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  • 【AS3代码】通过两者间的距离,检测是否碰撞

    package
    {
    import com.ui.Ball;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.geom.Rectangle;
    public class Main extends Sprite
    {
    private var ball:Ball;
    private var ball2:Ball;
    public function Main():void
    {
    init();
    }
    private function init():void
    {
    ball = new Ball(0x00ffff,Math.random() * 50);
    ball.x = stage.stageWidth / 2;
    ball.y = stage.stageHeight / 2;
    ball2 = new Ball(0xffff00,Math.random() * 50);
    ball2.startDrag(true);
    this.addChild(ball);
    this.addChild(ball2);
    stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
    private function onEnterFrame(event:Event):void
    {
    var dx:Number = new Number();
    var dy:Number = new Number();
    dx = ball2.x - ball.x;
    dy = ball2.y - ball.y;
    //获得两个球圆心之间的距离公式
    var dist:Number = Math.sqrt(dx*dx + dy*dy);
    if(dist < (ball.width / 2) + (ball2.width / 2))
    {
    trace("撞上!");
    }
    }
    }
    }
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  • 原文地址:https://www.cnblogs.com/kingfly/p/2586461.html
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