zoukankan      html  css  js  c++  java
  • C# 实现屏幕键盘 (ScreenKeyboard)

    原文:博客园 - 优哉@游哉 的博客   http://www.cnblogs.com/youzai/archive/2008/05/19/1202732.html

    http://www.yaosansi.com/post/1302.html

    要实现一个屏幕键盘,需要监听所有键盘事件,无论窗体是否被激活。因此需要一个全局的钩子,也就
    是系统范围的钩子。

    什么是钩子(Hook)

        钩子(Hook)是Windows提供的一种消息处理机制平台,是指在程序正常运行中接受信息之前预先
        启动的函数,用来检查和修改传给该程序的信息,(钩子)实际上是一个处理消息的程序段,通
        过系统调用,把它挂入系统。每当特定的消息发出,在没有到达目的窗口前,钩子程序就先捕获
        该消息,亦即钩子函数先得到控制权。这时钩子函数即可以加工处理(改变)该消息,也可以不
        作处理而继续传递该消息,还可以强制结束消息的传递。注意:安装钩子函数将会影响系统的性
        能。监测“系统范围事件”的系统钩子特别明显。因为系统在处理所有的相关事件时都将调用您的
        钩子函数,这样您的系统将会明显的减慢。所以应谨慎使用,用完后立即卸载。还有,由于您可
        以预先截获其它进程的消息,所以一旦您的钩子函数出了问题的话必将影响其它的进程。

    钩子的作用范围
        一共有两种范围(类型)的钩子,局部的和远程的。局部钩子仅钩挂自己进程的事件。远程的钩
        子还可以将钩挂其它进程发生的事件。远程的钩子又有两种: 基于线程的钩子将捕获其它进程中
        某一特定线程的事件。简言之,就是可以用来观察其它进程中的某一特定线程将发生的事件。 系
        统范围的钩子将捕捉系统中所有进程将发生的事件消息。 

    Hook 类型
        Windows共有14种Hooks,每一种类型的Hook可以使应用程序能够监视不同类型的系统消息处理机
        制。下面描述所有可以利用的Hook类型的发生时机。详细内容可以查阅MSDN,这里只介绍我们将要
        用到的两种类型的钩子。
        (1)WH_KEYBOARD_LL Hook
            WH_KEYBOARD_LL Hook监视输入到线程消息队列中的键盘消息。

        (2)WH_MOUSE_LL Hook
            WH_MOUSE_LL Hook监视输入到线程消息队列中的鼠标消息。

    下面的 class 把 API 调用封装起来以便调用。

    1// NativeMethods.cs
    2using System;
    3using System.Runtime.InteropServices;
    4using System.Drawing;
    5
    6namespace CnBlogs.Youzai.ScreenKeyboard {
    7    [StructLayout(LayoutKind.Sequential)]
    8 internal struct MOUSEINPUT {
    9 public int dx;
    10 public int dy;
    11 public int mouseData;
    12 public int dwFlags;
    13 public int time;
    14 public IntPtr dwExtraInfo;
    15    }
    16
    17    [StructLayout(LayoutKind.Sequential)]
    18 internal struct KEYBDINPUT {
    19 public short wVk;
    20 public short wScan;
    21 public int dwFlags;
    22 public int time;
    23 public IntPtr dwExtraInfo;
    24    }
    25
    26    [StructLayout(LayoutKind.Explicit)]
    27 internal struct Input {
    28        [FieldOffset(0)]
    29 public int type;
    30        [FieldOffset(4)]
    31 public MOUSEINPUT mi;
    32        [FieldOffset(4)]
    33 public KEYBDINPUT ki;
    34        [FieldOffset(4)]
    35 public HARDWAREINPUT hi;
    36    }
    37
    38    [StructLayout(LayoutKind.Sequential)]
    39 internal struct HARDWAREINPUT {
    40 public int uMsg;
    41 public short wParamL;
    42 public short wParamH;
    43    }
    44
    45 internal class INPUT {
    46 public const int MOUSE = 0;
    47 public const int KEYBOARD = 1;
    48 public const int HARDWARE = 2;
    49    }
    50
    51 internal static class NativeMethods {
    52        [DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)]
    53 internal static extern IntPtr GetWindowLong(IntPtr hWnd, int nIndex);
    54
    55        [DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)]
    56 internal static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
    57
    58        [DllImport("User32.dll", EntryPoint = "SendInput", CharSet = CharSet.Auto)]
    59 internal static extern UInt32 SendInput(UInt32 nInputs, Input[] pInputs, Int32 cbSize);
    60
    61        [DllImport("Kernel32.dll", EntryPoint = "GetTickCount", CharSet = CharSet.Auto)]
    62 internal static extern int GetTickCount();
    63
    64        [DllImport("User32.dll", EntryPoint = "GetKeyState", CharSet = CharSet.Auto)]
    65 internal static extern short GetKeyState(int nVirtKey);
    66
    67        [DllImport("User32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)]
    68 internal static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
    69    }
    70}

