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  • [原创]AES加密类使用方法


      很多时候会用到AES加密。下面是加密解密方法:

    /// <summary>
      /// AES加密字符串
      /// </summary>
      /// <param name="encryptString">待加密的字符串</param>
      /// <param name="keySize">密钥类型(密钥位数)<see cref="Aes.KeySize">Aes.KeySize</see></param>
      /// <param name="keyBytes">对称密钥</param>
      /// <returns>加密成功返回加密后的字符串,失败返回源串</returns>
      public static string EncryptAES(string encryptString, Aes.KeySize keySize, Byte [] keyBytes)
      {
       byte[] inputByteArray = System.Text.Encoding.UTF8.GetBytes(encryptString);
       byte[] outputByteArray = null;

       AesEncryptCore(keySize, keyBytes, inputByteArray, out outputByteArray);

       return Convert.ToBase64String(outputByteArray);
      }

     

      /// <summary>
      /// AES解密字符串
      /// </summary>
      /// <param name="decryptString">待解密的字符串</param>
      /// <param name="decryptKey">解密密钥,要求为8位,和加密密钥相同</param>
      /// <returns>解密成功返回解密后的字符串,失败返源串</returns>
      public static string DecryptAES(string decryptString, Aes.KeySize keySize, Byte [] keyBytes)
      {
       byte[] inputByteArray = Convert.FromBase64String(decryptString);
       byte[] outputByteArray = null;
       

       AesDecryptCore(keySize, keyBytes, inputByteArray, out outputByteArray);
       string outString = System.Text.Encoding.UTF8.GetString(outputByteArray);

       return outString;

      }


    namespace AesLib
    {
     public class Aes  // Advanced Encryption Standard
     {
      public enum KeySize { Bits128, Bits192, Bits256 };  // key size, in bits, for construtor

      private int Nb;         // block size in 32-bit words.  Always 4 for AES.  (128 bits).
      private int Nk;         // key size in 32-bit words.  4, 6, 8.  (128, 192, 256 bits).
      private int Nr;         // number of rounds. 10, 12, 14.

      private byte[] key;     // the seed key. size will be 4 * keySize from ctor.
      private byte[,] Sbox;   // Substitution box
      private byte[,] iSbox;  // inverse Substitution box
      private byte[,] w;      // key schedule array.
      private byte[,] Rcon;   // Round constants.
      private byte[,] State;  // State matrix

      public Aes(KeySize keySize, byte[] keyBytes)
      {
       SetNbNkNr(keySize);
     
       this.key = new byte[this.Nk * 4];  // 16, 24, 32 bytes
       keyBytes.CopyTo(this.key, 0);

       BuildSbox();
       BuildInvSbox();
       BuildRcon();
       KeyExpansion();  // expand the seed key into a key schedule and store in w
     
      }  // Aes constructor

      public void Cipher(byte[] input, byte[] output)  // encipher 16-bit input
      {
       // state = input
       this.State = new byte[4,Nb];  // always [4,4]
       for (int i = 0; i < (4 * Nb); ++i)
       {
        this.State[i % 4, i / 4] = input[i];
       }

       AddRoundKey(0);
             
       for (int round = 1; round <= (Nr - 1); ++round)  // main round loop
       {
        SubBytes();
        ShiftRows(); 
        MixColumns();
        AddRoundKey(round);
       }  // main round loop

       SubBytes();
       ShiftRows();
       AddRoundKey(Nr);
               
       // output = state
       for (int i = 0; i < (4 * Nb); ++i)
       {
        output[i] = this.State[i % 4, i / 4];
       }

      }  // Cipher()

      public void InvCipher(byte[] input, byte[] output)  // decipher 16-bit input
      {
       // state = input
       this.State = new byte[4,Nb];  // always [4,4]
       for (int i = 0; i < (4 * Nb); ++i)
       {
        this.State[i % 4, i / 4] = input[i];
       }

       AddRoundKey(Nr);
         
       for (int round = Nr-1; round >= 1; --round)  // main round loop
       {
        InvShiftRows();
        InvSubBytes();
        AddRoundKey(round);
        InvMixColumns();
       }  // end main round loop for InvCipher

       InvShiftRows();
       InvSubBytes();
       AddRoundKey(0);

       // output = state
       for (int i = 0; i < (4 * Nb); ++i)
       {
        output[i] = this.State[i % 4, i / 4];
       }

