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  • [Swift]LeetCode382. 链表随机节点 | Linked List Random Node

    原文地址:https://www.cnblogs.com/strengthen/p/10282841.html 

    Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.

    Follow up:
    What if the linked list is extremely large and its length is unknown to you? Could you solve this efficiently without using extra space?

    Example:

    // Init a singly linked list [1,2,3].
    ListNode head = new ListNode(1);
    head.next = new ListNode(2);
    head.next.next = new ListNode(3);
    Solution solution = new Solution(head);
    
    // getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.
    solution.getRandom();

    给定一个单链表,随机选择链表的一个节点,并返回相应的节点值。保证每个节点被选的概率一样。

    进阶:
    如果链表十分大且长度未知,如何解决这个问题?你能否使用常数级空间复杂度实现?

    示例:

    // 初始化一个单链表 [1,2,3].
    ListNode head = new ListNode(1);
    head.next = new ListNode(2);
    head.next.next = new ListNode(3);
    Solution solution = new Solution(head);
    
    // getRandom()方法应随机返回1,2,3中的一个,保证每个元素被返回的概率相等。
    solution.getRandom();

    200ms
     1 /**
     2  * Definition for singly-linked list.
     3  * public class ListNode {
     4  *     public var val: Int
     5  *     public var next: ListNode?
     6  *     public init(_ val: Int) {
     7  *         self.val = val
     8  *         self.next = nil
     9  *     }
    10  * }
    11  */
    12 
    13 class Solution {
    14     var head: ListNode?
    15     var current:ListNode?
    16     var count = 0
    17     
    18     /** @param head The linked list's head.
    19         Note that the head is guaranteed to be not null, so it contains at least one node. */
    20     init(_ head: ListNode?) {
    21         self.head = head
    22         self.current = head
    23         while self.current != nil {
    24             count += 1
    25             self.current = current?.next
    26         }
    27         current = head
    28     }
    29     
    30     /** Returns a random node's value. */
    31     func getRandom() -> Int {
    32         var random = Int.random(in: 0 ..< count)
    33         for i in 0..<random {
    34             current = current?.next
    35             if current == nil {
    36                 current = head
    37             }
    38         }
    39         return current!.val
    40     }
    41 }
    42 
    43 /**
    44  * Your Solution object will be instantiated and called as such:
    45  * let obj = Solution(head)
    46  * let ret_1: Int = obj.getRandom()
    47  */

    356ms

     1 /**
     2  * Definition for singly-linked list.
     3  * public class ListNode {
     4  *     public var val: Int
     5  *     public var next: ListNode?
     6  *     public init(_ val: Int) {
     7  *         self.val = val
     8  *         self.next = nil
     9  *     }
    10  * }
    11  */
    12 
    13 class Solution {
    14     var head: ListNode?
    15     
    16     /** @param head The linked list's head.
    17         Note that the head is guaranteed to be not null, so it contains at least one node. */
    18     init(_ head: ListNode?) {
    19         self.head = head
    20     }
    21     
    22     /** Returns a random node's value. */
    23     func getRandom() -> Int {
    24         var arr: [ListNode] = []
    25         var node = head
    26         while node != nil {
    27             arr.append(node!)
    28             node = node?.next
    29         }
    30         let randomNum = Int.random(in: 0..<arr.count)
    31         return arr[randomNum].val
    32     }
    33 }
    34 
    35 /**
    36  * Your Solution object will be instantiated and called as such:
    37  * let obj = Solution(head)
    38  * let ret_1: Int = obj.getRandom()
    39  */

    416ms

     1 /**
     2  * Definition for singly-linked list.
     3  * public class ListNode {
     4  *     public var val: Int
     5  *     public var next: ListNode?
     6  *     public init(_ val: Int) {
     7  *         self.val = val
     8  *         self.next = nil
     9  *     }
    10  * }
    11  */
    12 
    13 class Solution {
    14     var head:ListNode?
    15 
    16     /** @param head The linked list's head.
    17         Note that the head is guaranteed to be not null, so it contains at least one node. */
    18     init(_ head: ListNode?) {
    19         self.head = head
    20     }
    21     
    22     /** Returns a random node's value. */
    23     func getRandom() -> Int {
    24         var res:Int = head!.val
    25         var i:Int = 2
    26         var cur:ListNode? = head?.next
    27         while(cur != nil)
    28         {
    29             var j:Int = Int.random(in:0..<i)
    30             if j == 0
    31             {
    32                 res = cur!.val
    33             }
    34             i += 1
    35             cur = cur?.next
    36         }
    37         return res
    38     }
    39 }
    40 
    41 /**
    42  * Your Solution object will be instantiated and called as such:
    43  * let obj = Solution(head)
    44  * let ret_1: Int = obj.getRandom()
    45  */
    46  

    468ms

     1 /**
     2  * Definition for singly-linked list.
     3  * public class ListNode {
     4  *     public var val: Int
     5  *     public var next: ListNode?
     6  *     public init(_ val: Int) {
     7  *         self.val = val
     8  *         self.next = nil
     9  *     }
    10  * }
    11  */
    12 
    13 class Solution {
    14 
    15     var head: ListNode?
    16     // var vals = [Int]()
    17     /** @param head The linked list's head.
    18         Note that the head is guaranteed to be not null, so it contains at least one node. */
    19     init(_ head: ListNode?) {
    20         self.head = head   
    21     }
    22     
    23     /** Returns a random node's value. */
    24     func getRandom() -> Int {
    25         var curr = head
    26         var count = 0
    27         var result = 0
    28 
    29         while curr != nil {
    30             count += 1
    31             if Int.random(in: 0..<count) == 0 {
    32                 result = curr!.val
    33             }
    34             curr = curr?.next
    35         }
    36         
    37         return result
    38     }
    39 }
    40 
    41 /**
    42  * Your Solution object will be instantiated and called as such:
    43  * let obj = Solution(head)
    44  * let ret_1: Int = obj.getRandom()
    45  */
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  • 原文地址:https://www.cnblogs.com/strengthen/p/10282841.html
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