    安装钩子
        使用SetWindowsHookEx函数(API函数),指定一个Hook类型、自己的Hook过程是全局还是局部Hook,
        同时给出Hook过程的进入点,就可以轻松的安装自己的Hook过程。SetWindowsHookEx总是将你的Hook函
        数放置在Hook链的顶端。你可以使用CallNextHookEx函数将系统消息传递给Hook链中的下一个函数。
        对于某些类型的Hook,系统将向该类的所有Hook函数发送消息,这时,
        Hook函数中的CallNextHookEx语句将被忽略。全局(远程钩子)Hook函数可以拦截系统中所有线程的某
        个特定的消息,为了安装一个全局Hook过程,必须在应用程序外建立一个DLL并将该Hook函数封装到其中,
        应用程序在安装全局Hook过程时必须先得到该DLL模块的句柄。将Dll名传递给LoadLibrary 函数,就会得
        到该DLL模块的句柄;得到该句柄 后,使用GetProcAddress函数可以得到Hook过程的地址。最后,使用
        SetWindowsHookEx将 Hook过程的首址嵌入相应的Hook链中,SetWindowsHookEx传递一个模块句柄,它为
        Hook过程的进入点,线程标识符置为0,该Hook过程同系统中的所有线程关联。如果是安装局部Hook此时
        该Hook函数可以放置在DLL中,也可以放置在应用程序的模块段。在C#中通过平台调用(前文已经介绍过)
        来调用API函数。

    1 public void Start(bool installMouseHook, bool installKeyboardHook) {
    2 if (hMouseHook == IntPtr.Zero && installMouseHook) {
    3            MouseHookProcedure = new HookProc(MouseHookProc);
    4            hMouseHook = SetWindowsHookEx(
    5                WH_MOUSE_LL,
    6                MouseHookProcedure,
    7                Marshal.GetHINSTANCE(
    8                Assembly.GetExecutingAssembly().GetModules()[0]),
    9 0
    10           );
    11
    12 if (hMouseHook == IntPtr.Zero) {
    13 int errorCode = Marshal.GetLastWin32Error();
    14                Stop(true, false, false);
    15
    16 throw new Win32Exception(errorCode);
    17            }
    18        }
    19
    20 if (hKeyboardHook == IntPtr.Zero && installKeyboardHook) {
    21            KeyboardHookProcedure = new HookProc(KeyboardHookProc);
    22 //install hook
    23            hKeyboardHook = SetWindowsHookEx(
    24                WH_KEYBOARD_LL,
    25                KeyboardHookProcedure,
    26                Marshal.GetHINSTANCE(
    27                Assembly.GetExecutingAssembly().GetModules()[0]),
    28 0);
    29 // If SetWindowsHookEx fails.
    30 if (hKeyboardHook == IntPtr.Zero) {
    31 // Returns the error code returned by the last 
    32 // unmanaged function called using platform invoke 
    33 // that has the DllImportAttribute.SetLastError flag set. 
    34 int errorCode = Marshal.GetLastWin32Error();
    35 //do cleanup
    36                Stop(false, true, false);
    37 //Initializes and throws a new instance of the 
    38 // Win32Exception class with the specified error. 
    39 throw new Win32Exception(errorCode);
    40            }
    41        }
    42    }

