<?php $targetIp = GetIP(); $fileUpload = 'fileUpload'; $frameCount = 'frameCount'; $fileName = $_FILES[$fileUpload]["name"]; $datestr = date("ymdhis"); $spanPos = strripos($fileName,"."); $sy = substr($fileName,$spanPos); $name = substr($fileName,0,$spanPos); $uploaddir = "D:/xampp/htdocs/upload/files/"; $uploadfile = $uploaddir . $name."_".$targetIp.$datestr.$sy; if ($_FILES[$fileUpload]["error"] > 0){ echo "Return Code: " . $_FILES["file"]["error"] . "<br />"; }else{ echo "frameCount: ".$_POST[$frameCount]." "; echo "Upload: " . $fileName." "; echo "Type: " . $_FILES[$fileUpload]["type"]." "; echo "Size: " . ($_FILES[$fileUpload]["size"] / 1024)." "; echo "Temp file: " . $_FILES[$fileUpload]["tmp_name"]." "; if(is_uploaded_file($_FILES[$fileUpload]["tmp_name"])){ if (file_exists($uploadfile)){ if(unlink($uploadfile)){ echo('delete '.$uploadfile.' successful'); }else{ echo('delete '.$uploadfile.' fail'); } } if(move_uploaded_file($_FILES[$fileUpload]["tmp_name"],$uploadfile)){ echo 0; }else{ echo "Stored in: " . $uploadfile." "; } }else{ echo 'no uploaded file'; } } function GetIP(){ if(!empty($_SERVER["HTTP_CLIENT_IP"])){ $cip = $_SERVER["HTTP_CLIENT_IP"]; } elseif(!empty($_SERVER["HTTP_X_FORWARDED_FOR"])){ $cip = $_SERVER["HTTP_X_FORWARDED_FOR"]; } elseif(!empty($_SERVER["REMOTE_ADDR"])){ $cip = $_SERVER["REMOTE_ADDR"]; } else{ $cip = "无法获取!"; } return $cip; } ?>
using UnityEngine; using System.Collections; using System.IO; public class TestUploadFiles : MonoBehaviour { private string screenShotURL = "http://localhost/upload/uploadlog.php"; // Use this for initialization void Start() { } void OnGUI(){ if(GUILayout.Button("UploadPNG")){ StartCoroutine(UploadPNG()); } if(GUILayout.Button("UploadText")){ StartCoroutine(UploadText()); } if(GUILayout.Button("UploadFiles")){ StartCoroutine(UploadFiles()); } } IEnumerator UploadPNG() { yield return new WaitForEndOfFrame(); int width = Screen.width; int height = Screen.height; var tex = new Texture2D(width, height, TextureFormat.RGB24, false); tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply(); byte[] bytes = tex.EncodeToPNG(); Destroy(tex); WWWForm form = new WWWForm(); form.AddField("frameCount", Time.frameCount.ToString()); form.AddBinaryData("fileUpload", bytes, "screenShot.txt"); WWW w = new WWW(screenShotURL, form); yield return w; if (!string.IsNullOrEmpty(w.error)) { print(w.error); } else { print (w.text); print("Finished Uploading Screenshot"); } } IEnumerator UploadFiles(){ string dirPath = "E:\HBWork\HBClient\www.hobbits.dfplay.abtest\log\"; string[] filePaths = Directory.GetFiles(dirPath); foreach(string file in filePaths){ yield return new WaitForEndOfFrame(); FileInfo fileInfo = new FileInfo (file); FileStream fileStream = File.OpenRead (file); byte[] bytes = new byte[fileStream.Length]; fileStream.Read (bytes,0,bytes.Length); WWWForm form = new WWWForm(); form.AddField("frameCount", Time.frameCount.ToString()); form.AddBinaryData("fileUpload", bytes, fileInfo.FullName); WWW w = new WWW(screenShotURL, form); yield return w; if (!string.IsNullOrEmpty(w.error)) { print(w.error); } else { if (w.text.ToString ().Equals ("0")) { print ("Successful"); } } } } IEnumerator UploadText() { string logPath = "E:\HBWork\HBClient\www.hobbits.dfplay.abtest\log\log_0.bak1.txt"; FileStream fileStream = File.OpenRead (logPath); byte[] bytes = new byte[fileStream.Length]; fileStream.Read (bytes,0,bytes.Length); WWWForm form = new WWWForm(); form.AddField("frameCount", Time.frameCount.ToString()); form.AddBinaryData("fileUpload", bytes, "log_0.bak1.txt", "image/png"); WWW w = new WWW(screenShotURL, form); yield return w; if (!string.IsNullOrEmpty(w.error)) { print(w.error); } else { print (w.text); print("Finished Uploading Screenshot"); } } }
参考:http://php.net/manual/zh/