;
    
    public class Player implements Runnable {
    
    	private CountDownLatch begin;
    	private CountDownLatch end;
    	private String playerNO;
    
    	public Player(String playerNO, CountDownLatch begin, CountDownLatch end) {
    		this.playerNO = playerNO;
    		this.begin = begin;
    		this.end = end;
    	}
    
    	@Override
    	public void run() {
    		// 等待枪响
    		try {
    			begin.await();
    			long timeUsed = new Random().nextInt(10000);
    			Thread.sleep(timeUsed);
    			System.out.println("运动员" + playerNO + "耗时" + timeUsed + "完成比赛");
    		} catch (InterruptedException e) {
    			e.printStackTrace();
    		} finally {
    			end.countDown();
    		}
    
    	}
    
    }
    

      

    OlympicsGame
    import java.util.concurrent.CountDownLatch;
    import java.util.concurrent.ExecutorService;
    import java.util.concurrent.Executors;
    
    public class OlympicsGame {
    	private static final int PLAYER_SIZE = 5;
    	private CountDownLatch begin;
    	private CountDownLatch end;
    
    	public CountDownLatch getBegin() {
    		return begin;
    	}
    
    	public void setBegin(CountDownLatch begin) {
    		this.begin = begin;
    	}
    
    	public CountDownLatch getEnd() {
    		return end;
    	}
    
    	public void setEnd(CountDownLatch end) {
    		this.end = end;
    	}
    
    	public OlympicsGame() {
    		begin = new CountDownLatch(1);
    		end = new CountDownLatch(PLAYER_SIZE);
    	}
    
    	public static void main(String[] args) {
    		// 举办一场比赛
    		OlympicsGame olympic = new OlympicsGame();
    		// 设定比赛开始,枪声
    		CountDownLatch begin = olympic.getBegin();
    		// 所有运动员结束比赛,才算结束比赛
    		CountDownLatch end = olympic.getEnd();
    		// 运动员进场,并编号,等待枪响
    		Player[] players = new Player[PLAYER_SIZE];
    		ExecutorService ex = Executors.newFixedThreadPool(PLAYER_SIZE);
    
    		for (int i = 0; i < 5; i++) {
    			players[i] = new Player("NO" + (i + 1), begin, end);
    			ex.submit(players[i]);
    		}
    		// 枪响
    		begin.countDown();
    
    		try {
    			// 等待所有运动员到达终点
    			end.await();
    			System.out.println("比赛结束,所有运动员完成比赛");
    		} catch (InterruptedException e) {
    			e.printStackTrace();
    		}
    	}
    
    }
    

    某次执行结果是:

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  • 原文地址:https://www.cnblogs.com/jenkov/p/java-util-concurrency-CountDownLatch.html
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