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  • 【独立开发人员er Cocos2d-x实战 013】Cocos2dx 网络编程实战之星座运势

    学习cocos2d-x和cocos creator的圈子:cocos2d-x:436689827    cocos creator:124727696

    本篇文章主要内容:jsoncpp的使用,Cocos2dx网络编程,聚合数据星座运势接口使用。

    1、jsoncpp使用:

    jsoncpp的生成请參考博客:Jsoncpp使用具体解释以及链接问题解决


    2、聚合数据星座运势接口使用:

    我们先登上聚合数据官网。申请相关的数据后,就能够得到APPKEY等信息,调试例如以下:



    3、Cocos2dx网络编程:源代码下载请点击(源代码中包含jsoncpp文件)

    #include "HelloWorldScene.h"
    #include "CocoStudio/GUI/UIWidgets/UIButton.h"
    #include "GUI/CCControlExtension/CCControlButton.h"
    #include "network/HttpResponse.h"
    #include "network/HttpClient.h"
    #include "cocos-ext.h"
    
    #pragma  comment(lib, "json_vc71_libmt.lib")
    #include "../jsoncpp/include/json.h"
    #include<fstream>
    #include <cassert>
    using namespace std;
    
    USING_NS_CC;
    USING_NS_CC_EXT;
    
    CCScene* HelloWorld::scene()
    {
        // 'scene' is an autorelease object
        CCScene *scene = CCScene::create();
        
        // 'layer' is an autorelease object
        HelloWorld *layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    
        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.
    
        // add a "close" icon to exit the progress. it's an autorelease object
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::Http));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        // create menu, it's an autorelease object
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
        /////////////////////////////
        // 3. add your codes below...
    
        // add a label shows "Hello World"
        // create and initialize a label
        
        CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
        
        // position the label on the center of the screen
        pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - pLabel->getContentSize().height));
    
        // add the label as a child to this layer
        this->addChild(pLabel, 1);
    
        // add "HelloWorld" splash screen"
        CCSprite* pSprite = CCSprite::create("HelloWorld.png");
    
        // position the sprite on the center of the screen
        pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
        // add the sprite as a child to this layer
        this->addChild(pSprite, 0);  
    
        return true;
    }
    
    
    void HelloWorld::menuCloseCallback(CCObject* pSender)
    {
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
    	CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    #else
        CCDirector::sharedDirector()->end();
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    #endif
    }
    
    #define URLFORMAT "http://web.juhe.cn:8080/constellation/getAll?consName=%s&type=today&key=%s" //格式化URL
    #define APPKEY "" //APPKEY  填写你自己的APPKEY就能够使用</strong></span>
    #define BAIYANGZUO "%E7%99%BD%E7%BE%8A%E5%BA%A7" //白羊座
    
    void HelloWorld::Http(CCObject* pSender)
    {
        
        cocos2d::extension::CCHttpRequest* request = new cocos2d::extension::CCHttpRequest(); 
    
        char szUrl[256] = {0};
        sprintf_s(szUrl, 255, URLFORMAT, BAIYANGZUO, APPKEY);
        request->setUrl(szUrl);  
        request->setRequestType(cocos2d::extension::CCHttpRequest::kHttpGet);  
        request->setResponseCallback(this, callfuncND_selector(HelloWorld::onHttpRequestCompleted));  
        cocos2d::extension::CCHttpClient::getInstance()->send(request);  
        request->release();  
    
        return;
    }
    
    void HelloWorld::onHttpRequestCompleted(cocos2d::CCNode *sender ,void *data)  
    {  
        cocos2d::extension::CCHttpResponse *response = (cocos2d::extension::CCHttpResponse*)data;    
        if (!response)    
        {  
            return;    
        }   
        if (0 != strlen(response->getHttpRequest()->getTag()))   
        {  
            CCLOG("%s completed", response->getHttpRequest()->getTag());  
        }  
        int statusCode = response->getResponseCode();  
        char statusString[64] = {};  
        sprintf(statusString ,"Http status code:%d ,tag = %s" ,statusCode ,response->getHttpRequest()->getTag());  
        CCLOG("response code:%d" ,statusCode);  
        if (!response->isSucceed())  
        {  
            CCLOG("response failed");  
            CCLOG("error buffer:%s" ,response->getErrorBuffer());  
        }  
        std::vector<char> *buffer = response->getResponseData();
        printf("Http response,dump data:");  
        std::string result = "";  
        for (unsigned int i = 0; i < buffer->size(); i ++)  
        {  
            result += (*buffer)[i];
        }  
    
        Json::Reader reader;
        Json::Value root;
        if ((!reader.parse(result, root, false)))
        {
            return;
        }
    
        std::string name = root["name"].asString();
        std::string asString = root["summary"].asString();
        CCLOG("name:%s, age:%d", name.c_str(), asString);
    
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    
        CCLabelTTF* pLabel = CCLabelTTF::create(name.c_str(), "Arial", 24);
    
        // position the label on the center of the screen
        pLabel->setPosition(ccp(visibleSize.width/2,
            visibleSize.height/2));
    
        // add the label as a child to this layer
        this->addChild(pLabel, 1);
    }

    最后截图效果:



    温馨提示:出现中文乱码。解决方式例如以下:

    extension::CCHttpRequest post 
    加上这段代码
    /*std::vector<std::string> headers;
    headers.push_back("Content-Type: application/json; charset=utf-8");
    request->setHeaders(headers);*/

    假设没有积分。能够增加群(QQ群号:436689827)索要源代码。

    參考博客:

    Cocos2dx 网络编程实战之星座运势

    HTTP深入浅出 http请求

    cocos2dx 网络编程(CCHttpRequest和CURL两个方式)

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  • 原文地址:https://www.cnblogs.com/tlnshuju/p/6848632.html
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