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  • Web 版2048

        最近在园子里看到 javascript 面向对象制作坦克大战 这么一篇博客,看完后深受启发,刚好那时热衷于2048游戏,所以就将坦克大战游戏改版成了Web版的2048游戏

      Score:0
     

    1.2048Game.hml

     1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
     2 <html xmlns="http://www.w3.org/1999/xhtml">
     3 <head>
     4     <title>2048Game</title>
     5     <script src="JS/Common.js" type="text/javascript"></script>
     6     <script src="JS/Play.js" type="text/javascript"></script>
     7     <style type="text/css">
     8         .div0 {
     9             background-color: #C6BEAD;
    10         }
    11 
    12         .div2, .div4 {
    13             background-color: #FFFFFF;
    14             font-size: 30px;
    15         }
    16 
    17         .div8, .div16 {
    18             background-color: #EFB27B;
    19             font-size: 30px;
    20             color:white;
    21         }
    22 
    23         .div32, .div64 {
    24             background-color: #F77D63;
    25             font-size: 30px;
    26             color:white;
    27         }
    28 
    29         .div128, .div256 {
    30             background-color: #E8F951;
    31             font-size: 25px;
    32             color:white;
    33         }
    34 
    35         .div512, .div1024 {
    36             background-color: #EFC652;
    37             font-size: 25px;
    38             color:white;
    39         }
    40         
    41         .div2048, .div4096,.div8192,.div16384 {
    42             background-color: #FF3D3A;
    43             font-size: 25px;
    44             color:white;
    45         }
    46 
    47         #divMap
    48             {
    49                 position:absolute;background:#000; 
    50                 border:10px outset #C65D05;
    51                 width:540px;height:540px;
    52             }
    53         /*.mapBorder{position:absolute;left:0;top:0;z-index:9999;520px;height:520px;}*/
    54         .mapBorder{
    55             width: 450px;
    56                     height: 450px;
    57                     border-radius: 10px 10px;
    58                     background-color: #B5AA9C;
    59                     margin-left:auto;
    60                     margin-right:auto;}
    61         .mapBorder span{
    62             width:100px;
    63             height:100px;
    64             overflow:hidden;
    65             /*display:block;*/ 
    66             float:left;
    67             border-radius: 10px 10px;
    68             text-align:center;
    69             line-height:100px;
    70             font-family:Arial;
    71             font-weight:900;
    72         }
    73     </style>
    74     <script type="text/javascript">
    75         window.onload = function () {
    76             // 调用游戏装载对象
    77             var loader = new GameLoader();
    78             loader.Begin();
    79         }
    80 
    81         function ReStartClick() {
    82             document.location.reload();
    83         }
    84     </script>
    85 </head>
    86 <body>
    87     <div style=" 450px; height:30px; margin-left: auto; margin-right: auto; ">
    88         <input type="button" id="btnReStart" name="1111" value="ReStart" onclick="ReStartClick()" />
    89         <span>  Score:</span><span id="Score" style="color:red; font-size:24px; font-weight:bolder">0</span>
    90     </div>
    91     <div id="main">
    92 
    93     </div>
    94 </body>
    95 </html>
    2048Game.htm

    2.Common.js

     1 var UtilityClass = {
     2     // 创建dom元素到parentNode中,可指定id,className
     3     CreateE: function (type, id, className, parentNode) {
     4         var J = document.createElement(type);
     5         if (id) { J.id = id };
     6         if (className) { J.className = className };
     7         return parentNode.appendChild(J);
     8     },  // 移除元素
     9     RemoveE: function (obj, parentNode) {
    10         parentNode.removeChild(obj);
    11     },
    12     GetFunctionName: function (context, argumentCallee) {
    13         for (var i in context) {
    14             if (context[i] == argumentCallee) { return i };
    15         }
    16         return "";
    17     },  // 绑定事件,返回func方法,this为传入的obj
    18     BindFunction: function (obj, func) {
    19         return function () {
    20             func.apply(obj, arguments);
    21         };
    22     }
    23 };
    Common.js

