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  • THREE.js代码备份——webgl

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <title>three.js webgl - scene animation</title>
        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
        <style>
            body {
                color: #000;
                font-family:Monospace;
                font-size:13px;
                text-align:center;
    
                background-color: #fff;
                margin: 0px;
                overflow: hidden;
            }
    
            #info {
                position: absolute;
                top: 0px; width: 100%;
                padding: 5px;
            }
    
            a {
                color: #0af;
            }
        </style>
    </head>
    
    <body>
    
    <div id="container"></div>
    
    <div id="info">
        <a href="http://threejs.org" target="_blank">three.js</a> webgl - scene animation - <a href="https://clara.io/view/96106133-2e99-40cf-8abd-64defd153e61">Three Gears Scene</a> courtesy of David Sarno</div>
    
    <script src="../build/three.js"></script>
    
    <script src="js/Detector.js"></script>
    <script src="js/libs/stats.min.js"></script>
    
    <script>
    
        var SCREEN_WIDTH = window.innerWidth;
        var SCREEN_HEIGHT = window.innerHeight;
        var FLOOR = -250;
    
        var container,stats;
    
        var camera, scene, sceneAnimationClip;
        var renderer;
    
        var mesh, helper;
    
        var mixer;
    
        var mouseX = 0, mouseY = 0;
    
        var windowHalfX = window.innerWidth / 2;
        var windowHalfY = window.innerHeight / 2;
    
        var clock = new THREE.Clock();
    
        document.addEventListener( 'mousemove', onDocumentMouseMove, false );
    
        init();
        animate();
    
        function init() {
    
            container = document.getElementById( 'container' );
    
            camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
            camera.position.z = 150;
    
            scene = new THREE.Scene();
    
            scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
    
            //scene.add( camera );
    
            // GROUND
    
            var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
            var material = new THREE.MeshPhongMaterial( { emissive: 0x000000 } );
    
    //        var ground = new THREE.Mesh( geometry, material );
    //        ground.position.set( 0, FLOOR, 0 );
    //        ground.rotation.x = -Math.PI/2;
    //        /*scene.add( ground );*/
    //
    //        ground.receiveShadow = true;
    
    
            // RENDERER
    
            renderer = new THREE.WebGLRenderer( { antialias: true } );
            renderer.setClearColor( scene.fog.color );
            renderer.setPixelRatio( window.devicePixelRatio );
            renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
            renderer.domElement.style.position = "relative";
    
            container.appendChild( renderer.domElement );
    
            renderer.gammaInput = true;
            renderer.gammaOutput = true;
    
            renderer.shadowMap.enabled = true;
    
    
            // STATS
    
            stats = new Stats();
            container.appendChild( stats.dom );
    
            //
    
            var loader = new THREE.ObjectLoader();
            loader.load( "models/json/scene-animation.json", function ( loadedScene ) { //这里的json应该是通过
                                                                                     //三维建模软件之类导出来的,包含模型和动画
    
                sceneAnimationClip = loadedScene.animations[0];
                scene = loadedScene;
                scene.add( camera );
                scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 ); //感觉并没有什么用
    
                mixer = new THREE.AnimationMixer( scene );      //动画场景?
    
                mixer.clipAction( sceneAnimationClip ).play(); //播放动画?
    
            } );
    
            window.addEventListener( 'resize', onWindowResize, false );
    
        }
    
        function onWindowResize() {
    
            windowHalfX = window.innerWidth / 2;
            windowHalfY = window.innerHeight / 2;
    
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
    
            renderer.setSize( window.innerWidth, window.innerHeight );
    
        }
    
    
        function onDocumentMouseMove( event ) {
    
            mouseX = ( event.clientX - windowHalfX );
            mouseY = ( event.clientY - windowHalfY );
    
        }
    
        //
    
        function animate() {
    
            requestAnimationFrame( animate );
    
            render();
            stats.update();
    
        }
    
        function render() {
    
            var delta = 0.75 * clock.getDelta();   //时间间隔
    
            camera.position.x += ( mouseX - camera.position.x ) * .05;
            camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
    
            camera.lookAt( scene.position );
    
            if( mixer ) {
               // console.log( "updating mixer by " + delta );
                mixer.update( delta );
            }
    
            renderer.render( scene, camera );
    
        }
    
    </script>
    
    </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/ForRickHuan/p/5750655.html
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