zoukankan      html  css  js  c++  java
  • uniapp 微信小程序 冒泡点赞 任意位置

    资源路径替换即可

    直接贴代码(网上改的轮子

    <template>
        <view class="mainview" @click="viewClick">
            <canvas canvas-id="mycanvas" class="canvas" :style="add_class_canvas"/>
            <!-- <image :src="condition == 0 ? '../../static/images/heart_button.png':'../../static/images/heart1.png'" class="heart"
                @click="onClickImage" :style="style_img"></image> -->
        </view>
    
    </template>
    
    <script>
        export default {
            data() {
                return {
                    add_class_canvas:'',
                    add_class_img:'',
                    lastFrameTime: 0,
                    count: 0,
                    ctx: null,
                    factor: {
                        speed: .008, // 运动速度,值越小越慢
                        t: 0 //  贝塞尔函数系数
                    },
                    timer: null,
                    style_img: '',
                    pageX: 0,
                    pageY: 0,
                    condition: 1,
                    img_path: [
                        [{
                            x: 30,
                            y: 400
                        }, {
                            x: 70,
                            y: 300
                        }, {
                            x: -50,
                            y: 150
                        }, {
                            x: 30,
                            y: 0
                        }],
                        [{
                            x: 30,
                            y: 400
                        }, {
                            x: 30,
                            y: 300
                        }, {
                            x: 80,
                            y: 150
                        }, {
                            x: 30,
                            y: 0
                        }],
                        [{
                            x: 30,
                            y: 400
                        }, {
                            x: 0,
                            y: 90
                        }, {
                            x: 80,
                            y: 100
                        }, {
                            x: 30,
                            y: 0
                        }]
                    ]
                }
            },
            onLoad() {
                this.ctx = wx.createCanvasContext('mycanvas')
            },
            onUnload() {
                if (this.timer != null) {
                    clearTimeout(this.timer)
                }
            },
            methods: {
                viewClick(e) {
                    this.pageX = e.touches[0].pageX
                    this.pageY = e.touches[0].pageY
                    this.add_class_canvas = 'right:calc(100vw - '+(this.pageX+45)+'px);'+'bottom:calc(100vh - '+this.pageY+'px);';
                    // this.add_class_img = 'right:calc(100vw - '+(this.pageX-25)+'px);'+'bottom:calc(100vh - '+this.pageY+'px);';
                    // this.style_img = this.add_class_img+'transform:scale(1.1);'
                    this.condition = 0
                    this.factor.t = 2
                    this.count = 0
                    this.startTimer(1)
                },
                //不断绘制图片到cavans
                requestAnimationFrame(callback) {
                    var currTime = new Date().getTime();
                    //手机屏幕刷新率一般为60Hz,大概16ms刷新一次,这里为了使页面看上去更流畅自然,通过改变timedis的值可以控制动画的快慢
                    var timedis = 16 - (currTime - this.lastFrameTime)
                    var timeToCall = Math.max(0, timedis);
                    var id = setTimeout(callback, timeToCall);
                    this.lastFrameTime = currTime + timeToCall;
                    return id;
                },
                drawImage(data, repeatcount) {
                    if (repeatcount == 0) {
                        return
                    }
                    var p10 = data[0][0]; // 三阶贝塞尔曲线起点坐标值
                    var p11 = data[0][1]; // 三阶贝塞尔曲线第一个控制点坐标值
                    var p12 = data[0][2]; // 三阶贝塞尔曲线第二个控制点坐标值
                    var p13 = data[0][3]; // 三阶贝塞尔曲线终点坐标值
    
                    var p20 = data[1][0];
                    var p21 = data[1][1];
                    var p22 = data[1][2];
                    var p23 = data[1][3];
    
                    var p30 = data[2][0];
                    var p31 = data[2][1];
                    var p32 = data[2][2];
                    var p33 = data[2][3];
    
                    var t = this.factor.t;
    
                    /*计算多项式系数*/
                    var cx1 = 3 * (p11.x - p10.x);
                    var bx1 = 3 * (p12.x - p11.x) - cx1;
                    var ax1 = p13.x - p10.x - cx1 - bx1;
    
                    var cy1 = 3 * (p11.y - p10.y);
                    var by1 = 3 * (p12.y - p11.y) - cy1;
                    var ay1 = p13.y - p10.y - cy1 - by1;
    
                    /*计算xt yt坐标值 */
                    var xt1 = ax1 * (t * t * t) + bx1 * (t * t) + cx1 * t + p10.x;
                    var yt1 = ay1 * (t * t * t) + by1 * (t * t) + cy1 * t + p10.y;
    
