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  • ue4同c#通信时的中文乱码问题

    转:https://blog.csdn.net/XIAOZHI0999/article/details/80785570

    本文讨论C#同ue4进行通信,出现的中文乱码情况,其他语言类似。

    本文分两种情况讨论,

    1.C#向ue4发送string

    在C#发送string时,要先区分发送的字符串中是否包含中文,判断方法很简单,如下:

    private bool IsPureAnsi(string str)
    {
    for (int i = 0; i < str.Length; ++i)
    {
    if ((int)str[i] > 127)
    {
    return false;
    }
    }

    return true;
    }
    当string中不包含中文时,每个字符占1个字节,string前要先发送string的长度,占4个字节,string结束要加''结尾(c传统)
    当string中包含中文时,每个字节占用2个字节,格式同上(注意string长度无需*2,而且string长度要取反,string结尾需要两个字节的'')

    具体代码如下:

    public byte[] StringToBytes(string str)
    {
    Stream stream = new MemoryStream();

    if (this.IsPureAnsi(str))
    {
    byte[] strLenBytes = System.BitConverter.GetBytes(str.Length + 1);
    stream.Write(strLenBytes, 0, strLenBytes.Length);

    byte[] strBytes = Encoding.ASCII.GetBytes(str);
    stream.Write(strBytes, 0, strBytes.Length);
    stream.WriteByte(0);
    }
    else
    {
    int strLen = str.Length + 1;
    byte[] strLenBytes = System.BitConverter.GetBytes(-strLen);
    stream.Write(strLenBytes, 0, strLenBytes.Length);

    byte[] strBytes = Encoding.Unicode.GetBytes(str);
    stream.Write(strBytes, 0, strBytes.Length);
    stream.WriteByte(0);
    stream.WriteByte(0);
    }

    return StreamToBytes(stream);
    }
    2.ue4向C#发送string
    这种情况,ue4端照常发送,c#解析的时候需要做一定处理

    c#在接收到string数据时,先取出string长度信息,如果string长度>=0,则说明c#接收到的string是ascii编码,如果小于0,说明接收到的string是unicode编码

    具体代码如下

    public String GetString(byte[] data, int index, out int outIndex)
    {
    int strLen = System.BitConverter.ToInt32(data, index);
    bool Ascii = strLen >= 0;
    if (Ascii)
    {
    outIndex = index + 4 + strLen;

    int begin = index + 4;
    int end = outIndex;
    byte[] byteStr = data.Skip(begin).Take(end - begin - 1).ToArray();

    string str = Encoding.Default.GetString(byteStr);
    return str;
    }
    else
    {
    strLen = -strLen;
    outIndex = index + 4 + strLen*2;

    int begin = index + 4;
    int end = outIndex;
    byte[] byteStr = data.Skip(begin).Take(end - begin - 2).ToArray();

    string str = Encoding.Unicode.GetString(byteStr);
    return str;
    }
    }
    以上内容主要参考的是ue4中的源码,具体源码如下:
    FArchive& operator<<( FArchive& Ar, FString& A )
    {
    // > 0 for ANSICHAR, < 0 for UCS2CHAR serialization

    if (Ar.IsLoading())
    {
    int32 SaveNum;
    Ar << SaveNum;

    bool LoadUCS2Char = SaveNum < 0;
    if (LoadUCS2Char)
    {
    SaveNum = -SaveNum;
    }

    // If SaveNum is still less than 0, they must have passed in MIN_INT. Archive is corrupted.
    if (SaveNum < 0)
    {
    Ar.ArIsError = 1;
    Ar.ArIsCriticalError = 1;
    UE_LOG(LogNetSerialization, Error, TEXT("Archive is corrupted"));
    return Ar;
    }

    auto MaxSerializeSize = Ar.GetMaxSerializeSize();
    // Protect against network packets allocating too much memory
    if ((MaxSerializeSize > 0) && (SaveNum > MaxSerializeSize))
    {
    Ar.ArIsError = 1;
    Ar.ArIsCriticalError = 1;
    UE_LOG( LogNetSerialization, Error, TEXT( "String is too large" ) );
    return Ar;
    }

    // Resize the array only if it passes the above tests to prevent rogue packets from crashing
    A.Data.Empty (SaveNum);
    A.Data.AddUninitialized(SaveNum);

    if (SaveNum)
    {
    if (LoadUCS2Char)
    {
    // read in the unicode string and byteswap it, etc
    auto Passthru = StringMemoryPassthru<UCS2CHAR>(A.Data.GetData(), SaveNum, SaveNum);
    Ar.Serialize(Passthru.Get(), SaveNum * sizeof(UCS2CHAR));
    // Ensure the string has a null terminator
    Passthru.Get()[SaveNum-1] = '';
    Passthru.Apply();

    INTEL_ORDER_TCHARARRAY(A.Data.GetData())

    // Since Microsoft's vsnwprintf implementation raises an invalid parameter warning
    // with a character of 0xffff, scan for it and terminate the string there.
    // 0xffff isn't an actual Unicode character anyway.
    int Index = 0;
    if(A.FindChar(0xffff, Index))
    {
    A[Index] = '';
    A.TrimToNullTerminator();
    }
    }
    else
    {
    auto Passthru = StringMemoryPassthru<ANSICHAR>(A.Data.GetData(), SaveNum, SaveNum);
    Ar.Serialize(Passthru.Get(), SaveNum * sizeof(ANSICHAR));
    // Ensure the string has a null terminator
    Passthru.Get()[SaveNum-1] = '';
    Passthru.Apply();
    }

    // Throw away empty string.
    if (SaveNum == 1)
    {
    A.Data.Empty();
    }
    }
    }
    else
    {
    bool SaveUCS2Char = Ar.IsForcingUnicode() || !FCString::IsPureAnsi(*A);
    int32 Num = A.Data.Num();
    int32 SaveNum = SaveUCS2Char ? -Num : Num;

    Ar << SaveNum;

    A.Data.CountBytes( Ar );

    if (SaveNum)
    {
    if (SaveUCS2Char)
    {
    // TODO - This is creating a temporary in order to byte-swap. Need to think about how to make this not necessary.
    #if !PLATFORM_LITTLE_ENDIAN
    FString ATemp = A;
    FString& A = ATemp;
    INTEL_ORDER_TCHARARRAY(A.Data.GetData());
    #endif

    Ar.Serialize((void*)StringCast<UCS2CHAR>(A.Data.GetData(), Num).Get(), sizeof(UCS2CHAR)* Num);
    }
    else
    {
    Ar.Serialize((void*)StringCast<ANSICHAR>(A.Data.GetData(), Num).Get(), sizeof(ANSICHAR)* Num);
    }
    }
    }

    return Ar;
    }
    注意,ue4,发送和接收数据都是用这段代码,Ar.IsLoading()为true代表接收数据,否则为发送数据
    ---------------------
    作者:--小智--
    来源:CSDN
    原文:https://blog.csdn.net/XIAOZHI0999/article/details/80785570
    版权声明:本文为博主原创文章,转载请附上博文链接!

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  • 原文地址:https://www.cnblogs.com/y114113/p/10842826.html
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