    3.Play.js

      1 GameLoader = function () {
      2     this._mapContainer = document.getElementById("mian");
      3     this._rowCount = 4;
      4     this._colCount = 4;
      5     this._battleField = [];
      6 }
      7 
      8 GameLoader.prototype = {
      9     Begin: function () {
     10         // 加载地图
     11         this.Load();
     12         // 添加按键事件
     13         var warpper = UtilityClass.BindFunction(this, this.OnKeyDown);
     14         window.onkeydown = warpper;
     15     }
     16     , Load: function () {
     17         var ww = document.getElementById("main");
     18         var mapBorder = UtilityClass.CreateE("div", "", "mapBorder", ww);
     19         for (var i = 0; i < this._rowCount; i++) {
     20             for (var j = 0; j < this._colCount; j++) {
     21                 var kk = UtilityClass.CreateE("span", "", "div0", mapBorder);
     22                 kk.style.marginLeft = '10px';
     23                 kk.style.marginTop = '10px';
     24                 this._battleField[this._rowCount * i + j] = kk;
     25             }
     26         }
     27         this.NewNumber();
     28         this.NewNumber();
     29 
     30     }
     31     , OnKeyDown: function (e) {
     32         var isNewNumber = false;
     33         switch ((window.event || e).keyCode) {
     34             case 37:
     35                 isNewNumber = this.MoverLeft(true);
     36                 break;     //
     37             case 38:
     38                 isNewNumber = this.MoverUp(true);
     39                 break;     //
     40             case 39:
     41                 isNewNumber = this.MoverRight(true);
     42                 break;     //
     43             case 40:
     44                 isNewNumber = this.MoverDown(true);
     45                 break;     //
     46         }
     47         if (isNewNumber) {
     48             this.NewNumber();
     49         } else {
     50             if (this.IsFailure()) {
     51                 alert("继续加油!");
     52             }
     53         }
     54     }
     55     , MoverUp: function (isMover) {
     56         var isNewNumber = false;
     57         for (var j = 0; j < this._colCount; j++) {
     58             var count = 0;
     59             for (var i = 1; i < this._rowCount; i++) {
     60                 if (this._battleField[i * this._rowCount + j].innerText) {
     61                     for (count; count < i; count++) {
     62                         if (this._battleField[count * this._rowCount + j].innerText) {
     63                             if (this._battleField[count * this._rowCount + j].innerText == this._battleField[i * this._rowCount + j].innerText) {
     64                                 isNewNumber = true;
     65                                 if (!isMover)
     66                                     return isNewNumber;
     67                                 var innerText = parseInt(this._battleField[count * this._rowCount + j].innerText) + parseInt(this._battleField[i * this._rowCount + j].innerText);
     68                                 this._battleField[count * this._rowCount + j].innerText = innerText;
     69                                 this._battleField[count * this._rowCount + j].className = 'div' + this._battleField[count * this._rowCount + j].innerText;
     70                                 this._battleField[i * this._rowCount + j].innerText = "";
     71                                 this._battleField[i * this._rowCount + j].className = 'div0';
     72                                 this.AddScore(innerText);
     73                                 count++;
     74                                 break;
     75                             }
     76                         } else {
     77                             isNewNumber = true;
     78                             if (!isMover)
     79                                 return isNewNumber;
     80                             this._battleField[count * this._rowCount + j].innerText = this._battleField[i * this._rowCount + j].innerText;
     81                             this._battleField[count * this._rowCount + j].className = 'div' + this._battleField[count * this._rowCount + j].innerText;
     82                             this._battleField[i * this._rowCount + j].innerText = "";
     83                             this._battleField[i * this._rowCount + j].className = 'div0';
     84                             break;
     85                         }
     86                     }
     87                 }
     88             }
     89         }
     90         return isNewNumber;
     91     }
     92     , MoverDown: function (isMover) {
     93         var isNewNumber = false;
     94         for (var j = 0; j < this._colCount; j++) {
     95             var count = this._rowCount - 1;
     96             for (var i = this._rowCount - 2; i >= 0; i--) {
     97                 if (this._battleField[i * this._rowCount + j].innerText) {
     98                     for (count; count > i; count--) {
     99                         if (this._battleField[count * this._rowCount + j].innerText) {
    100                             if (this._battleField[count * this._rowCount + j].innerText == this._battleField[i * this._rowCount + j].innerText) {
    101                                 isNewNumber = true;
    102                                 if (!isMover)
    103                                     return isNewNumber;
    104                                 var innerText = parseInt(this._battleField[count * this._rowCount + j].innerText) + parseInt(this._battleField[i * this._rowCount + j].innerText);
    105                                 this._battleField[count * this._rowCount + j].innerText = innerText;
    106                                 this._battleField[count * this._rowCount + j].className = 'div' + this._battleField[count * this._rowCount + j].innerText;
    107                                 this._battleField[i * this._rowCount + j].innerText = "";
    108                                 this._battleField[i * this._rowCount + j].className = 'div0';
    109                                 this.AddScore(innerText);
    110                                 count--;
    111                                 break;
    112                             }
    113                         } else {
    114                             isNewNumber = true;
    115                             if (!isMover)
    116                                 return isNewNumber;
    117                             this._battleField[count * this._rowCount + j].innerText = this._battleField[i * this._rowCount + j].innerText;
    118                             this._battleField[count * this._rowCount + j].className = 'div' + this._battleField[count * this._rowCount + j].innerText;
    119                             this._battleField[i * this._rowCount + j].innerText = "";
    120                             this._battleField[i * this._rowCount + j].className = 'div0';
    121                             break;
