zoukankan      html  css  js  c++  java
  • IEEEXtreme 10.0

    这是 meelo 原创的 IEEEXtreme极限编程大赛题解

    Xtreme 10.0 - Checkers Challenge

    题目来源 第10届IEEE极限编程大赛

    https://www.hackerrank.com/contests/ieeextreme-challenges/challenges/draughts-1

    Watch the following YouTube video clip. Your task is to compute the number of possible ways the white player can win from an opening state of a single white piece in a game of Turkish Draughts. For more information on the game, you can view the Wikipedia page.

    For this challenge, we will use the following variation on the official rules:

    1. The black pieces can be arbitrary placed, and will not necessarily be located at places reachable in a legal game

    2. A single white piece is a king if, and only if, it is placed in or reaches the top most line. Once a piece is a king it remains a king throughout.

    3. A white piece can capture by jumping over a single black piece to the left, right or upwards, landing in the adjacent square

    4. A white king can capture by jumping left, right, upwards or backwards and can skip arbitrary number of blank squares before and after the black piece

    5. After capturing a black piece, the white piece (or king) must turn 90 degrees or keep moving in the same direction (no 180 degree turns are allowed).

    6. We ask for the number of different ways the white player can win a single move. White wins by capturing all black pieces.

    Input Format

    Each input begins with an integer t, on a line by itself, indicating how many testcases are present.

    Each testcase will contain 8 lines with the state of the board. The board will have a single white piece o, some black pieces x, and empty places .. White's side of the board is at the bottom of the board. So if the white piece were to reach to top row of the board, it would become a king.

    In between each testcase is a blank line.

    Constraints

    1 ≤ t ≤ 5

    There will always be at least 1, and no more than 16, black pieces in each game.

    The game board will always be 8x8 squares in size.

    Output Format

    For each testcase, output, on a line by itself, the number of possible ways the white can win, or 0 if he cannot.

    Sample Input

    3
    .......o
    .x.x.x..
    xxxx.xx.
    ........
    ........
    .x.xx..x
    x.......
    ..x...x.
    
    ........
    ........
    ....o...
    ........
    ....x...
    ........
    ........
    ........
    
    ...o....
    ........
    ...x....
    ........
    ........
    ........
    ........
    ........
    

    Sample Output

    12
    0
    5
    

    Explanation

    The first testcase is the state of the board in the 56th second of the YouTube video. There are 12 ways in which this game can be won. These ways are represented below:

    1. down 7, left 3, up 6, left 2, down 4, right 4, up 4, left 3, down 4, left 3, up 4, right 5, down 6, left 5, up 5, right 2

    2. down 7, left 3, up 6, left 2, down 4, right 4, up 4, left 3, down 4, left 3, up 4, right 5, down 6, left 5, up 5, right 3

    3. down 7, left 3, up 6, left 2, down 4, right 4, up 4, left 3, down 4, left 3, up 4, right 5, down 6, left 5, up 5, right 4

    4. down 7, left 3, up 6, left 2, down 4, right 4, up 4, left 3, down 4, left 3, up 4, right 5, down 6, left 5, up 5, right 5

    5. down 7, left 3, up 6, left 2, down 4, right 4, up 4, left 3, down 4, left 3, up 4, right 5, down 6, left 5, up 5, right 6

    6. down 7, left 3, up 6, left 2, down 4, right 4, up 4, left 3, down 4, left 3, up 4, right 5, down 6, left 5, up 5, right 7

    7. down 7, left 3, up 6, right 2, down 4, left 4, up 4, right 3, down 4, left 5, up 4, right 3, down 6, left 3, up 5, right 2

    8. down 7, left 3, up 6, right 2, down 4, left 4, up 4, right 3, down 4, left 5, up 4, right 3, down 6, left 3, up 5, right 3

    9. down 7, left 3, up 6, right 2, down 4, left 4, up 4, right 3, down 4, left 5, up 4, right 3, down 6, left 3, up 5, right 4

    10. down 7, left 3, up 6, right 2, down 4, left 4, up 4, right 3, down 4, left 5, up 4, right 3, down 6, left 3, up 5, right 5

    11. down 7, left 3, up 6, right 2, down 4, left 4, up 4, right 3, down 4, left 5, up 4, right 3, down 6, left 3, up 5, right 6

    12. down 7, left 3, up 6, right 2, down 4, left 4, up 4, right 3, down 4, left 5, up 4, right 3, down 6, left 3, up 5, right 7

    There is no way for white to win the second testcase.

