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  • Implementing Singleton in C#

    Context

    You are building an application in C#. You need a class that has only one instance, and you need to provide a global point of access to the instance. You want to be sure that your solution is efficient and that it takes advantage of the Microsoft .NET common language runtime features. You may also want to make sure that your solution is thread safe.

    Implementation Strategy

    Even though Singleton is a comparatively simple pattern, there are various tradeoffs and options, depending upon the implementation. The following is a series of implementation strategies with a discussion of their strengths and weaknesses.

    Singleton

    The following implementation of the Singleton design pattern follows the solution presented in Design Patterns: Elements of Reusable Object-Oriented Software [Gamma95] but modifies it to take advantage of language features available in C#, such as properties:

     
    
    using System;
    
    public class Singleton
    {
       private static Singleton instance;
    
       private Singleton() {}
    
       public static Singleton Instance
       {
          get 
          {
             if (instance == null)
             {
                instance = new Singleton();
             }
             return instance;
          }
       }
    }
     

    This implementation has two main advantages:

    • Because the instance is created inside the Instance property method, the class can exercise additional functionality (for example, instantiating a subclass), even though it may introduce unwelcome dependencies.

    • The instantiation is not performed until an object asks for an instance; this approach is referred to as lazy instantiation. Lazy instantiation avoids instantiating unnecessary singletons when the application starts.

    The main disadvantage of this implementation, however, is that it is not safe for multithreaded environments. If separate threads of execution enter the Instanceproperty method at the same time, more that one instance of the Singleton object may be created. Each thread could execute the following statement and decide that a new instance has to be created:

    if (instance == null)
    

    Various approaches solve this problem. One approach is to use an idiom referred to as Double-Check Locking [Lea99]. However, C# in combination with the common language runtime provides a static initialization approach, which circumvents these issues without requiring the developer to explicitly code for thread safety.

    Static Initialization

    One of the reasons Design Patterns [Gamma95] avoided static initialization is because the C++ specification left some ambiguity around the initialization order of static variables. Fortunately, the .NET Framework resolves this ambiguity through its handling of variable initialization:

     
    
    public sealed class Singleton
    {
       private static readonly Singleton instance = new Singleton();
       
       private Singleton(){}
    
       public static Singleton Instance
       {
          get 
          {
             return instance; 
          }
       }
    }
     

    In this strategy, the instance is created the first time any member of the class is referenced. The common language runtime takes care of the variable initialization. The class is marked sealed to prevent derivation, which could add instances. For a discussion of the pros and cons of marking a class sealed, see [Sells03]. In addition, the variable is marked readonly, which means that it can be assigned only during static initialization (which is shown here) or in a class constructor.

    This implementation is similar to the preceding example, except that it relies on the common language runtime to initialize the variable. It still addresses the two basic problems that the Singleton pattern is trying to solve: global access and instantiation control. The public static property provides a global access point to the instance. Also, because the constructor is private, the Singleton class cannot be instantiated outside of the class itself; therefore, the variable refers to the only instance that can exist in the system.

    Because the Singleton instance is referenced by a private static member variable, the instantiation does not occur until the class is first referenced by a call to the Instance property. This solution therefore implements a form of the lazy instantiation property, as in the Design Patterns form of Singleton.

    The only potential downside of this approach is that you have less control over the mechanics of the instantiation. In the Design Patterns form, you were able to use a nondefault constructor or perform other tasks before the instantiation. Because the .NET Framework performs the initialization in this solution, you do not have these options. In most cases, static initialization is the preferred approach for implementing a Singleton in .NET.

    Multithreaded Singleton

    Static initialization is suitable for most situations. When your application must delay the instantiation, use a non-default constructor or perform other tasks before the instantiation, and work in a multithreaded environment, you need a different solution. Cases do exist, however, in which you cannot rely on the common language runtime to ensure thread safety, as in the Static Initialization example. In such cases, you must use specific language capabilities to ensure that only one instance of the object is created in the presence of multiple threads. One of the more common solutions is to use the Double-Check Locking [Lea99] idiom to keep separate threads from creating new instances of the singleton at the same time.

    Note: The common language runtime resolves issues related to using Double-Check Locking that are common in other environments. For more information about these issues, see "The 'Double-Checked Locking Is Broken' Declaration," on the University of Maryland, Department of Computer Science Web site, at http://www.cs.umd.edu/~pugh/java/memoryModel/DoubleCheckedLocking.html.

