To set up the environment for Kinect and Ogre project in Visual Studio 2010, follow the following steps.
Create Win32 Project
1. In visual studio 2010, create an empty C++ Win32 project: File --> New --> Project.
2. In the prompt window, select Visual C++ --> Win32 Project --> Enter a name and select a location for your project --> OK --> Next --> Select Windows application,check Empty project --> Finish.
Setup Kinect Environment
1. Go to Properties --> In the Configuration dropdown box, select All Configurations.
2. In the Properties window, click VC++ Directories --> Add the following line to Include Directories:
$(KINECTSDK10_DIR)\inc
3. Under VC++ Directories --> Add the following line to Library Directories:
$(KINECTSDK10_DIR)\lib\x86
4. In the Properties window, click Linker --> Input --> Add the following lib file names toAdditional Dependencies:
advapi32.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
odbc32.lib
odbccp32.lib
Kinect10.lib
Setup Ogre Environment
To set up Ogre environment, point your browser to the website below:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Setting+Up+An+Application+-+Visual+Studio
Preprocessor Settings
In the Properties window, click C/C++ --> Preprocessor --> Add the fowllowing toPreprocessor Definitions:
WIN32
_DEBUG
_WINDOWS
WIN32_LEAN_AND_MEAN
INC_OLE2
(转):http://kinectogre3d.blogspot.com/2012/11/kinect-ogre-environment-setup.html