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  • .NET中生成水印更好的方法

    .NET中生成水印更好的方法

    为了保护知识产权,防止资源被盗用,水印在博客、网店等场景中非常常见。

    本文首先演示了基于System.Drawing.Image做正常操作。然后基于Direct2D/WIC/DirectWrite,演示了一种全新、不同的“”操作。

    方法1-System.Drawing给图片加水印

    System.Drawing.Image原生属于GDI的一部分,是Windows Only,但随着NuGet包System.Drawing.Common的发布,现在System.Drawing.Image已经支持linux

    Install-Package System.Drawing.Common -Version 4.5.1
    

    以下代码演示了如何从给图片加水印:

    // 加水印
    var watermarkedStream = new MemoryStream();
    using (var img = Image.FromStream(File.OpenRead(@"D:\_WatermarkDemo.png")))
    {
        using (var graphic = Graphics.FromImage(img))
        {
            var font = new Font("微软雅黑", 30, FontStyle.Bold, GraphicsUnit.Pixel);
            var color = Color.FromArgb(128, 255, 255, 255);
            var brush = new SolidBrush(color);
            var point = new Point(img.Width - 130, img.Height - 50);
    
            graphic.DrawString("水印在此", font, brush, point);
            img.Save(watermarkedStream, ImageFormat.Png);
        }
    }
    

    效果如图(没有黄色剪头):

    附:Edi.Wang做了一个NuGet包,可以轻松地配置水印参数:

    方法2-Direct2D/WIC给图片加水印

    Direct2D源于Windows 8/IE 10,安装IE 10之后,Windows 7也能用。Direct2D基于Direct3D,很显然,是Windows Only的。

    Direct2DWindows下一代的2D渲染库,随着Direct2D一起发布的,还有Windows Imaging Component(简称WIC)和DirectWrite

    相关说明和文档链接:

    技术 说明 链接
    Direct2D 基于硬件加速的2D图形渲染 Go
    WIC 高性能图片编码、解码 Go
    DirectWrite 基于硬件加速的文字渲染 Go

    如果您打开链接看了一眼,就不难看出,这些技术都是基于COM的,但我们使用.NET,不是吗?

    好在我们有SharpDX

    SharpDX对这些DirectX技术做了封装,在这个Demo中,我们需要安装SharpDX.Direct2D1SharpDX.Mathematics两个包:

    Install-Package SharpDX.Direct2D1 -Version 4.2.0
    Install-Package SharpDX.Mathematics -Version 4.2.0
    

    以下代码演示了如何使用SharpDX.Direct2D1给图片加水印:

    using D2D = SharpDX.Direct2D1;
    using DWrite = SharpDX.DirectWrite;
    using SharpDX;
    using SharpDX.IO;
    using WIC = SharpDX.WIC;
    
    MemoryStream AddWatermark(Stream fileName, string watermarkText)
    {
        using (var wic = new WIC.ImagingFactory2())
        using (var d2d = new D2D.Factory())
        using (var image = CreateWicImage(wic, fileName))
        using (var wicBitmap = new WIC.Bitmap(wic, image.Size.Width, image.Size.Height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
        using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
        using (var bmpPicture = D2D.Bitmap.FromWicBitmap(target, image))
        using (var dwriteFactory = new SharpDX.DirectWrite.Factory())
        using (var brush = new D2D.SolidColorBrush(target, new Color(0xff, 0xff, 0xff, 0x7f)))
        {
            target.BeginDraw();
            {
                target.DrawBitmap(bmpPicture, new RectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, D2D.BitmapInterpolationMode.Linear);
                target.DrawRectangle(new RectangleF(0, 0, target.Size.Width, target.Size.Height), brush);
                var textFormat = new DWrite.TextFormat(dwriteFactory, "微软雅黑", DWrite.FontWeight.Bold, DWrite.FontStyle.Normal, 30.0f);
                target.DrawText(watermarkText, textFormat, new RectangleF(target.Size.Width - 130, target.Size.Height - 50, int.MaxValue, int.MaxValue), brush);
            }
            target.EndDraw();
    
            var ms = new MemoryStream();
            SaveD2DBitmap(wic, wicBitmap, ms);
            return ms;
        }
    }
    
    void SaveD2DBitmap(WIC.ImagingFactory wicFactory, WIC.Bitmap wicBitmap, Stream outputStream)
    {
        using (var encoder = new WIC.BitmapEncoder(wicFactory, WIC.ContainerFormatGuids.Png))
        {
            encoder.Initialize(outputStream);
            using (var frame = new WIC.BitmapFrameEncode(encoder))
            {
                frame.Initialize();
                frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height);
    
                var pixelFormat = wicBitmap.PixelFormat;
                frame.SetPixelFormat(ref pixelFormat);
                frame.WriteSource(wicBitmap);
    
                frame.Commit();
                encoder.Commit();
            }
        }
    }
    
    WIC.FormatConverter CreateWicImage(WIC.ImagingFactory wicFactory, Stream stream)
    {
        using (var decoder = new WIC.PngBitmapDecoder(wicFactory))
        {
            var decodeStream = new WIC.WICStream(wicFactory, stream);
            decoder.Initialize(decodeStream, WIC.DecodeOptions.CacheOnLoad);
            using (var decodeFrame = decoder.GetFrame(0))
            {
                var converter = new WIC.FormatConverter(wicFactory);
                converter.Initialize(decodeFrame, WIC.PixelFormat.Format32bppPBGRA);
                return converter;
            }
        }
    }
    

    调用方式:

    File.WriteAllBytes(@"D:\_Demo2.png", AddWatermark(File.OpenRead(@"D:\_WatermarkDemo.png"), "水印在此").ToArray());
    

    效果也是一切正常:

    有什么区别?

    System.Drawing只花了14行,Direct2D却需要整整60行!复杂程度惊人!为什么要舍简单求复杂呢?

    因为System.Drawing没有硬件加速,而且生成的图片也没有反走样(Anti-aliasing),这导致使用System.Drawing相比之下较慢,而且生成图片的效果稍差:

    很明显可以看出,Direct2D生成的图片更平滑。


    作者:周杰
    出处:https://www.cnblogs.com/sdflysha
    本文采用 知识共享署名-非商业性使用-相同方式共享 2.5 中国大陆许可协议 进行许可,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接。

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  • 原文地址:https://www.cnblogs.com/sdflysha/p/better-way-to-generate-watermark.html
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