共享指针 shared_ptr
/*********** Shared_ptr ***********/
// 为什么要使用智能指针,直接使用裸指针经常会出现以下情况
// 1. 当指针的生命长于所指的资源:野指针
// 2. 当指针的生命短于所指的资源:资源泄漏
//
// 智能指针: 确保指针和资源的生命周期相同
class Dog {
string m_name;
public:
void bark() { cout << "Dog " << m_name << " rules!" << endl; }
Dog(string name) { cout << "Dog is created: " << name << endl; m_name = name; }
Dog() { cout << "Nameless dog created." << endl; m_name = "nameless"; }
~Dog() { cout << "dog is destroyed: " << m_name << endl; }
//void enter(DogHouse* h) { h->setDog(shared_from_this()); } // Dont's call shared_from_this() in constructor
};
class DogHouse {
shared_ptr<Dog> m_pD;
public:
void setDog(shared_ptr<Dog> p) { m_pD = p; cout << "Dog entered house." << endl;}
};
int main ()
{
shared_ptr<Dog> pD(new Dog("Gunner"));
shared_ptr<Dog> pD = make_shared<Dog>(new Dog("Gunner")); // 另一种方式,更快且更安全
pD->bark(); // 重载了箭头,可以像直接操作指针一样进行操作
cout << pD.use_count(); // 指示有多少shared_ptr指向对象
(*pD).bark();
//DogHouse h;
// DogHouse* ph = new DogHouse();
// ph->setDog(pD);
// delete ph;
//auto pD2 = make_shared<Dog>( Dog("Smokey") ); // 不要对栈上的对象使用shared_ptr
// auto pD2 = make_shared<Dog>( *(new Dog("Smokey")) );
// pD2->bark();
//
// 对象一创建就应该立马放入智能指针中,避免使用裸指针
// Dog* p = new Dog(); // 不是一个好的使用方式,容易出错
// shared_ptr<int> p1(p);
// shared_ptr<int> p2(p); // 出错,p会被delete两次
shared_ptr<Dog> pD3;
pD3.reset(new Dog("Tank"));
pD3.reset(); // Dog销毁。同: pD3 = nullptr;
//
//pD3.reset(pD.get()); // crashes返回raw point
/********** 自定义Deleter ************/
shared_ptr<Dog> pD4( new Dog("Victor"),
[](Dog* p) {cout << "deleting a dog.
"; delete p;}
);
// 默认的deleter是operator delete.
//shared_ptr<Dog> pDD(new Dog[3]); // Dog[1]和Dog[2]内存泄漏
shared_ptr<Dog> pDD(new Dog[3], [](Dog* p) {delete[] p;} ); // 所有3个Dog都会被delete
弱指针 weak_ptr
/*********** weak_ptr *********************/
// weak_ptr对所指对象没有所有权
// 对象何时delete,怎么delete跟我没有关系
// 所以weak_ptr不是一直有效的,需要检查有效性。
class Dog {
//shared_ptr<Dog> m_pFriend;
weak_ptr<Dog> m_pFriend; //跟Dog* m_pFriend类似,不过提供了一层保护,没有人可以delete它。并不是永远有效的,如果weak_ptr指向的指针被delete了
public:
string m_name;
void bark() { cout << "Dog " << m_name << " rules!" << endl; }
Dog(string name) { cout << "Dog is created: " << name << endl; m_name = name; }
~Dog() { cout << "dog is destroyed: " << m_name << endl; }
void makeFriend(shared_ptr<Dog> f) { m_pFriend = f; }
void showFriend() { //cout << "My friend is: " << m_pFriend.lock()->m_name << endl;
if (!m_pFriend.expired()) cout << "My friend is: " << m_pFriend.lock()->m_name << endl;
cout << " He is owned by " << m_pFriend.use_count() << " pointers." << endl; }//lock()将其转化为shared_ptr,检查指针有效性,同时保证指针不被delete
};
int main () //使用共享指针的话,会资源泄漏。因为循环引用。
{
shared_ptr<Dog> pD(new Dog("Gunner"));
shared_ptr<Dog> pD2(new Dog("Smokey"));
pD->makeFriend(pD2);
pD2->makeFriend(pD);
pD->showFriend();
}
unique_ptr
/*********** unique_ptr *********************/
// Unique指针:独占对象所有权,开销比shared_ptr小
class Dog {
//Bone* pB;
unique_ptr<Bone> pB; // 防止内存泄漏,即使构造函数在new之后抛出异常
public:
string m_name;
void bark() { cout << "Dog " << m_name << " rules!" << endl; }
Dog() { pB = new Bone(); cout << "Nameless dog created." << endl; m_name = "nameless"; }
Dog(string name) { cout << "Dog is created: " << name << endl; m_name = name; }
~Dog() { delete pB; cout << "dog is destroyed: " << m_name << endl; }
};
void test() {
//Dog* pD = new Dog("Gunner");
unique_ptr<Dog> pD(new Dog("Gunner"));
pD->bark();
/* pD做许多操作*/
//Dog* p = pD.release(); //返回raw point,同时转让原对象的所有权,不会再自动delete Dog
pD = nullptr; // Dog("Gunner")被销毁
//pD.reset(new Dog("Smokey")); // Dog("Gunner")被销毁
if (!pD) {
cout << "pD is empty.
";
}
//delete pD;
}
void f(unique_ptr<Dog> p) {
p->bark();
}
unique_ptr<Dog> getDog() {
unique_ptr<Dog> p(new Dog("Smokey"));
return p; // 传值返回,会自动使用move语义
}
void test2() {
unique_ptr<Dog> pD(new Dog("Gunner"));
unique_ptr<Dog> pD2(new Dog("Smokey"));
pD2 = move(pD);
// 1. Smokey is destroyed
// 2. pD becomes empty.
// 3. pD2 owns Gunner.
pD2->bark();
// f(move(pD)); // "Gunner"所有权已不属于pD,在f结束后销毁
// if (!pD) {
// cout << "pD is empty.
";
// }
//
// unique_ptr<Dog> pD2 = getDog();
// pD2->bark();
unique_ptr<Dog[]> dogs(new Dog[3]); //参数支持数组,不需要像shared_ptr定义deleter。因为unique_ptr对数组进行了偏特化
dogs[1].bark();
//(*dogs).bark(); // * is not defined
}
void test3() {
// prevent resource leak even when constructor fails
}
int main ()
{
test2();
}