public override void OnMouseDown(int Button, int Shift, int X, int Y) { // TODO: Add Cut.OnMouseDown implementation if(Button==1)//左键按下 { //拿到hook IMapControl3 pMapControlx = (IMapControl3)m_hookHelper.Hook; IFeatureLayer pFeatureLayer = pMapControlx.get_Layer(0) as IFeatureLayer; //划线 IGeometry pline = (IGeometry)pMapControlx.TrackLine(); //拿到划线范围内的所有feature IGeometry pGeometry = pline as IGeometry; IMap pMap = pMapControlx.Map; pMap.SelectByShape(pGeometry, null, false);
//转成IRealtionOperator接口,以便在遍历时判断几何位置关系。 IRelationalOperator rela = (pline as IPolyline) as IRelationalOperator; //拿到切割目标集合 IEnumFeature pEnumFeature = (IEnumFeature)pMap.FeatureSelection; IFeature pFeature = pEnumFeature.Next(); //依次遍历 while (pFeature != null) { if(rela.Crosses(pFeature.Shape))//判断是否Cross { try { //把面转成ITopologicalOperator,使用Cut函数 ITopologicalOperator topo = (pFeature.Shape as IPolygon) as ITopologicalOperator; //新建两个面,作为切割函数的参数,切割后的两个对象保存于这两个面之中 IGeometry pLeftGeometry = new PolygonClass(); IGeometry pRightGeometry = new PolygonClass(); topo.Cut((pline as IPolyline), out pLeftGeometry, out pRightGeometry); //由FeatureClass新建Feature IFeature pFeatureLeft = pFeatureLayer.FeatureClass.CreateFeature(); IFeature pFeatureRight = pFeatureLayer.FeatureClass.CreateFeature(); //保存 pFeatureLeft.Shape = pLeftGeometry; pFeatureRight.Shape = pRightGeometry; pFeatureLeft.Store(); pFeatureRight.Store(); //删除 pFeature.Delete(); } catch { } } pFeature = pEnumFeature.Next(); } //清除选择 IFeatureSelection pFeatureSelectionClear= pMapControlx.get_Layer(0) as IFeatureSelection; pFeatureSelectionClear.Clear(); pMapControlx.Refresh(); } }