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  • 原型模式

    1.回顾单例模式(Singleton Pattern)

      设置一个静态的构造函数,让Student仅能被new一个,给所有调用返回一个相同的实例

      StudentPrototype类代码如下:

    using System;
    using System.Threading;
    namespace Prototype
    {
        class StudentPrototype
        {
            public String Name="kxy";
            private StudentPrototype()
            {
                Thread.Sleep(2000);
                Console.WriteLine("执行StudentPrototype构造函数");
            }
            private static StudentPrototype _studentPrototype=null;
            static StudentPrototype()
            {
                _studentPrototype = new StudentPrototype();
            }
            public static StudentPrototype GetStudent()
            {
                return _studentPrototype;
            }
        }
    }

      Program代码如下:

    using System;
    
    namespace Prototype
    {
        class Program
        {
            static void Main(string[] args)
            {
                StudentPrototype studentPrototype1 = StudentPrototype.GetStudent();
                studentPrototype1.Name = "flt";//赋新值之前,Name的值为kxy
                StudentPrototype studentPrototype2 = StudentPrototype.GetStudent();
                studentPrototype2.Name = "wzz";
                StudentPrototype studentPrototype3 = StudentPrototype.GetStudent();
                StudentPrototype studentPrototype4 = StudentPrototype.GetStudent();
                Console.Read();
            }
        }
    }

      因为studentPrototype1和studentPrototype2是调用了同个实例,所以

      当执行studentPrototype2.Name = "wzz"时,studentPrototype1的Name属性也会变成wzz

      同理,studentPrototype3、studentPrototype4也是使用这个实例

    2.原型模式(Prototype Pattern)

      原型模式是对一个原型的Clone,并返回一个新的实例

      可理解为,在单例的基础上,Clone这个单例,并返回Clone出来的新实例,这个单例就是原型

      StudentPrototype类代码如下:

    using System;
    using System.Threading;
    namespace Prototype
    {
        class StudentPrototype
        {
            public String Name="kxy";
            private StudentPrototype()
            {
                Thread.Sleep(2000);
                Console.WriteLine("执行StudentPrototype构造函数");
            }
            private static StudentPrototype _studentPrototype=null;
            static StudentPrototype()
            {
                _studentPrototype = new StudentPrototype();
            }
            public static StudentPrototype GetStudent()
            {
                return (StudentPrototype)_studentPrototype.MemberwiseClone();//返回一个Clone的例子
            }
        }
    }

      这时候因为studentPrototype1和studentPrototype2不是使用同一个实例,所以

      当执行studentPrototype2.Name = "wzz"时,studentPrototype1的Name并不会受到影响,依旧是flt

      同理,studentPrototype3、studentPrototype4也是使用了Clone出来的新实例

    3.Clone的缺陷

      MemberwiseClone是一种浅克隆,无法克隆引用参数

      如,在StudentPrototype类中引入StuScore

    using System;
    using System.Threading;
    namespace Prototype
    {
        class StudentPrototype
        {
            public String Name = "kxy";
            private static StudentPrototype _studentPrototype = null;
            public StuScore stuScore;
            private StudentPrototype()
            {
                Thread.Sleep(2000);
                Console.WriteLine("执行StudentPrototype构造函数");
            }
            static StudentPrototype()
            {
                _studentPrototype = new StudentPrototype();
                _studentPrototype.stuScore = new StuScore();//实例化_studentPrototype这个实力中StuScore的实例,外面函数才能赋值
            }
            public static StudentPrototype GetStudent()
            {
                return (StudentPrototype)_studentPrototype.MemberwiseClone();
            }
        }
        class StuScore
        {
            public int Number = 0;
            public double Score = 0;
        }
    }

      Program

    using System;
    
    namespace Prototype
    {
        class Program
        {
            static void Main(string[] args)
            {
                StudentPrototype studentPrototype1 = StudentPrototype.GetStudent();
                studentPrototype1.Name = "flt";
                studentPrototype1.stuScore.Number = 108;
                studentPrototype1.stuScore.Score = 95;
                StudentPrototype studentPrototype2 = StudentPrototype.GetStudent();
                studentPrototype2.Name = "wzz";
                studentPrototype2.stuScore.Number = 124;
                studentPrototype2.stuScore.Score = 85;
    
                StudentPrototype studentPrototype3 = StudentPrototype.GetStudent();
                StudentPrototype studentPrototype4 = StudentPrototype.GetStudent();
                Console.Read();
            }
        }
    }

      这时候因为studentPrototype1和studentPrototype2不是使用同一个实例,所以

      当执行studentPrototype2.Name = "wzz"时,studentPrototype1的Name并不会受到影响,依旧是flt

      这个和上述一样

      但是当执行

        studentPrototype2.stuScore.Number = 124;

        studentPrototype2.stuScore.Score = 85;

      时,studentPrototype1的stuScore的属性值会被改变

      因为浅克隆并不会克隆出一个新的StuScore的实例,而是所有克隆出来的StudentPrototype实力都引用同一个StuScore实例

      即引用类型的对象并不会被Clone出一个新的实例

    4.浅克隆缺陷的解决方法

      借助序列化、反序列化实现深度Clone

       新建一个类SerializeHelper,用来对对象进行序列化和反序列化

      代码如下:

    using System;
    using System.IO;
    using System.Runtime.Serialization.Formatters.Binary;
    
    namespace Prototype
    {
        public class SerializeHelper
        {
            public static string Serializable(object target)//序列化,把对象序列化为一个字符串
            {
                using (MemoryStream stream = new MemoryStream())
                {
                    new BinaryFormatter().Serialize(stream, target);
                    return Convert.ToBase64String(stream.ToArray());
                }
            }
            public static T Derializable<T>(string target)//反序列化,把字符串反序列化成一个对象
            {
                byte[] targetArray = Convert.FromBase64String(target);
                using (MemoryStream stream = new MemoryStream(targetArray))
                {
                    return (T)(new BinaryFormatter().Deserialize(stream));
                }
            }
            public static T DeepClone<T>(T t)//用序列化和反序列化实现深克隆
            {
                return Derializable<T>(Serializable(t));
            }
        }
    }

      在对对象进行序列化时,对象所对应的类要有一个序列化的特性,即在类名上面加上[Serializable]

      

      Program代码如下:

    using System;
    
    namespace Prototype
    {
        class Program
        {
            static void Main(string[] args)
            {
                StudentPrototype studentPrototype1 = StudentPrototype.GetStudent();
                studentPrototype1.Name = "flt";
                studentPrototype1.stuScore.Number = 108;
                studentPrototype1.stuScore.Score = 95;
    StudentPrototype studentPrototype2
    = StudentPrototype.GetStudent(); studentPrototype2.Name = "wzz"; studentPrototype2.stuScore.Number = 124; studentPrototype2.stuScore.Score = 85; StudentPrototype studentPrototype3 = SerializeHelper.DeepClone(StudentPrototype.GetStudent()); studentPrototype3.Name = "zjx"; studentPrototype3.stuScore.Number = 223; studentPrototype3.stuScore.Score = 90; StudentPrototype studentPrototype4 = StudentPrototype.GetStudent(); Console.Read(); } } }

      studentPrototype3 是深度克隆的对象,连stuScore也是一个新的Clone实例,所以执行

        studentPrototype3.stuScore.Number = 223;

        studentPrototype3.stuScore.Score = 90;

      并不会影响到studentPrototype1和studentPrototype2的stuScore

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  • 原文地址:https://www.cnblogs.com/wskxy/p/9228272.html
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