using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Do_you_love_me { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// 当鼠标移动到当前控件上时,随机移动位置 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void unlove_MouseEnter(object sender, EventArgs e) { //给按钮一个新的坐标 //这个按钮活动的最大宽度就是窗体的宽度减去按钮本身的宽度 int x = this.ClientSize.Width - unlove.Width; int y = this.ClientSize.Height - unlove.Height; //给按钮一个随机坐标 Random r = new Random(); unlove.Location = new Point(r.Next(0,x+1),r.Next(0,y+1)); } private void love_Click(object sender, EventArgs e) { MessageBox.Show("我也爱你~"); this.Close(); } private void unlove_Click(object sender, EventArgs e) { MessageBox.Show("被你点到了~"); this.Close(); } } }