var scrollSpeed = -0.5;
var queue = 0;
private var offset = 0.0;
function Update ()
{
offset = Time.time * scrollSpeed;
renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
renderer.material.renderQueue = queue;
}
---------------------------------------------
material.SetTextureOffset ("_BumpMap", Vector2(offset,0));