      }  // InvCipher()

      private void SetNbNkNr(KeySize keySize)
      {
       this.Nb = 4;     // block size always = 4 words = 16 bytes = 128 bits for AES

       if (keySize == KeySize.Bits128)
       {
        this.Nk = 4;   // key size = 4 words = 16 bytes = 128 bits
        this.Nr = 10;  // rounds for algorithm = 10
       }
       else if (keySize == KeySize.Bits192)
       {
        this.Nk = 6;   // 6 words = 24 bytes = 192 bits
        this.Nr = 12;
       }
       else if (keySize == KeySize.Bits256)
       {
        this.Nk = 8;   // 8 words = 32 bytes = 256 bits
        this.Nr = 14;
       }
      }  // SetNbNkNr()

      private void BuildSbox()
      {
       this.Sbox = new byte[16,16] {  // populate the Sbox matrix
               /* 0     1     2     3     4     5     6     7     8     9     a     b     c     d     e     f */
               /*0*/  {0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76},
               /*1*/  {0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0},
               /*2*/  {0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15},
               /*3*/  {0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a, 0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75},
               /*4*/  {0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0, 0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84},
               /*5*/  {0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b, 0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf},
               /*6*/  {0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85, 0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8},
               /*7*/  {0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5, 0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2},
               /*8*/  {0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17, 0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73},
               /*9*/  {0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88, 0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb},
               /*a*/  {0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c, 0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79},
               /*b*/  {0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9, 0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08},
               /*c*/  {0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a},
               /*d*/  {0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e},
               /*e*/  {0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf},
               /*f*/  {0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16} };

      }  // BuildSbox()

      private void BuildInvSbox()
      {
       this.iSbox = new byte[16,16] {  // populate the iSbox matrix
                /* 0     1     2     3     4     5     6     7     8     9     a     b     c     d     e     f */
                /*0*/  {0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb},
                /*1*/  {0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb},
                /*2*/  {0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e},
                /*3*/  {0x08, 0x2e, 0xa1, 0x66, 0x28, 0xd9, 0x24, 0xb2, 0x76, 0x5b, 0xa2, 0x49, 0x6d, 0x8b, 0xd1, 0x25},
                /*4*/  {0x72, 0xf8, 0xf6, 0x64, 0x86, 0x68, 0x98, 0x16, 0xd4, 0xa4, 0x5c, 0xcc, 0x5d, 0x65, 0xb6, 0x92},
                /*5*/  {0x6c, 0x70, 0x48, 0x50, 0xfd, 0xed, 0xb9, 0xda, 0x5e, 0x15, 0x46, 0x57, 0xa7, 0x8d, 0x9d, 0x84},
                /*6*/  {0x90, 0xd8, 0xab, 0x00, 0x8c, 0xbc, 0xd3, 0x0a, 0xf7, 0xe4, 0x58, 0x05, 0xb8, 0xb3, 0x45, 0x06},
                /*7*/  {0xd0, 0x2c, 0x1e, 0x8f, 0xca, 0x3f, 0x0f, 0x02, 0xc1, 0xaf, 0xbd, 0x03, 0x01, 0x13, 0x8a, 0x6b},
                /*8*/  {0x3a, 0x91, 0x11, 0x41, 0x4f, 0x67, 0xdc, 0xea, 0x97, 0xf2, 0xcf, 0xce, 0xf0, 0xb4, 0xe6, 0x73},
                /*9*/  {0x96, 0xac, 0x74, 0x22, 0xe7, 0xad, 0x35, 0x85, 0xe2, 0xf9, 0x37, 0xe8, 0x1c, 0x75, 0xdf, 0x6e},
                /*a*/  {0x47, 0xf1, 0x1a, 0x71, 0x1d, 0x29, 0xc5, 0x89, 0x6f, 0xb7, 0x62, 0x0e, 0xaa, 0x18, 0xbe, 0x1b},
                /*b*/  {0xfc, 0x56, 0x3e, 0x4b, 0xc6, 0xd2, 0x79, 0x20, 0x9a, 0xdb, 0xc0, 0xfe, 0x78, 0xcd, 0x5a, 0xf4},
                /*c*/  {0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f},
                /*d*/  {0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef},
                /*e*/  {0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61},
                /*f*/  {0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d} };

      }  // BuildInvSbox()

      private void BuildRcon()
      {
       this.Rcon = new byte[11,4] { {0x00, 0x00, 0x00, 0x00}, 
               {0x01, 0x00, 0x00, 0x00},
               {0x02, 0x00, 0x00, 0x00},
               {0x04, 0x00, 0x00, 0x00},
               {0x08, 0x00, 0x00, 0x00},
               {0x10, 0x00, 0x00, 0x00},
               {0x20, 0x00, 0x00, 0x00},
               {0x40, 0x00, 0x00, 0x00},
               {0x80, 0x00, 0x00, 0x00},
               {0x1b, 0x00, 0x00, 0x00},
               {0x36, 0x00, 0x00, 0x00} };
      }  // BuildRcon()