    使用完钩子后,要进行卸载,这个可以写在析构函数中。

    1
    2 public void Stop() {
    3 this.Stop(true, true, true);
    4    }
    5
    6 public void Stop(bool uninstallMouseHook, bool uninstallKeyboardHook, 
    7 bool throwExceptions) {
    8 // if mouse hook set and must be uninstalled
    9 if (hMouseHook != IntPtr.Zero && uninstallMouseHook) {
    10 // uninstall hook
    11 bool retMouse = UnhookWindowsHookEx(hMouseHook);
    12 // reset invalid handle
    13            hMouseHook = IntPtr.Zero;
    14 // if failed and exception must be thrown
    15 if (retMouse == false && throwExceptions) {
    16 // Returns the error code returned by the last unmanaged function 
    17 // called using platform invoke that has the DllImportAttribute.
    18 // SetLastError flag set. 
    19 int errorCode = Marshal.GetLastWin32Error();
    20 // Initializes and throws a new instance of the Win32Exception class 
    21 // with the specified error. 
    22 throw new Win32Exception(errorCode);
    23            }
    24        }
    25
    26 // if keyboard hook set and must be uninstalled
    27 if (hKeyboardHook != IntPtr.Zero && uninstallKeyboardHook) {
    28 // uninstall hook
    29 bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
    30 // reset invalid handle
    31            hKeyboardHook = IntPtr.Zero;
    32 // if failed and exception must be thrown
    33 if (retKeyboard == false && throwExceptions) {
    34 // Returns the error code returned by the last unmanaged function 
    35 // called using platform invoke that has the DllImportAttribute.
    36 // SetLastError flag set. 
    37 int errorCode = Marshal.GetLastWin32Error();
    38 // Initializes and throws a new instance of the Win32Exception class 
    39 // with the specified error. 
    40 throw new Win32Exception(errorCode);
    41            }
    42        }
    43    }
    44

    将这个文件编译成一个dll,即可在应用程序中调用。通过它提供的事件,便可监听所有的键盘事件。
    但是,这只能监听键盘事件,没有键盘的情况下,怎么会有键盘事件?其实很简单,通过SendInput
    API函数提供虚拟键盘代码的调用即可模拟键盘输入。下面的代码模拟一个 KeyDown 和 KeyUp 过程,
    把他们连接起来就是一次按键过程。

    1 private void SendKeyDown(short key) {
    2        Input[] input = new Input[1];
    3        input[0].type = INPUT.KEYBOARD;
    4        input[0].ki.wVk = key;
    5        input[0].ki.time = NativeMethods.GetTickCount();
    6
    7 if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0])) 
    8 < input.Length) {
    9 throw new Win32Exception(Marshal.GetLastWin32Error());
    10        }
    11    }
    12
    13 private void SendKeyUp(short key) {
    14        Input[] input = new Input[1];
    15        input[0].type = INPUT.KEYBOARD;
    16        input[0].ki.wVk = key;
    17        input[0].ki.dwFlags = KeyboardConstaint.KEYEVENTF_KEYUP;
    18        input[0].ki.time = NativeMethods.GetTickCount();
    19
    20 if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0]))
    21 < input.Length) {
    22 throw new Win32Exception(Marshal.GetLastWin32Error());
    23        }
    24    }

    自己实现一个 KeyBoardButton 控件用作按钮,用 Visual Studio 或者 SharpDevelop 为屏幕键盘设计 UI,然后
    在这些 Button 的 Click 事件里面模拟一个按键过程。

    1
    2 private void ButtonOnClick(object sender, EventArgs e) {
    3        KeyboardButton btnKey = sender as KeyboardButton;
    4 if (btnKey == null) {
    5 return;
    6        }
    7
    8        SendKeyCommand(btnKey);
    9    }
    10
    11 private void SendKeyCommand(KeyboardButton keyButton) {
    12 short key = keyButton.VKCode;
    13 if (combinationVKButtonsMap.ContainsKey(key)) {
    14 if (keyButton.Checked) {
    15                SendKeyUp(key);
    16            } else {
    17                SendKeyDown(key);
    18            }
    19        } else {
    20            SendKeyDown(key);
    21            SendKeyUp(key);
    22        }
    23    }

    其中 combinationVKButtonsMap 是一个 IDictionary<short, IList<KeyboardButton>>, key 存储的是
    VK_SHIFT, VK_CONTROL 等组合键的键盘码。左右两个按钮对应同一个键盘码,因此需要放在一个 List 里。
    标准键盘上的每一个键都有虚拟键码( VK_CODE)与之对应。还有一些其他的常量,
    把它写在一个静态 class 里吧。