    For the final testcase, white has a king, and white can capture the single black piece, and land on any of the five spaces below the piece.

    题目解析

    这题是一个搜索题,用深度优先搜索可以解决。

    题目中的游戏规则比较复杂,一定要仔细阅读。最初没有注意到,普通白子不能向下走,浪费了很多时间。

    使用回溯法可以避免保存状态。

    程序

    C++

    #include <cmath>
    #include <cstdio>
    #include <vector>
    #include <iostream>
    #include <algorithm>
    using namespace std;
    
    // check whether (x,y) is a legal location
    bool legal(int x, int y) { return (x>=0) && (x<8) && (y>=0) && (y<8); }
    /**
    board: 8x8 array representing the game board
    isKing: whether white piece is king
    wx: white piece's location on x axis
    wy: white piece's location on y axis
    lastDir: direction of last move, valid value are -1, 0, 1, 2, 3, -1 represents initial move
    numBlack: number of black pieces on board
    */
    int countWin(char board[8][8], bool isKing, int wx, int wy, int lastDir, int numBlack) { int count = 0; // game over, white piece win if(numBlack == 0) return 1; int dir[4][2] = { {0,1}, {0,-1}, {-1,0}, {1,0} }; int bx, by; // black piece to the left, right or upwards int sx, sy; // landing square if(!isKing) { // cannot go downwards, possible directions: 0, 1, 2 for(int d=0; d<3; d++) { bx = wx + dir[d][0]; by = wy + dir[d][1]; sx = wx + dir[d][0] * 2; sy = wy + dir[d][1] * 2; if(board[bx][by]=='x' && legal(sx, sy) && board[sx][sy]=='.') { if(sx == 0) isKing = true; board[bx][by] = '.'; numBlack--; count += countWin(board, isKing, sx, sy, d, numBlack); // backtrack board[bx][by] = 'x'; numBlack++; } } } else { for(int d=0; d<4; d++) { if((d==0 && lastDir==1) || (d==1 && lastDir==0) || (d==2 && lastDir==3) || (d==3 && lastDir==2)) { continue; } bx = by = -1; // white king can go at least 1 step, at most 6 steps for(int skipBefore=1; skipBefore<=6; skipBefore++) { int tx = wx + dir[d][0] * skipBefore; int ty = wy + dir[d][1] * skipBefore; if(legal(tx, ty) && board[tx][ty]=='x') { bx = tx; by = ty; break; } } //cout << bx << ' ' << by << endl; if(!legal(bx, by)) continue; for(int skipAfter=1; skipAfter<=6; skipAfter++) { int tx = bx + dir[d][0] * skipAfter; int ty = by + dir[d][1] * skipAfter; if(legal(tx, ty) && board[tx][ty]=='.') { board[bx][by] = '.'; numBlack--; int C = countWin(board, isKing, tx, ty, d, numBlack); count += C; // backtrack board[bx][by] = 'x'; numBlack++; } else { break; } } } } return count; } int main() { int T; cin >> T; for(int t=0; t<T; t++) { char board[8][8]; for(int l=0; l<8; l++) { cin >> board[l]; } // check whether white piece is king or not bool isKing = false; for(int c=0; c<8; c++) { if(board[0][c] == 'o') isKing = true; } // locate white piece int wx, wy, numBlack = 0; for(int l=0; l<8; l++) { for(int c=0; c<8; c++) { if(board[l][c] == 'o') { wx = l; wy = c; board[l][c] = '.'; } else if(board[l][c] == 'x') { numBlack++; } } } cout << countWin(board, isKing, wx, wy, -1, numBlack) << endl; getchar(); } return 0; }

     博客中的文章均为 meelo 原创,请务必以链接形式注明 本文地址

  • 相关阅读:
    反击黑客之对网站攻击者的IP追踪
    如何使用Nginx对抗DDoS攻击?
    nginx网站攻击防护
    Ora-01536:超出了表空间users的空间限量
    ASP.Net请求处理机制初步探索之旅
    ASP.Net请求处理机制初步探索之旅
    ASP.Net请求处理机制初步探索之旅
    自己动手写工具:百度图片批量下载器
    自己动手写游戏:坦克撕逼大战
    【大型网站技术实践】初级篇:海量图片的分布式存储设计与实现
  • 原文地址:https://www.cnblogs.com/meelo/p/6086618.html
Copyright © 2011-2022 走看看