      private void AddRoundKey(int round)
      {

       for (int r = 0; r < 4; ++r)
       {
        for (int c = 0; c < 4; ++c)
        {
         this.State[r,c] = (byte) ( (int)this.State[r,c] ^ (int)w[(round*4)+c,r] );
        }
       }
      }  // AddRoundKey()

      private void SubBytes()
      {
       for (int r = 0; r < 4; ++r)
       {
        for (int c = 0; c < 4; ++c)
        {
         this.State[r,c] = this.Sbox[ (this.State[r,c] >> 4), (this.State[r,c] & 0x0f) ];
        }
       }
      }  // SubBytes

      private void InvSubBytes()
      {
       for (int r = 0; r < 4; ++r)
       {
        for (int c = 0; c < 4; ++c)
        {
         this.State[r,c] = this.iSbox[ (this.State[r,c] >> 4), (this.State[r,c] & 0x0f) ];
        }
       }
      }  // InvSubBytes

      private void ShiftRows()
      {
       byte[,] temp = new byte[4,4];
       for (int r = 0; r < 4; ++r)  // copy State into temp[]
       {
        for (int c = 0; c < 4; ++c)
        {
         temp[r,c] = this.State[r,c];
        }
       }

       for (int r = 1; r < 4; ++r)  // shift temp into State
       {
        for (int c = 0; c < 4; ++c)
        {
         this.State[r,c] = temp[ r, (c + r) % Nb ];
        }
       }
      }  // ShiftRows()

      private void InvShiftRows()
      {
       byte[,] temp = new byte[4,4];
       for (int r = 0; r < 4; ++r)  // copy State into temp[]
       {
        for (int c = 0; c < 4; ++c)
        {
         temp[r,c] = this.State[r,c];
        }
       }
       for (int r = 1; r < 4; ++r)  // shift temp into State
       {
        for (int c = 0; c < 4; ++c)
        {
         this.State[r, (c + r) % Nb ] = temp[r,c];
        }
       }
      }  // InvShiftRows()

      private void MixColumns()
      {
       byte[,] temp = new byte[4,4];
       for (int r = 0; r < 4; ++r)  // copy State into temp[]
       {
        for (int c = 0; c < 4; ++c)
        {
         temp[r,c] = this.State[r,c];
        }
       }
           
       for (int c = 0; c < 4; ++c)
       {
        this.State[0,c] = (byte) ( (int)gfmultby02(temp[0,c]) ^ (int)gfmultby03(temp[1,c]) ^
         (int)gfmultby01(temp[2,c]) ^ (int)gfmultby01(temp[3,c]) );
        this.State[1,c] = (byte) ( (int)gfmultby01(temp[0,c]) ^ (int)gfmultby02(temp[1,c]) ^
         (int)gfmultby03(temp[2,c]) ^ (int)gfmultby01(temp[3,c]) );
        this.State[2,c] = (byte) ( (int)gfmultby01(temp[0,c]) ^ (int)gfmultby01(temp[1,c]) ^
         (int)gfmultby02(temp[2,c]) ^ (int)gfmultby03(temp[3,c]) );
        this.State[3,c] = (byte) ( (int)gfmultby03(temp[0,c]) ^ (int)gfmultby01(temp[1,c]) ^
         (int)gfmultby01(temp[2,c]) ^ (int)gfmultby02(temp[3,c]) );
       }
      }  // MixColumns

      private void InvMixColumns()
      {
       byte[,] temp = new byte[4,4];
       for (int r = 0; r < 4; ++r)  // copy State into temp[]
       {
        for (int c = 0; c < 4; ++c)
        {
         temp[r,c] = this.State[r,c];
        }
       }
           
       for (int c = 0; c < 4; ++c)
       {
        this.State[0,c] = (byte) ( (int)gfmultby0e(temp[0,c]) ^ (int)gfmultby0b(temp[1,c]) ^
         (int)gfmultby0d(temp[2,c]) ^ (int)gfmultby09(temp[3,c]) );
        this.State[1,c] = (byte) ( (int)gfmultby09(temp[0,c]) ^ (int)gfmultby0e(temp[1,c]) ^
         (int)gfmultby0b(temp[2,c]) ^ (int)gfmultby0d(temp[3,c]) );
        this.State[2,c] = (byte) ( (int)gfmultby0d(temp[0,c]) ^ (int)gfmultby09(temp[1,c]) ^
         (int)gfmultby0e(temp[2,c]) ^ (int)gfmultby0b(temp[3,c]) );
        this.State[3,c] = (byte) ( (int)gfmultby0b(temp[0,c]) ^ (int)gfmultby0d(temp[1,c]) ^
         (int)gfmultby09(temp[2,c]) ^ (int)gfmultby0e(temp[3,c]) );
       }
      }  // InvMixColumns