    1 // KeyboardConstaint.cs
    2 internal static class KeyboardConstaint {
    3 internal static readonly short VK_F1 = 0x70;
    4 internal static readonly short VK_F2 = 0x71;
    5 internal static readonly short VK_F3 = 0x72;
    6 internal static readonly short VK_F4 = 0x73;
    7 internal static readonly short VK_F5 = 0x74;
    8 internal static readonly short VK_F6 = 0x75;
    9 internal static readonly short VK_F7 = 0x76;
    10 internal static readonly short VK_F8 = 0x77;
    11 internal static readonly short VK_F9 = 0x78;
    12 internal static readonly short VK_F10 = 0x79;
    13 internal static readonly short VK_F11 = 0x7A;
    14 internal static readonly short VK_F12 = 0x7B;
    15
    16 internal static readonly short VK_LEFT = 0x25;
    17 internal static readonly short VK_UP = 0x26;
    18 internal static readonly short VK_RIGHT = 0x27;
    19 internal static readonly short VK_DOWN = 0x28;
    20
    21 internal static readonly short VK_NONE = 0x00;
    22 internal static readonly short VK_ESCAPE = 0x1B;
    23 internal static readonly short VK_EXECUTE = 0x2B;
    24 internal static readonly short VK_CANCEL = 0x03;
    25 internal static readonly short VK_RETURN = 0x0D;
    26 internal static readonly short VK_ACCEPT = 0x1E;
    27 internal static readonly short VK_BACK = 0x08;
    28 internal static readonly short VK_TAB = 0x09;
    29 internal static readonly short VK_DELETE = 0x2E;
    30 internal static readonly short VK_CAPITAL = 0x14;
    31 internal static readonly short VK_NUMLOCK = 0x90;
    32 internal static readonly short VK_SPACE = 0x20;
    33 internal static readonly short VK_DECIMAL = 0x6E;
    34 internal static readonly short VK_SUBTRACT = 0x6D;
    35
    36 internal static readonly short VK_ADD = 0x6B;
    37 internal static readonly short VK_DIVIDE = 0x6F;
    38 internal static readonly short VK_MULTIPLY = 0x6A;
    39 internal static readonly short VK_INSERT = 0x2D;
    40
    41 internal static readonly short VK_OEM_1 = 0xBA;  // ';:' for US
    42 internal static readonly short VK_OEM_PLUS = 0xBB;  // '+' any country
    43
    44 internal static readonly short VK_OEM_MINUS = 0xBD;  // '-' any country
    45
    46 internal static readonly short VK_OEM_2 = 0xBF;  // '/?' for US
    47 internal static readonly short VK_OEM_3 = 0xC0;  // '`~' for US
    48 internal static readonly short VK_OEM_4 = 0xDB;  //  '[{' for US
    49 internal static readonly short VK_OEM_5 = 0xDC;  //  '\|' for US
    50 internal static readonly short VK_OEM_6 = 0xDD;  //  ']}' for US
    51 internal static readonly short VK_OEM_7 = 0xDE;  //  ''"' for US
    52 internal static readonly short VK_OEM_PERIOD = 0xBE;  // '.>' any country
    53 internal static readonly short VK_OEM_COMMA = 0xBC;  // ',<' any country
    54 internal static readonly short VK_SHIFT = 0x10;
    55 internal static readonly short VK_CONTROL = 0x11;
    56 internal static readonly short VK_MENU = 0x12;
    57 internal static readonly short VK_LWIN = 0x5B;
    58 internal static readonly short VK_RWIN = 0x5C;
    59 internal static readonly short VK_APPS = 0x5D;
    60
    61 internal static readonly short VK_LSHIFT = 0xA0;
    62 internal static readonly short VK_RSHIFT = 0xA1;
    63 internal static readonly short VK_LCONTROL = 0xA2;
    64 internal static readonly short VK_RCONTROL = 0xA3;
    65 internal static readonly short VK_LMENU = 0xA4;
    66 internal static readonly short VK_RMENU = 0xA5;
    67
    68 internal static readonly short VK_SNAPSHOT = 0x2C;
    69 internal static readonly short VK_SCROLL = 0x91;
    70 internal static readonly short VK_PAUSE = 0x13;
    71 internal static readonly short VK_HOME = 0x24;
    72
    73 internal static readonly short VK_NEXT = 0x22;
    74 internal static readonly short VK_PRIOR = 0x21;
    75 internal static readonly short VK_END = 0x23;
    76
    77 internal static readonly short VK_NUMPAD0 = 0x60;
    78 internal static readonly short VK_NUMPAD1 = 0x61;
    79 internal static readonly short VK_NUMPAD2 = 0x62;
    80 internal static readonly short VK_NUMPAD3 = 0x63;
    81 internal static readonly short VK_NUMPAD4 = 0x64;
    82 internal static readonly short VK_NUMPAD5 = 0x65;
    83 internal static readonly short VK_NUMPAD5NOTHING = 0x0C;
    84 internal static readonly short VK_NUMPAD6 = 0x66;
    85 internal static readonly short VK_NUMPAD7 = 0x67;
    86 internal static readonly short VK_NUMPAD8 = 0x68;
    87 internal static readonly short VK_NUMPAD9 = 0x69;
    88
    89 internal static readonly short KEYEVENTF_EXTENDEDKEY    = 0x0001;
    90 internal static readonly short KEYEVENTF_KEYUP          = 0x0002;
    91
    92 internal static readonly int GWL_EXSTYLE    = -20;
    93 internal static readonly int WS_DISABLED    = 0X8000000;
    94 internal static readonly int WM_SETFOCUS    = 0X0007;
    95    }

