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  • OpenGL(Win32 窗体应用程序框架)

    VS2008为例,下面是“核心步骤”截图:

    Step 1:

    Step 2:

    Step 3:

    将“Lesson01.cpp”加到当前工程中,Lesson01.cpp内容如下:

    1
    2  /*
    3 * This Code Was Created By Jeff Molofee 2000
    4 * A HUGE Thanks To Fredric Echols For Cleaning Up
    5 * And Optimizing This Code, Making It More Flexible!
    6 * If You've Found This Code Useful, Please Let Me Know.
    7 * Visit My Site At nehe.gamedev.net
    8 */
    9
    10 #include <windows.h> // Header File For Windows
    11  #include <gl\gl.h> // Header File For The OpenGL32 Library
    12  #include <gl\glu.h> // Header File For The GLu32 Library
    13  #include <gl\glaux.h> // Header File For The Glaux Library
    14  
    15  #pragma comment( lib, "opengl32.lib" )
    16  #pragma comment( lib, "glu32.lib" )
    17  #pragma comment( lib, "glaux.lib" )
    18
    19 HDC hDC=NULL; // Private GDI Device Context
    20  HGLRC hRC=NULL; // Permanent Rendering Context
    21  HWND hWnd=NULL; // Holds Our Window Handle
    22  HINSTANCE hInstance; // Holds The Instance Of The Application
    23  
    24  bool keys[256]; // Array Used For The Keyboard Routine
    25  bool active=TRUE; // Window Active Flag Set To TRUE By Default
    26  bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default
    27  
    28 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
    29  
    30 GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
    31  {
    32 if (height==0) // Prevent A Divide By Zero By
    33   {
    34 height=1; // Making Height Equal One
    35   }
    36
    37 glViewport(0,0,width,height); // Reset The Current Viewport
    38  
    39 glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
    40   glLoadIdentity(); // Reset The Projection Matrix
    41
    42 // Calculate The Aspect Ratio Of The Window
    43   gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
    44
    45 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
    46   glLoadIdentity(); // Reset The Modelview Matrix
    47 }
    48
    49 int InitGL(GLvoid) // All Setup For OpenGL Goes Here
    50 {
    51 glShadeModel(GL_SMOOTH); // Enable Smooth Shading
    52 glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
    53 glClearDepth(1.0f); // Depth Buffer Setup
    54 glEnable(GL_DEPTH_TEST); // Enables Depth Testing
    55 glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
    56 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
    57 return TRUE; // Initialization Went OK
    58 }
    59
    60 int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
    61 {
    62 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
    63 glLoadIdentity(); // Reset The Current Modelview Matrix
    64 return TRUE; // Everything Went OK
    65 }
    66
    67 GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
    68 {
    69 if (fullscreen) // Are We In Fullscreen Mode?
    70 {
    71 ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
    72 ShowCursor(TRUE); // Show Mouse Pointer
    73 }
    74
    75 if (hRC) // Do We Have A Rendering Context?
    76 {
    77 if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
    78 {
    79 MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
    80 }
    81
    82 if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
    83 {
    84 MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
    85 }
    86 hRC=NULL; // Set RC To NULL
    87 }
    88
    89 if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC
    90 {
    91 MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
    92 hDC=NULL; // Set DC To NULL
    93 }
    94
    95 if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window?
    96 {
    97 MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
    98 hWnd=NULL; // Set hWnd To NULL
    99 }
    100
    101 if (!UnregisterClass("OpenGL",hInstance)) // Are We Able To Unregister Class
    102 {
    103 MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
    104 hInstance=NULL; // Set hInstance To NULL
    105 }
    106 }
    107
    108 /* This Code Creates Our OpenGL Window. Parameters Are: *
    109 * title - Title To Appear At The Top Of The Window *
    110 * width - Width Of The GL Window Or Fullscreen Mode *
    111 * height - Height Of The GL Window Or Fullscreen Mode *
    112 * bits - Number Of Bits To Use For Color (8/16/24/32) *
    113 * fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */
    114
    115 BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
    116 {
    117 GLuint PixelFormat; // Holds The Results After Searching For A Match
    118 WNDCLASS wc; // Windows Class Structure
    119 DWORD dwExStyle; // Window Extended Style
    120 DWORD dwStyle; // Window Style
    121 RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
    122 WindowRect.left=(long)0; // Set Left Value To 0
    123 WindowRect.right=(long)width; // Set Right Value To Requested Width
    124 WindowRect.top=(long)0; // Set Top Value To 0
    125 WindowRect.bottom=(long)height; // Set Bottom Value To Requested Height
    126
