zoukankan      html  css  js  c++  java
  • Silverlight3D文字效果

    Silverlight3D文字效果

    步骤1。3D画笔

     public class Point3D
        {
            public double x;
            public double y;
            public double z;

            public Point3D()
            {

            }

            public Point3D(double x, double y, double z){
                this.x = x;
                this.y = y;
                this.z = z;
            }
        }

    步骤二。3D文字类

      public Point3D point3D = new Point3D();

            public Text3D()
            {
                InitializeComponent();
            }

            public double x {
                set {
                    this.SetValue(Canvas.LeftProperty, value);
                }
                get
                {
                    return (double)this.GetValue(Canvas.LeftProperty);
                }
            }

            public double y
            {
                set
                {
                    this.SetValue(Canvas.TopProperty, value);
                }
                get
                {
                    return (double)this.GetValue(Canvas.TopProperty);
                }
            }

    步骤三。3D空间类

    public partial class TextSpace : UserControl
        {
            private List<Text3D> _text3Ds= new List<Text3D>();
            private Canvas _holder = new Canvas();

            public int SPACE_LENGTH = 400;
            public Point3D camera = new Point3D(); // camera
            public Point3D destination = new Point3D(0, 0, -500); // move desination

      private String _allTexts = "吴建强 李秀婷 张美静 吴美英 丁魁 吗昭通 马超 别高 许媜 北极光 赵建 刘冬 艾尼 巴音 艾买 那比江 韩枫 韩冬 ";
      private double _xMul = 10;   // springness toward x axis
      private double _yMul = 10;   // springness toward y axis
      private double _zMul = 30;  // springness toward z axis
      private double _zMovement = 2; // speed toward z axis

            public TextSpace()
            {
                InitializeComponent();

                // add the holder to the canvas
                _holder.SetValue(Canvas.LeftProperty, Width/ 2);
                _holder.SetValue(Canvas.TopProperty, Height / 2);
                LayoutRoot.Children.Add(_holder);

            }

      /////////////////////////////////////////////////////       
      // Handlers
      ///////////////////////////////////////////////////// 

            void text3D_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
            {
                Text3D text3D = sender as Text3D;
       
       // set the camera to the position of the text
       destination.z = text3D.point3D.z + SPACE_LENGTH;
       destination.y = text3D.point3D.y;
       destination.x = text3D.point3D.x;
            }

            // Enter Frame Event
            void CompositionTarget_Rendering(object sender, EventArgs e)
            {
                // move the camera automatically
                destination.z += _zMovement;

                camera.z += (destination.z - camera.z) / _zMul;
                camera.x += (destination.x - camera.x) / _xMul;
                camera.y += (destination.y - camera.y) / _yMul;

                // rearrange the position of the texts
                postTexts();
            }

      /////////////////////////////////////////////////////       
      // Private Methods
      ///////////////////////////////////////////////////// 

            private void addTexts(){
                int seed = (int)DateTime.Now.Ticks;
                String[] texts = _allTexts.Split(new Char [] {' '});

                for (int i = 0; i < texts.Length; i++)
                {
                    seed += (int)DateTime.Now.Ticks;
                    Random r = new Random(seed);

                    String text = texts[i];
        Text3D text3D = new Text3D();
                    text3D.text.FontSize = 12;
        text3D.text.Text = text;

                    text3D.point3D.x = r.NextDouble() * Width - Width / 2;
                    text3D.point3D.y = r.NextDouble() * Height - Height / 2;
                    text3D.x = text3D.point3D.x;
                    text3D.y = text3D.point3D.y;
                    text3D.point3D.z = r.NextDouble() * SPACE_LENGTH * 2 - SPACE_LENGTH;
                    text3D.MouseLeftButtonDown += new MouseButtonEventHandler(text3D_MouseLeftButtonDown);
                    _holder.Children.Add(text3D);

                    _text3Ds.Add(text3D);
                }
            }

            private void postTexts(){
       for( int i = 0; i < _text3Ds.Count; i++){
        Text3D text3D = _text3Ds[i];
        
        double zActual = SPACE_LENGTH + (text3D.point3D.z - camera.z);
                    double scale = SPACE_LENGTH / zActual;

        if(scale > 0){
         text3D.x = (text3D.point3D.x - camera.x) * scale;
         text3D.y = (text3D.point3D.y - camera.y) * scale;

                        ScaleTransform scaleTransform = new ScaleTransform();
                        scaleTransform.ScaleX = scale;
                        scaleTransform.ScaleY = scale;
                        text3D.RenderTransform = scaleTransform;

         text3D.Opacity = 1 - 0.99 * zActual / SPACE_LENGTH * 0.5 ;
        }else{
         // if text move over the screen, place it at the back
         text3D.point3D.z += SPACE_LENGTH * 2; 
        }   
       }
            }


            /////////////////////////////////////////////////////       
            // Public Methods
            ///////////////////////////////////////////////////// 

            public void Start()
            {

                // add all the texts to the stage
                addTexts();

                Application.Current.Host.Settings.MaxFrameRate = 24;
                CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);
            }

        }

    步骤四。应用

    前台。

    <UserControl x:Class="_3DText.Page"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Width="550" Height="400">
        <Grid x:Name="LayoutRoot" Background="White">
        <Canvas x:Name="Cover">
                <Canvas.Background>
                    <SolidColorBrush Color="#FFFFFF" Opacity="0.6"/>
                </Canvas.Background>
                <TextBlock Text="单击开始" HorizontalAlignment="Center" VerticalAlignment="Center" Foreground="Blue" FontFamily="Verdana" FontWeight="Bold" FontSize="48" Canvas.Left="100" Canvas.Top="170"/>
            </Canvas>
        </Grid>
    </UserControl>

    后台

     public partial class Page : UserControl
        {
            private TextSpace _textSpace;
            public Page()
            {
                InitializeComponent();
              
                _textSpace = new TextSpace();
                LayoutRoot.Children.Insert(0, _textSpace);

                Cover.MouseLeftButtonDown += new MouseButtonEventHandler(Cover_MouseLeftButtonDown);
            }

            void Cover_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
            {
                LayoutRoot.Children.Remove(Cover);
                _textSpace.Start();
            }
        }


    源码下载

  • 相关阅读:
    mysql数据库连接报错ERRoR1130(HY000)
    Ladap相关知识精简资料
    Github访问慢,解决方案
    IIS短文件漏洞成因,及修复方案
    Kali linux简单匿名处理方法
    NHibernate实践总结(二) 在mapping文件中设置抓取策略对HQL与Criteria造成不同影响的测试与验证
    NHibernate 3.x新功能实践(二) QueryOver(下)
    NHibernate实践总结(三)HQL的thetastyle join对无关联实体的连接与应用
    NHibernate实践总结(一)
    Scott Hanselman's 2009 NET与Windows终极开发工具列表
  • 原文地址:https://www.cnblogs.com/salam/p/1831029.html
Copyright © 2011-2022 走看看