    122                         }
    123                     }
    124                 }
    125             }
    126         }
    127         return isNewNumber;
    128     }
    129     , MoverLeft: function (isMover) {
    130         var isNewNumber = false;
    131         for (var j = 0; j < this._rowCount; j++) {
    132             var count = 0;
    133             for (var i = 1; i < this._colCount; i++) {
    134                 if (this._battleField[j * this._rowCount + i].innerText) {
    135                     for (count; count < i; count++) {
    136                         if (this._battleField[j * this._rowCount + count].innerText) {
    137                             if (this._battleField[j * this._rowCount + count].innerText == this._battleField[j * this._rowCount + i].innerText) {
    138                                 isNewNumber = true;
    139                                 if (!isMover)
    140                                     return isNewNumber;
    141                                 var innerText = parseInt(this._battleField[j * this._rowCount + count].innerText) + parseInt(this._battleField[j * this._rowCount + i].innerText);
    142                                 this._battleField[j * this._rowCount + count].innerText = innerText;
    143                                 this._battleField[j * this._rowCount + count].className = 'div' + this._battleField[j * this._rowCount + count].innerText;
    144                                 this._battleField[j * this._rowCount + i].innerText = "";
    145                                 this._battleField[j * this._rowCount + i].className = 'div0';
    146                                 this.AddScore(innerText);
    147                                 count++;
    148                                 break;
    149                             }
    150                         } else {
    151                             isNewNumber = true;
    152                             if (!isMover)
    153                                 return isNewNumber;
    154                             this._battleField[j * this._rowCount + count].innerText = this._battleField[j * this._rowCount + i].innerText;
    155                             this._battleField[j * this._rowCount + count].className = 'div' + this._battleField[j * this._rowCount + count].innerText;
    156                             this._battleField[j * this._rowCount + i].innerText = "";
    157                             this._battleField[j * this._rowCount + i].className = 'div0';
    158                             break;
    159                         }
    160                     }
    161                 }
    162             }
    163         }
    164         return isNewNumber;
    165     }
    166     , MoverRight: function (isMover) {
    167         var isNewNumber = false;
    168         for (var j = 0; j < this._rowCount; j++) {
    169             var count = this._colCount - 1;
    170             for (var i = this._colCount - 2; i >= 0; i--) {
    171                 if (this._battleField[j * this._rowCount + i].innerText) {
    172                     for (count; count > i; count--) {
    173                         if (this._battleField[j * this._rowCount + count].innerText) {
    174                             if (this._battleField[j * this._rowCount + count].innerText == this._battleField[j * this._rowCount + i].innerText) {
    175                                 isNewNumber = true;
    176                                 if (!isMover)
    177                                     return isNewNumber;
    178                                 var innerText = parseInt(this._battleField[j * this._rowCount + count].innerText) + parseInt(this._battleField[j * this._rowCount + i].innerText);
    179                                 this._battleField[j * this._rowCount + count].innerText = innerText;
    180                                 this._battleField[j * this._rowCount + count].className = 'div' + this._battleField[j * this._rowCount + count].innerText;
    181                                 this._battleField[j * this._rowCount + i].innerText = "";
    182                                 this._battleField[j * this._rowCount + i].className = 'div0';
    183                                 this.AddScore(innerText);
    184                                 count--;
    185                                 break;
    186                             }
    187                         } else {
    188                             isNewNumber = true;
    189                             if (!isMover)
    190                                 return isNewNumber;
    191                             this._battleField[j * this._rowCount + count].innerText = this._battleField[j * this._rowCount + i].innerText;
    192                             this._battleField[j * this._rowCount + count].className = 'div' + this._battleField[j * this._rowCount + count].innerText;
    193                             this._battleField[j * this._rowCount + i].innerText = "";
    194                             this._battleField[j * this._rowCount + i].className = 'div0';
    195                             break;
    196                         }
    197                     }
    198                 }
    199             }
    200         }
    201         return isNewNumber;
    202     }
    203     , AddScore: function (score) {
    204         var ww = document.getElementById("Score");
    205         var oldScore = ww.innerText;
    206         ww.innerText = parseInt(oldScore) + parseInt(score);
    207     }
    208     , NewNumber: function () {
    209         var item = [];
    210         var j = 0;
    211         for (var i = 0; i < this._battleField.length; i++) {
    212             if (this._battleField[i].innerText <= 0) {
    213                 item[j] = i;
    214                 j++;
    215             }
    216         }
    217         var text = Math.random() * 100 > 60 ? 4 : 2;
    218         var tt = item[Math.floor(Math.random() * (j - 1))];
    219         this._battleField[tt].innerText = text;
    220         this._battleField[tt].className = 'div' + text;
    221     }
    222     , IsFailure: function () {
    223         for (var i = 0; i < this._battleField.length; i++) {
    224             if (this._battleField[i].innerText <= 0) {
    225                 return false;
    226             }
    227         }
    228         if (this.MoverUp(false)) {
    229             return false;
    230         }
    231         else if (this.MoverDown(false)) {
    232             return false;
    233         }
    234         else if (this.MoverLeft(false)) {
    235             return false;
    236         }
    237         else if (this.MoverRight(false)) {
    238             return false;
    239         }
    240         return true;
    241     }
    242 }
    Play.js

    代码下载地址  链接:http://pan.baidu.com/s/1jGmpqf0 密码:0p2s

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  • 原文地址:https://www.cnblogs.com/zhangqibao/p/4283850.html
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