    127 fullscreen=fullscreenflag; // Set The Global Fullscreen Flag
    128
    129 hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
    130 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
    131 wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
    132 wc.cbClsExtra = 0; // No Extra Window Data
    133 wc.cbWndExtra = 0; // No Extra Window Data
    134 wc.hInstance = hInstance; // Set The Instance
    135 wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
    136 wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
    137 wc.hbrBackground = NULL; // No Background Required For GL
    138 wc.lpszMenuName = NULL; // We Don't Want A Menu
    139 wc.lpszClassName = "OpenGL"; // Set The Class Name
    140
    141 if (!RegisterClass(&wc)) // Attempt To Register The Window Class
    142 {
    143 MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    144 return FALSE; // Return FALSE
    145 }
    146
    147 if (fullscreen) // Attempt Fullscreen Mode?
    148 {
    149 DEVMODE dmScreenSettings; // Device Mode
    150 memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
    151 dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
    152 dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
    153 dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
    154 dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
    155 dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
    156
    157 // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
    158 if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
    159 {
    160 // If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
    161 if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card.\
              Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
    162 {
    163 fullscreen=FALSE; // Windowed Mode Selected. Fullscreen = FALSE
    164 }
    165 else
    166 {
    167 // Pop Up A Message Box Letting User Know The Program Is Closing.
    168 MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
    169 return FALSE; // Return FALSE
    170 }
    171 }
    172 }
    173
    174 if (fullscreen) // Are We Still In Fullscreen Mode?
    175 {
    176 dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
    177 dwStyle=WS_POPUP; // Windows Style
    178 ShowCursor(FALSE); // Hide Mouse Pointer
    179 }
    180 else
    181 {
    182 dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
    183 dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
    184 }
    185
    186 AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
    187
    188 // Create The Window
    189 if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
    190 "OpenGL", // Class Name
    191 title, // Window Title
    192 dwStyle | // Defined Window Style
    193 WS_CLIPSIBLINGS | // Required Window Style
    194 WS_CLIPCHILDREN, // Required Window Style
    195 0, 0, // Window Position
    196 WindowRect.right-WindowRect.left, // Calculate Window Width
    197 WindowRect.bottom-WindowRect.top, // Calculate Window Height
    198 NULL, // No Parent Window
    199 NULL, // No Menu
    200 hInstance, // Instance
    201 NULL))) // Dont Pass Anything To WM_CREATE
    202 {
    203 KillGLWindow(); // Reset The Display
    204 MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    205 return FALSE; // Return FALSE
    206 }
    207
    208 static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
    209 {
    210 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
    211 1, // Version Number
    212 PFD_DRAW_TO_WINDOW | // Format Must Support Window
    213 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
    214 PFD_DOUBLEBUFFER, // Must Support Double Buffering
    215 PFD_TYPE_RGBA, // Request An RGBA Format
    216 bits, // Select Our Color Depth
    217 0, 0, 0, 0, 0, 0, // Color Bits Ignored
    218 0, // No Alpha Buffer
    219 0, // Shift Bit Ignored
    220 0, // No Accumulation Buffer
    221 0, 0, 0, 0, // Accumulation Bits Ignored
    222 16, // 16Bit Z-Buffer (Depth Buffer)
    223 0, // No Stencil Buffer
    224 0, // No Auxiliary Buffer
    225 PFD_MAIN_PLANE, // Main Drawing Layer
    226 0, // Reserved
    227 0, 0, 0 // Layer Masks Ignored
    228 };
    229
    230 if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
    231 {
    232 KillGLWindow(); // Reset The Display
    233 MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    234 return FALSE; // Return FALSE
    235 }
    236
    237 if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
    238 {
    239 KillGLWindow(); // Reset The Display
    240 MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    241 return FALSE; // Return FALSE
    242 }
    243
    244 if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
    245 {
    246 KillGLWindow(); // Reset The Display
    247 MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    248 return FALSE; // Return FALSE
    249 }
    250
    251 if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
    252 {
    253 KillGLWindow(); // Reset The Display
    254 MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    255 return FALSE; // Return FALSE
