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    public class FreeMove : MonoBehaviour 
    {
        private static List<Vector3> listPos = new List<Vector3>();
        private bool isMove = false;
        private static int n = 0;
        private float lookatTime = 4;
        private float movetoTime = 10;
    
        void Update()
        {
            //mouse click
            if (Input.GetMouseButtonDown(0))
            {
                Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);
                RaycastHit hits;
                if(Physics.Raycast(ray, out hits))
                {
                    if(hits.collider.gameObject.tag == "terr")
                    {
                        Vector3 vec = new Vector3(hits.point.x, hits.point.y + 0.5f, hits.point.z);
                        listPos.Add(vec);
                        GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
                        obj.transform.position = vec;
                        obj.collider.isTrigger = true;
                        obj.AddComponent<TriggerTest>();
                    }
                }
            }
        }
    
        void LateUpdate()
        {
            //camera move
            if (isMove)
            {
                if (listPos != null)
                {
                    //look at pos
                    this.gameObject.transform.LookAt(new Vector3(Mathf.Lerp(this.gameObject.transform.position.x, listPos[n].x, Time.deltaTime * lookatTime), Mathf.Lerp(this.gameObject.transform.position.y, listPos[n].y, Time.deltaTime * lookatTime), Mathf.Lerp(this.gameObject.transform.position.z, listPos[n].z, Time.deltaTime * lookatTime)));
                    //move to pos
                    Vector3 targetPos = listPos[n];
                    this.gameObject.transform.position = new Vector3(Mathf.Lerp(this.gameObject.transform.position.x, targetPos.x, Time.deltaTime * movetoTime), Mathf.Lerp(this.gameObject.transform.position.y, targetPos.y, Time.deltaTime * movetoTime), Mathf.Lerp(this.gameObject.transform.position.z, targetPos.z, Time.deltaTime * movetoTime));
                }
            }
        }
    
        void OnGUI()
        {
            if (GUI.Button(new Rect(10, 10, 80, 30), "WALK"))
            {
                isMove = true;
            }
        }
    
        public static void AddNum()
        {
            if (n < listPos.Count)
            {
                n++;
            }
        }
    }
    public class TriggerTest : MonoBehaviour 
    {
        void OnTriggerEnter(Collider other)
        {
            FreeMove.AddNum();
        }
    }
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  • 原文地址:https://www.cnblogs.com/xiangsoft/p/3280222.html
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