关于连接状态改变的情况 客户端下线的两种方式 1.客户端主动下线 子线程会收到socket状态改变的消息 /* 连接状态改变 */ static void conn_eventcb(struct bufferevent *bev, short events, void *user_data) { auto c2 = (Channel2*)user_data; auto c = c2->channel; if(c->m_is_disconnected) { int a = 0; return ; } static int offline = 0; if((events & BEV_EVENT_EOF) || (events & BEV_EVENT_ERROR)) { { //如果已经下线,即不用做下线处理 std::lock_guard<std::mutex> lock(c2->ser->m_lts_mtx); if(!c2->ser->m_allChannels[c->m_id]) return; } //printf("Connection closed. "); //BEV_EVENT_EOF printf("Got an error on the connection: %s channel_id = %d, offline = %d, wait_offline = %d ", strerror(errno), c->m_id, ++offline, c2->ser->m_offline_que.size());/*XXX win32*/ { c->m_is_disconnected = true; c->m_event->on_stat_change(c->m_id, link_stat::link_disconnected); } { auto ser = c2->ser; LibEvtServer::OffChannel2 offc2 = { GetTickCount(), bev->ev_read.ev_fd, c2}; {//防止libevent thread 和 主线程(send_data)同时访问m_offline_que。 std::lock_guard<std::mutex> lock(ser->m_offline_mtx); ser->m_offline_que.push(offc2); #ifdef MUL_LIBEVENT_THREAD } {//防止多个libevent thread 线程同时访问下面公共变量 std::lock_guard<std::mutex> lock(ser->m_lts_mtx); #endif ser->m_allChannels[c->m_id] = NULL; ser->m_ids->freeId(c->m_id);//[L]将id归还。 } //int read_fd = bev->ev_read.ev_fd; //int write_fd = bev->ev_write.ev_fd; } } /* None of the other events can happen here, since we haven't enabled * timeouts */ } 2.踢下线 bool LibEvtServer::close_channel(int channel_id) { auto c2 = m_allChannels[channel_id]; if(!c2->channel || c2->channel->m_is_disconnected) return false; auto c = c2->channel; LibEvtServer::OffChannel2 offc2 = { GetTickCount(), c->m_bev->ev_read.ev_fd, c2}; { std::lock_guard<std::mutex> lock(m_offline_mtx); m_offline_que.push(offc2);//他也是将其push到这个下线队列中 #ifdef MUL_LIBEVENT_THREAD } {//防止多个libevent thread 线程同时访问下面公共变量 std::lock_guard<std::mutex> lock(m_lts_mtx); #endif m_allChannels[c->m_id] = NULL; m_ids->freeId(c->m_id);//[L]将id归还。 } return true; } 在主线程中是什么时候关闭套接字的呢 在包发送超过100个的时候执行一次下线 bool LibEvtServer::free_one_link() { /** *①让主线程来决定连接,为了保证bufferevent_write的第一个参数绝对有效; *②一次处理一个,保证实时性。 */ if(m_offline_que.size()) { OffChannel2* offc2 = NULL; { std::lock_guard<std::mutex> lock(m_offline_mtx); offc2 = &(m_offline_que.front());//注意需要用成员的引用或地址 } if(offc2->c2) { delete offc2->c2->channel;//bufferevent_free(...) delete offc2->c2; offc2->c2 = nullptr; } if((GetTickCount() - offc2->offtime) > 60*1000)//延时60秒关闭套接字,保证工作线程调完套接字操作 { evutil_closesocket(offc2->sockfd); //跨平台关闭套接字函数:Linux - close(fd); Windows - closesocket(fd) std::lock_guard<std::mutex> lock(m_offline_mtx); m_offline_que.pop(); } } return false; } 注意这个写直接是主线程在写,读是在线程,释放连接也是在主线程,在线程释放连接时会延迟60s,防止子线程对socket进行读操作, 这就造成了踢下线客户端不能及时收到通知,得1min之后才能提示下线,关键这种延迟关闭个人感觉也不是太好,让主线程成取写,然后主线程取关闭套接字这样为什么就能保证操作的套接字无效,我也不太清楚