      private static byte gfmultby01(byte b)
      {
       return b;
      }

      private static byte gfmultby02(byte b)
      {
       if (b < 0x80)
        return (byte)(int)(b <<1);
       else
        return (byte)( (int)(b << 1) ^ (int)(0x1b) );
      }

      private static byte gfmultby03(byte b)
      {
       return (byte) ( (int)gfmultby02(b) ^ (int)b );
      }

      private static byte gfmultby09(byte b)
      {
       return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
        (int)b );
      }

      private static byte gfmultby0b(byte b)
      {
       return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
        (int)gfmultby02(b) ^
        (int)b );
      }

      private static byte gfmultby0d(byte b)
      {
       return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
        (int)gfmultby02(gfmultby02(b)) ^
        (int)(b) );
      }

      private static byte gfmultby0e(byte b)
      {
       return (byte)( (int)gfmultby02(gfmultby02(gfmultby02(b))) ^
        (int)gfmultby02(gfmultby02(b)) ^
        (int)gfmultby02(b) );
      }

      private void KeyExpansion()
      {
       this.w = new byte[Nb * (Nr+1), 4];  // 4 columns of bytes corresponds to a word
       
       for (int row = 0; row < Nk; ++row)
       {
        this.w[row,0] = this.key[4*row];
        this.w[row,1] = this.key[4*row+1];
        this.w[row,2] = this.key[4*row+2];
        this.w[row,3] = this.key[4*row+3];
       }

       byte[] temp = new byte[4];

       for (int row = Nk; row < Nb * (Nr+1); ++row)
       {
        temp[0] = this.w[row-1,0]; temp[1] = this.w[row-1,1];
        temp[2] = this.w[row-1,2]; temp[3] = this.w[row-1,3];

        if (row % Nk == 0) 
        {
         temp = SubWord(RotWord(temp));
             
         temp[0] = (byte)( (int)temp[0] ^ (int)this.Rcon[row/Nk,0] );
         temp[1] = (byte)( (int)temp[1] ^ (int)this.Rcon[row/Nk,1] );
         temp[2] = (byte)( (int)temp[2] ^ (int)this.Rcon[row/Nk,2] );
         temp[3] = (byte)( (int)temp[3] ^ (int)this.Rcon[row/Nk,3] );
        }
        else if ( Nk > 6 && (row % Nk == 4) ) 
        {
         temp = SubWord(temp);
        }
           
        // w[row] = w[row-Nk] xor temp
        this.w[row,0] = (byte) ( (int)this.w[row-Nk,0] ^ (int)temp[0] );
        this.w[row,1] = (byte) ( (int)this.w[row-Nk,1] ^ (int)temp[1] );
        this.w[row,2] = (byte) ( (int)this.w[row-Nk,2] ^ (int)temp[2] );
        this.w[row,3] = (byte) ( (int)this.w[row-Nk,3] ^ (int)temp[3] );
          
       }  // for loop
      }  // KeyExpansion()

      private byte[] SubWord(byte[] word)
      {
       byte[] result = new byte[4];
       result[0] = this.Sbox[ word[0] >> 4, word[0] & 0x0f ];
       result[1] = this.Sbox[ word[1] >> 4, word[1] & 0x0f ];
       result[2] = this.Sbox[ word[2] >> 4, word[2] & 0x0f ];
       result[3] = this.Sbox[ word[3] >> 4, word[3] & 0x0f ];
       return result;
      }

      private byte[] RotWord(byte[] word)
      {
       byte[] result = new byte[4];
       result[0] = word[1];
       result[1] = word[2];
       result[2] = word[3];
       result[3] = word[0];
       return result;
      }

      public  void Dump()
      {
       Console.WriteLine("Nb = " + Nb + " Nk = " + Nk + " Nr = " + Nr);
       Console.WriteLine("\nThe key is \n" + DumpKey() );
       Console.WriteLine("\nThe Sbox is \n" + DumpTwoByTwo(Sbox));
       Console.WriteLine("\nThe w array is \n" + DumpTwoByTwo(w));
       Console.WriteLine("\nThe State array is \n" + DumpTwoByTwo(State));
      }

      public string DumpKey()
      {
       string s = "";
       for (int i = 0; i < key.Length; ++i)
        s += key[i].ToString("x2") + " ";
       return s;
      }

      public string DumpTwoByTwo(byte[,] a)
      {
       string s ="";
       for (int r = 0; r < a.GetLength(0); ++r)
       {
        s += "["+r+"]" + " ";
        for (int c = 0; c < a.GetLength(1); ++c)
        {
         s += a[r,c].ToString("x2") + " " ;
        }
        s += "\n";
       }
       return s;
      }

     }  // class Aes

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  • 原文地址:https://www.cnblogs.com/relang99/p/1158497.html
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