                    /** 计算多项式系数*/
                    var cx2 = 3 * (p21.x - p20.x);
                    var bx2 = 3 * (p22.x - p21.x) - cx2;
                    var ax2 = p23.x - p20.x - cx2 - bx2;
    
                    var cy2 = 3 * (p21.y - p20.y);
                    var by2 = 3 * (p22.y - p21.y) - cy2;
                    var ay2 = p23.y - p20.y - cy2 - by2;
    
                    /*计算xt yt坐标值*/
                    var xt2 = ax2 * (t * t * t) + bx2 * (t * t) + cx2 * t + p20.x;
                    var yt2 = ay2 * (t * t * t) + by2 * (t * t) + cy2 * t + p20.y;
    
    
                    /** 计算多项式系数*/
                    var cx3 = 3 * (p31.x - p30.x);
                    var bx3 = 3 * (p32.x - p31.x) - cx3;
                    var ax3 = p33.x - p30.x - cx3 - bx3;
    
                    var cy3 = 3 * (p31.y - p30.y);
                    var by3 = 3 * (p32.y - p31.y) - cy3;
                    var ay3 = p33.y - p30.y - cy3 - by3;
    
                    /*计算xt yt坐标值*/
                    var xt3 = ax3 * (t * t * t) + bx3 * (t * t) + cx3 * t + p30.x;
                    var yt3 = ay3 * (t * t * t) + by3 * (t * t) + cy3 * t + p30.y;
                    this.factor.t += this.factor.speed;
                    this.ctx.drawImage("../../static/images/heart1.png", xt1, yt1, 30, 30);
                    this.ctx.drawImage("../../static/images/heart2.png", xt2, yt2, 30, 30);
                    this.ctx.drawImage("../../static/images/heart3.png", xt3, yt3, 30, 30);
                    this.ctx.draw();
                    if (this.factor.t > 1) {
                        this.factor.t = 0;
                        clearTimeout(this.timer)
                        if (repeatcount <= -1) {
                            this.startTimer(repeatcount)
                        } else {
                            if (this.count < repeatcount) {
                                this.startTimer(repeatcount)
                                this.count++
                            } else {
                                this.draworiginal()
                                this.count = 0;
                            }
                        }
                    } else {
                        var _this = this
                        _this.timer = _this.requestAnimationFrame(function() {
                            _this.drawImage(_this.img_path, repeatcount)
                        })
                    }
                },
                // onClickImage: function(e) {
                //     //点击心形的时候动画效果
                //     // this.style_img = 'transform:scale(1.1);'+this.add_class_img
                //     this.condition = 0
                //     this.factor.t = 2
                //     this.count = 0
                //     this.startTimer(1)
                // },
                //repeatcount -1就是循环,其他大于零的整数就是动画循环次数
                startTimer: function(repeatcount) {
                    this.drawImage(this.img_path, repeatcount)
                },
                draworiginal() {
                    this.ctx.drawImage("../../static/images/heart1.png", 30, 400, 30, 30);
                    this.ctx.drawImage("../../static/images/heart2.png", 30, 400, 30, 30);
                    this.ctx.drawImage("../../static/images/heart3.png", 30, 400, 30, 30);
                    this.ctx.draw();
                }
            }
        }
    </script>
    
    <style>
        .add_class_canvas{
            
        }
        .add_class_img{
            
        }
        .mainview {
            height: 100vh;
            width: 100%;
            background-color: #c2d9c1;
        }
    
        .canvas {
            /* background: #cfcfcf; */
            background: transparent;
            width: 90px;
            height: 400px;
            position: fixed;
            right: 20px;
            bottom: 60px;
        }
    
        /* transform下面的属性是为了让动画看上去更自然 */
        .heart {
            position: fixed;
            right: 45px;
            bottom: 30px;
            width: 40px;
            height: 40px;
            transform: scale(1);
            -webkit-transform: scale(1);
            -webkit-transition: ease all;
            -moz-transition: ease all;
            transition: ease all;
            -webkit-transition-duration: 700ms;
            -moz-transition-duration: 700ms;
            transition-duration: 700ms;
        }
    </style>
     
    View Code
    老鸟也是从菜鸟开始的!
  • 相关阅读:
    .net 1.1 LinkButton代码
    Copy string.Fromat
    公文处理方案实现之使用模板新建文档并合并正文内容
    给表格的TBody加上滚动条
    公开一个博客下载备份器源码
    Hook Javascript Function
    使用Emit动态调用方法(技术原型2)
    函数也有上下文与call与apply的区别
    使用匿名函数在后台线程中设置窗体控件属性
    调试带参数的PLSql语句
  • 原文地址:https://www.cnblogs.com/zhangpooo/p/15545827.html
Copyright © 2011-2022 走看看