    The following implementation allows only a single thread to enter the critical area, which the lock block identifies, when no instance of Singleton has yet been created:

     
    
    using System;
    
    public sealed class Singleton
    {
       private static volatile Singleton instance;
       private static object syncRoot = new Object();
    
       private Singleton() {}
    
       public static Singleton Instance
       {
          get 
          {
             if (instance == null) 
             {
                lock (syncRoot) 
                {
                   if (instance == null) 
                      instance = new Singleton();
                }
             }
    
             return instance;
          }
       }
    }
     

    This approach ensures that only one instance is created and only when the instance is needed. Also, the variable is declared to be volatile to ensure that assignment to the instance variable completes before the instance variable can be accessed. Lastly, this approach uses a syncRoot instance to lock on, rather than locking on the type itself, to avoid deadlocks.

    This double-check locking approach solves the thread concurrency problems while avoiding an exclusive lock in every call to the Instance property method. It also allows you to delay instantiation until the object is first accessed. In practice, an application rarely requires this type of implementation. In most cases, the static initialization approach is sufficient.

    Implementing the Singleton Pattern in C#

    http://csharpindepth.com/Articles/General/Singleton.aspx

    Table of contents (for linking purposes...)

    Introduction

    The singleton pattern is one of the best-known patterns in software engineering. Essentially, a singleton is a class which only allows a single instance of itself to be created, and usually gives simple access to that instance. Most commonly, singletons don't allow any parameters to be specified when creating the instance - as otherwise a second request for an instance but with a different parameter could be problematic! (If the same instance should be accessed for all requests with the same parameter, the factory pattern is more appropriate.) This article deals only with the situation where no parameters are required. Typically a requirement of singletons is that they are created lazily - i.e. that the instance isn't created until it is first needed.

    There are various different ways of implementing the singleton pattern in C#. I shall present them here in reverse order of elegance, starting with the most commonly seen, which is not thread-safe, and working up to a fully lazily-loaded, thread-safe, simple and highly performant version.

    All these implementations share four common characteristics, however:

    • A single constructor, which is private and parameterless. This prevents other classes from instantiating it (which would be a violation of the pattern). Note that it also prevents subclassing - if a singleton can be subclassed once, it can be subclassed twice, and if each of those subclasses can create an instance, the pattern is violated. The factory pattern can be used if you need a single instance of a base type, but the exact type isn't known until runtime.
    • The class is sealed. This is unnecessary, strictly speaking, due to the above point, but may help the JIT to optimise things more.
    • A static variable which holds a reference to the single created instance, if any.
    • A public static means of getting the reference to the single created instance, creating one if necessary.

    Note that all of these implementations also use a public static property Instance as the means of accessing the instance. In all cases, the property could easily be converted to a method, with no impact on thread-safety or performance.

    First version - not thread-safe

    // Bad code! Do not use!
    public sealed class Singleton
    {
        private static Singleton instance=null;

        private Singleton()
        {
        }

        public static Singleton Instance
        {
            get
            {
                if (instance==null)
                {
                    instance = new Singleton();
                }
                return instance;
            }
        }
    }

    As hinted at before, the above is not thread-safe. Two different threads could both have evaluated the test if (instance==null) and found it to be true, then both create instances, which violates the singleton pattern. Note that in fact the instance may already have been created before the expression is evaluated, but the memory model doesn't guarantee that the new value of instance will be seen by other threads unless suitable memory barriers have been passed.

    Second version - simple thread-safety

    public sealed class Singleton
    {
        private static Singleton instance = null;
        private static readonly object padlock = new object();

        Singleton()
        {
        }

        public static Singleton Instance
        {
            get
            {
                lock (padlock)
                {
                    if (instance == null)
                    {
                        instance = new Singleton();
                    }
                    return instance;
                }
            }
        }
    }

    This implementation is thread-safe. The thread takes out a lock on a shared object, and then checks whether or not the instance has been created before creating the instance. This takes care of the memory barrier issue (as locking makes sure that all reads occur logically after the lock acquire, and unlocking makes sure that all writes occur logically before the lock release) and ensures that only one thread will create an instance (as only one thread can be in that part of the code at a time - by the time the second thread enters it,the first thread will have created the instance, so the expression will evaluate to false). Unfortunately, performance suffers as a lock is acquired every time the instance is requested.