    屏幕键盘必须是一个不能获得输入焦点的窗体,在这个窗体的构造函数里,可以安装
    一个全局鼠标钩子,再通过调用 SetWindowLong API 函数完成。

    1UserActivityHook hook = new UserActivityHook(true, true);
    2hook.MouseActivity += HookOnMouseActivity;
    3
    4private void HookOnMouseActivity(object sener, HookEx.MouseExEventArgs e) {
    5    Point location = e.Location;
    6
    7 if (e.Button == MouseButtons.Left) {
    8        Rectangle captionRect = new Rectangle(this.Location, new Size(this.Width, 
    9            SystemInformation.CaptionHeight));
    10 if (captionRect.Contains(location)) {
    11            NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE,
    12                (int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE)
    13 & (~KeyboardConstaint.WS_DISABLED));
    14            NativeMethods.SendMessage(this.Handle, KeyboardConstaint.WM_SETFOCUS, IntPtr.Zero, IntPtr.Zero);
    15        } else {
    16            NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE,
    17                (int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE) |
    18                 KeyboardConstaint.WS_DISABLED);
    19        }
    20    }
    21}

    鼠标单击标题栏,让屏幕键盘可以接收焦点,并激活,单击其他部分则不激活窗体(如果激活了,其他程序必然取消激活,
    输入就无法进行了),这样才可以进行输入,并且保证了可以拖动窗体到其他位置。

    至此,一个屏幕键盘程序差不多完成了,能够实现与实际键盘完全同步。至于窗体,按键重绘,以及 Num Lock, Caps Lock,
    Scroll Lock 等键盘灯的模拟,这里就不讲了,如果有兴趣,可以下载完整的代码。最后我们的屏幕键盘程序运行的效果如
    下图:


    点击下载完整源代码
    说明:本程序参考了 Jeffrey Richter 先生的著作 CLR via C#, Second Edition, MSDN 以及一些网络资料。

    这是微软技术的一贯特点,使用简单。但是如果要深入的话,还是要投入不少精力的

  • 相关阅读:
    搜索专题题解(FJUT
    Fliptile(枚举+DFS)
    Tempter of the Bone(DFS+剪枝)
    转换地图 (康托展开+预处理+BFS)
    C++输入输出常用格式(cin,cout,stringstream)
    FJUT
    STL迭代器
    几道STL题目(FJUT
    STL容器(Stack, Queue, List, Vector, Deque, Priority_Queue, Map, Pair, Set, Multiset, Multimap)
    Linux常用命令
  • 原文地址:https://www.cnblogs.com/juefeiye/p/2307629.html
Copyright © 2011-2022 走看看