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  • (转) Kinect SDK Ogre Environment Setup

    To set up the environment for Kinect and Ogre project in Visual Studio 2010, follow the following steps.


    Create Win32 Project
    1. In visual studio 2010, create an empty C++ Win32 project: File --> New --> Project.

    2. In the prompt window, select Visual C++ --> Win32 Project --> Enter a name and select a location for your project --> OK --> Next --> Select Windows application,check Empty project --> Finish.


    Setup Kinect Environment 
    1. Go to Properties --> In the Configuration dropdown box, select All Configurations.

    2. In the Properties window, click VC++ Directories --> Add the following line to Include Directories:
    $(KINECTSDK10_DIR)\inc

    3. Under VC++ Directories --> Add the following line to Library Directories:
    $(KINECTSDK10_DIR)\lib\x86

    4. In the Properties window, click Linker --> Input --> Add the following lib file names toAdditional Dependencies:
    advapi32.lib
    shell32.lib
    ole32.lib
    oleaut32.lib
    uuid.lib
    odbc32.lib
    odbccp32.lib
    Kinect10.lib



    Setup Ogre Environment
    To set up Ogre environment, point your browser to the website below:
    http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Setting+Up+An+Application+-+Visual+Studio


    Preprocessor Settings
    In the Properties window, click C/C++ --> Preprocessor --> Add the fowllowing toPreprocessor Definitions:

    WIN32
    _DEBUG
    _WINDOWS
    WIN32_LEAN_AND_MEAN
    INC_OLE2
     

    (转):http://kinectogre3d.blogspot.com/2012/11/kinect-ogre-environment-setup.html

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  • 原文地址:https://www.cnblogs.com/Akunwjy/p/2833720.html
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