    256 }
    257
    258 if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
    259 {
    260 KillGLWindow(); // Reset The Display
    261 MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    262 return FALSE; // Return FALSE
    263 }
    264
    265 ShowWindow(hWnd,SW_SHOW); // Show The Window
    266 SetForegroundWindow(hWnd); // Slightly Higher Priority
    267 SetFocus(hWnd); // Sets Keyboard Focus To The Window
    268 ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
    269
    270 if (!InitGL()) // Initialize Our Newly Created GL Window
    271 {
    272 KillGLWindow(); // Reset The Display
    273 MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    274 return FALSE; // Return FALSE
    275 }
    276
    277 return TRUE; // Success
    278 }
    279
    280 LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
    281 UINT uMsg, // Message For This Window
    282 WPARAM wParam, // Additional Message Information
    283 LPARAM lParam) // Additional Message Information
    284 {
    285 switch (uMsg) // Check For Windows Messages
    286 {
    287 case WM_ACTIVATE: // Watch For Window Activate Message
    288 {
    289 if (!HIWORD(wParam)) // Check Minimization State
    290 {
    291 active=TRUE; // Program Is Active
    292 }
    293 else
    294 {
    295 active=FALSE; // Program Is No Longer Active
    296 }
    297
    298 return 0; // Return To The Message Loop
    299 }
    300
    301 case WM_SYSCOMMAND: // Intercept System Commands
    302 {
    303 switch (wParam) // Check System Calls
    304 {
    305 case SC_SCREENSAVE: // Screensaver Trying To Start?
    306 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
    307 return 0; // Prevent From Happening
    308 }
    309 break; // Exit
    310 }
    311
    312 case WM_CLOSE: // Did We Receive A Close Message?
    313 {
    314 PostQuitMessage(0); // Send A Quit Message
    315 return 0; // Jump Back
    316 }
    317
    318 case WM_KEYDOWN: // Is A Key Being Held Down?
    319 {
    320 keys[wParam] = TRUE; // If So, Mark It As TRUE
    321 return 0; // Jump Back
    322 }
    323
    324 case WM_KEYUP: // Has A Key Been Released?
    325 {
    326 keys[wParam] = FALSE; // If So, Mark It As FALSE
    327 return 0; // Jump Back
    328 }
    329
    330 case WM_SIZE: // Resize The OpenGL Window
    331 {
    332 ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
    333 return 0; // Jump Back
    334 }
    335 }
    336
    337 // Pass All Unhandled Messages To DefWindowProc
    338 return DefWindowProc(hWnd,uMsg,wParam,lParam);
    339 }
    340
    341 int WINAPI WinMain( HINSTANCE hInstance, // Instance
    342 HINSTANCE hPrevInstance, // Previous Instance
    343 LPSTR lpCmdLine, // Command Line Parameters
    344 int nCmdShow) // Window Show State
    345 {
    346 MSG msg; // Windows Message Structure
    347 BOOL done=FALSE; // Bool Variable To Exit Loop
    348
    349 // Ask The User Which Screen Mode They Prefer
    350 if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",
          MB_YESNO|MB_ICONQUESTION)==IDNO)
    351 {
    352 fullscreen=FALSE; // Windowed Mode
    353 }
    354
    355 // Create Our OpenGL Window
    356 if (!CreateGLWindow("NeHe's OpenGL Framework",640,480,16,fullscreen))
    357 {
    358 return 0; // Quit If Window Was Not Created
    359 }
    360
    361 while(!done) // Loop That Runs While done=FALSE
    362 {
    363 if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting?
    364 {
    365 if (msg.message==WM_QUIT) // Have We Received A Quit Message?
    366 {
    367 done=TRUE; // If So done=TRUE
    368 }
    369 else // If Not, Deal With Window Messages
    370 {
    371 TranslateMessage(&msg); // Translate The Message
    372 DispatchMessage(&msg); // Dispatch The Message
    373 }
    374 }
    375 else // If There Are No Messages
    376 {
    377 // Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
    378 if (active) // Program Active?
    379 {
    380 if (keys[VK_ESCAPE]) // Was ESC Pressed?
    381 {
    382 done=TRUE; // ESC Signalled A Quit
    383 }
    384 else // Not Time To Quit, Update Screen
    385 {
    386 DrawGLScene(); // Draw The Scene
    387 SwapBuffers(hDC); // Swap Buffers (Double Buffering)
    388 }
    389 }
    390
    391 if (keys[VK_F1]) // Is F1 Being Pressed?
    392 {
    393 keys[VK_F1]=FALSE; // If So Make Key FALSE
    394 KillGLWindow(); // Kill Our Current Window
    395 fullscreen=!fullscreen; // Toggle Fullscreen / Windowed Mode
    396 // Recreate Our OpenGL Window
    397 if (!CreateGLWindow("NeHe's OpenGL Framework",640,480,16,fullscreen))
    398 {
    399 return 0; // Quit If Window Was Not Created
    400 }
    401 }
    402 }
    403 }
    404
    405 // Shutdown
    406 KillGLWindow(); // Kill The Window
    407 return (msg.wParam); // Exit The Program
    408 }
    409

    Step 4:

    设置字符集为“No Set

    运行结果:

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  • 原文地址:https://www.cnblogs.com/kekec/p/1789058.html
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