    Note that instead of locking on typeof(Singleton) as some versions of this implementation do, I lock on the value of a static variable which is private to the class. Locking on objects which other classes can access and lock on (such as the type) risks performance issues and even deadlocks. This is a general style preference of mine - wherever possible, only lock on objects specifically created for the purpose of locking, or which document that they are to be locked on for specific purposes (e.g. for waiting/pulsing a queue). Usually such objects should be private to the class they are used in. This helps to make writing thread-safe applications significantly easier.

    Third version - attempted thread-safety using double-check locking

    // Bad code! Do not use!
    public sealed class Singleton
    {
        private static Singleton instance = null;
        private static readonly object padlock = new object();

        Singleton()
        {
        }

        public static Singleton Instance
        {
            get
            {
                if (instance == null)
                {
                    lock (padlock)
                    {
                        if (instance == null)
                        {
                            instance = new Singleton();
                        }
                    }
                }
                return instance;
            }
        }
    }

    This implementation attempts to be thread-safe without the necessity of taking out a lock every time. Unfortunately, there are four downsides to the pattern:

    • It doesn't work in Java. This may seem an odd thing to comment on, but it's worth knowing if you ever need the singleton pattern in Java, and C# programmers may well also be Java programmers. The Java memory model doesn't ensure that the constructor completes before the reference to the new object is assigned to instance. The Java memory model underwent a reworking for version 1.5, but double-check locking is still broken after this without a volatile variable (as in C#).
    • Without any memory barriers, it's broken in the ECMA CLI specification too. It's possible that under the .NET 2.0 memory model (which is stronger than the ECMA spec) it's safe, but I'd rather not rely on those stronger semantics, especially if there's any doubt as to the safety. Making theinstance variable volatile can make it work, as would explicit memory barrier calls, although in the latter case even experts can't agree exactly which barriers are required. I tend to try to avoid situations where experts don't agree what's right and what's wrong!
    • It's easy to get wrong. The pattern needs to be pretty much exactly as above - any significant changes are likely to impact either performance or correctness.
    • It still doesn't perform as well as the later implementations.

    Fourth version - not quite as lazy, but thread-safe without using locks

    public sealed class Singleton
    {
        private static readonly Singleton instance = new Singleton();

        // Explicit static constructor to tell C# compiler
        // not to mark type as beforefieldinit
        static Singleton()
        {
        }

        private Singleton()
        {
        }

        public static Singleton Instance
        {
            get
            {
                return instance;
            }
        }
    }

    As you can see, this is really is extremely simple - but why is it thread-safe and how lazy is it? Well, static constructors in C# are specified to execute only when an instance of the class is created or a static member is referenced, and to execute only once per AppDomain. Given that this check for the type being newly constructed needs to be executed whatever else happens, it will be faster than adding extra checking as in the previous examples. There are a couple of wrinkles, however:

    • It's not as lazy as the other implementations. In particular, if you have static members other than Instance, the first reference to those members will involve creating the instance. This is corrected in the next implementation.
    • There are complications if one static constructor invokes another which invokes the first again. Look in the .NET specifications (currently section 9.5.3 of partition II) for more details about the exact nature of type initializers - they're unlikely to bite you, but it's worth being aware of the consequences of static constructors which refer to each other in a cycle.
    • The laziness of type initializers is only guaranteed by .NET when the type isn't marked with a special flag called beforefieldinit. Unfortunately, the C# compiler (as provided in the .NET 1.1 runtime, at least) marks all types which don't have a static constructor (i.e. a block which looks like a constructor but is marked static) as beforefieldinit. I now have an article with more details about this issue. Also note that it affects performance, as discussed near the bottom of the page.

    One shortcut you can take with this implementation (and only this one) is to just make instance a public static readonly variable, and get rid of the property entirely. This makes the basic skeleton code absolutely tiny! Many people, however, prefer to have a property in case further action is needed in future, and JIT inlining is likely to make the performance identical. (Note that the static constructor itself is still required if you require laziness.)

    Fifth version - fully lazy instantiation

    public sealed class Singleton
    {
        private Singleton()
        {
        }

        public static Singleton Instance { get { return Nested.instance; } }
            
        private class Nested
        {
            // Explicit static constructor to tell C# compiler
            // not to mark type as beforefieldinit
            static Nested()
            {
            }

            internal static readonly Singleton instance = new Singleton();
        }
    }

    Here, instantiation is triggered by the first reference to the static member of the nested class, which only occurs in Instance. This means the implementation is fully lazy, but has all the performance benefits of the previous ones. Note that although nested classes have access to the enclosing class's private members, the reverse is not true, hence the need for instance to be internal here. That doesn't raise any other problems, though, as the class itself is private. The code is a bit more complicated in order to make the instantiation lazy, however.

