using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System.IO; public class PostProcessBuild { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { if (target == BuildTarget.StandaloneWindows || target == BuildTarget.StandaloneWindows64) { // remove these annoying PDB files as we don't want to debug stand alone builds! string pureBuildPath = Path.GetDirectoryName(pathToBuiltProject); foreach (string file in Directory.GetFiles(pureBuildPath, "*.pdb")) { Debug.Log(file + " deleted!"); File.Delete(file); } } }