zoukankan      html  css  js  c++  java
  • hdu 4353 统计点在三角形内的个数

    Finding Mine

    Time Limit: 6000/3000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)
    Total Submission(s): 1120    Accepted Submission(s): 298


    Problem Description
    In bitland, there is an area with M gold mines.

    As a businessman, Bob wants to buy just a part of the area, which is a simple polygon, whose vertex can only be chosen from N points given in the input (a simple polygon is a polygon without self-intersection). As a greedy man, he wants to choose the part with a lot of gold mines, but unluckily, he is short with money.

    Those M gold mines can also be seen as points, but they may be different from those N points. You may safely assume that there will be no three points lying on the same line for all N+M points.

    Bob alreadys knows that the price to buy an area is proportional to its size, so he changes his mind. Now he wants to buy a part like this: If the part's size is A, and contains B gold mines, then A/B will be minimum among all the possible parts he can choose. Now, please tell him that minimum number, if all the parts he can choose has B=0, just output -1.
     
    Input
    First line of the input is a single integer T(T<=30), indicating there are T test cases.
    For each test case, the first line is two integers N(3<=N<=200) and M(1<=M<=500), the number of vertexs and the number of mines. Then N lines follows, the i-th line contains two integers xi,yi(-5000<=xi,yi<=5000), describing the position of the i-th vertex you can choose. Then M lines follow, the i-th line contains two integers xi,yi(-5000<=xi,yi<=5000), describing the position of the i-th mine.
     
    Output
    For each case, you should output “Case #k: ” first, where k indicates the case number between 1 and T. Then output the minimum A/B(rounded after the sixth decimal place) or -1.
     
    Sample Input
    3
    3 1
    0 0
    0 2
    3 0
    1 1
    4 2
    0 0
    0 5
    5 0
    2 2
    1 2
    2 1
    3 1
    0 0
    0 2
    2 0
    2 2
     
     
    Sample Output
    Case #1: 3.000000
    Case #2: 5.000000
    Case #3: -1
    Hint
    For the second case, we can choose a polygon ( (0,0),(0,5),(2,2),(5,0) ) with A=10 and B=2, if we choose a triangle ( (0,0),(0,5),(5,0) ), then A=12.5 and B=2. For the third case, whatever we choose, we can't have a polygon contain the mines.
     
    Author
    elfness@UESTC_Oblivion
     
    Source
     

    题目大意:给一个n可选取的顶点,m个金矿的坐标,求选取一个多边形它的面积与它所含金矿的个数的比值最少,找不到一个含有金矿的多边形的情况输出-1。

    解题思路:可以证明一个最小比值的三角形(a/b)与其它三角形合起来形成的多边形肯定要大于a/b(a/b<min{a1/b1,a2/b2,...an/bn}时,a/b<(a+a1+a2..an)/(b+b1+b2+..+bn))。预处理每条直线上方金矿数量,那么三角形所含金矿数就等于abs(num[i][k]-num[i][j]-num[j][k])(画下图就知道了)。

     1 #include <iostream>
     2 #include <cstdio>
     3 #include <cstring>
     4 #include <cmath>
     5 #include <algorithm>
     6 using namespace std;
     7 
     8 const int maxn=505;
     9 const double eps=1e-8;
    10 const double inf=1000000000.0;
    11 int n,m,num[maxn][maxn];
    12 struct Point
    13 {
    14     int x,y;
    15     Point(int x=0,int y=0):x(x),y(y) {}
    16 }a[maxn],b[maxn];
    17 typedef Point Vector;
    18 Vector operator -(Vector A,Vector B){return Vector(A.x-B.x,A.y-B.y);}
    19 int Cross(Vector A,Vector B){ return A.x*B.y-A.y*B.x;}//叉积
    20 inline double min(double a,double b){return a<b?a:b;}
    21 bool compx(Point a,Point b){return a.x<b.x;}
    22 
    23 void init()
    24 {
    25     for(int i=0;i<n;i++)
    26     {
    27         for(int j=i+1;j<n;j++)
    28         {
    29             int temp=0;
    30             for(int k=0;k<m;k++)
    31                 if(a[i].x<=b[k].x && b[k].x<a[j].x && Cross(a[j]-a[i],b[k]-a[i])>0)
    32                     temp++;
    33             num[i][j]=temp;
    34         }
    35     }
    36 }
    37 
    38 int main()
    39 {
    40     int i,j,k,t,icase=0;
    41     scanf("%d",&t);
    42     while(t--)
    43     {
    44         scanf("%d%d",&n,&m);
    45         for(i=0;i<n;i++) scanf("%d%d",&a[i].x,&a[i].y);
    46         sort(a,a+n,compx);
    47         for(i=0;i<m;i++) scanf("%d%d",&b[i].x,&b[i].y);
    48         init();
    49         double ans=inf;
    50         for(i=0;i<n;i++)
    51         {
    52             for(j=i+1;j<n;j++)
    53             {
    54                 for(k=j+1;k<n;k++)
    55                 {
    56                     int temp=abs(num[i][k]-num[i][j]-num[j][k]);
    57                     if(temp==0) continue;
    58                     ans=min(ans,fabs(Cross(a[j]-a[i],a[k]-a[i])/2.0)/temp);
    59                 }
    60             }
    61         }
    62         if(fabs(ans-inf)<eps) printf("Case #%d: -1
    ",++icase);
    63         else printf("Case #%d: %.6lf
    ",++icase,ans);
    64     }
    65     return 0;
    66 }
  • 相关阅读:
    UnityEngine中Animator相关类的说明
    MecanimControl插件随笔
    Mecanim Control
    Unity3D
    Unity Mecanim在大型mmo中的应用
    Unity3D 性能优化
    Unity3D 图形优化
    U3D开发性能优化笔记(待增加版本.x)
    通过JS语句判断WEB网站的访问端是电脑还是手机
    jquery 鼠标事件汇总
  • 原文地址:https://www.cnblogs.com/xiong-/p/3924171.html
Copyright © 2011-2022 走看看