    Sixth version - using .NET 4's Lazy<T> type

    If you're using .NET 4 (or higher), you can use the System.Lazy<T> type to make the laziness really simple. All you need to do is pass a delegate to the constructor which calls the Singleton constructor - which is done most easily with a lambda expression.

    public sealed class Singleton
    {
        private static readonly Lazy<Singleton> lazy =
            new Lazy<Singleton>(() => new Singleton());
        
        public static Singleton Instance { get { return lazy.Value; } }

        private Singleton()
        {
        }
    }

    It's simple and performs well. It also allows you to check whether or not the instance has been created yet with the IsValueCreated property, if you need that.

    Performance vs laziness

    In many cases, you won't actually require full laziness - unless your class initialization does something particularly time-consuming, or has some side-effect elsewhere, it's probably fine to leave out the explicit static constructor shown above. This can increase performance as it allows the JIT compiler to make a single check (for instance at the start of a method) to ensure that the type has been initialized, and then assume it from then on. If your singleton instance is referenced within a relatively tight loop, this can make a (relatively) significant performance difference. You should decide whether or not fully lazy instantiation is required, and document this decision appropriately within the class.

    A lot of the reason for this page's existence is people trying to be clever, and thus coming up with the double-checked locking algorithm. There is an attitude of locking being expensive which is common and misguided. I've written a very quick benchmark which just acquires singleton instances in a loop a billion ways, trying different variants. It's not terribly scientific, because in real life you may want to know how fast it is if each iteration actually involved a call into a method fetching the singleton, etc. However, it does show an important point. On my laptop, the slowest solution (by a factor of about 5) is the locking one (solution 2). Is that important? Probably not, when you bear in mind that it still managed to acquire the singleton a billiontimes in under 40 seconds. (Note: this article was originally written quite a while ago now - I'd expect better performance now.) That means that if you're "only" acquiring the singleton four hundred thousand times per second, the cost of the acquisition is going to be 1% of the performance - so improving it isn't going to do a lot. Now, if you are acquiring the singleton that often - isn't it likely you're using it within a loop? If you care that much about improving the performance a little bit, why not declare a local variable outside the loop, acquire the singleton once and then loop. Bingo, even the slowest implementation becomes easily adequate.

    I would be very interested to see a real world application where the difference between using simple locking and using one of the faster solutions actually made a significant performance difference.

    Exceptions

    Sometimes, you need to do work in a singleton constructor which may throw an exception, but might not be fatal to the whole application. Potentially, your application may be able to fix the problem and want to try again. Using type initializers to construct the singleton becomes problematic at this stage. Different runtimes handle this case differently, but I don't know of any which do the desired thing (running the type initializer again), and even if one did, your code would be broken on other runtimes. To avoid these problems, I'd suggest using the second pattern listed on the page - just use a simple lock, and go through the check each time, building the instance in the method/property if it hasn't already been successfully built.

    Thanks to Andriy Tereshchenko for raising this issue.

    Conclusion (modified slightly on January 7th 2006; updated Feb 12th 2011)

    There are various different ways of implementing the singleton pattern in C#. A reader has written to me detailing a way he has encapsulated the synchronization aspect, which while I acknowledge may be useful in a few very particular situations (specifically where you want very high performance,and the ability to determine whether or not the singleton has been created, and full laziness regardless of other static members being called). I don't personally see that situation coming up often enough to merit going further with on this page, but please mail me if you're in that situation.

    My personal preference is for solution 4: the only time I would normally go away from it is if I needed to be able to call other static methods without triggering initialization, or if I needed to know whether or not the singleton has already been instantiated. I don't remember the last time I was in that situation, assuming I even have. In that case, I'd probably go for solution 2, which is still nice and easy to get right.

    Solution 5 is elegant, but trickier than 2 or 4, and as I said above, the benefits it provides seem to only be rarely useful. Solution 6 is a simpler way to achieve laziness, if you're using .NET 4. It also has the advantage that it's obviously lazy. I currently tend to still use solution 4, simply through habit - but if I were working with inexperienced developers I'd quite possibly go for solution 6 to start with as an easy and universally applicable pattern.

    (I wouldn't use solution 1 because it's broken, and I wouldn't use solution 3 because it has no benefits over 5.)

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  • 原文地址:https://www.cnblogs.com/taoqianbao/p/Singleton.html
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