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  • hdu4454 三分 求点到圆,然后在到矩形的最短路

    题意:
          求点到圆,然后在到矩形的最短路.


    思路:

          把圆切成两半,然后对于每一半这个答案都是凸性的,最后输出两半中小的那个就行了,其中有一点,就是求点到矩形的距离,点到矩形的距离就是点到矩形四条边距离中最小的哪一个,求的方法有很多,一开始想都没想直接敲了个三分(这样就是两重三分了)跑了890ms AC的,后来看了看人家的都是直接用模板过的,我也找了个模板,结果31ms AC,哎,没事真的多暂歇模板,只有好处没坏处是了..


    #include<stdio.h>
    #include<math.h>
    #include<algorithm>
    
    #define eps 1e-3 
    double PI=acos(-1.0);
    
    using namespace std;
    
    typedef struct
    {
       double x ,y;
    }NODE;
    
    typedef struct
    {
       NODE A ,B;
    }EDGE;
    
    NODE node[10];
    EDGE edge[10];
    NODE S ,O;
    double diss1[10] ,diss2[10];
    double R;
    
    bool camp(NODE a ,NODE b)
    {
       return a.x < b.x || a.x == b.x && a.y < b.y;
    }
    
    double dis(NODE a ,NODE b)
    {
       double tmp = pow(a.x - b.x ,2.0) + pow(a.y - b.y ,2.0);
       return sqrt(tmp);
    }
    
    double minn(double x ,double y)
    {
       return x < y ? x : y;
    }
    
    double abss(double x)
    {
       return  x > 0 ? x : -x;
    }
       
    NODE getnode(double du)
    {
       NODE ans;
       ans.x = O.x + R *cos(du);
       ans.y = O.y + R * sin(du);
       return ans;
    }   
    
    //**********************************
    struct Point
    {
        double x,y;
        Point(double xx=0,double yy=0):x(xx),y(yy){}
        Point operator -(const Point p1)
        {
            return Point(x-p1.x,y-p1.y);
        }
        double operator ^(const Point p1)
        {
            return x*p1.x+y*p1.y;
        }
    };
    double cross(Point a,Point b)
    {
        return a.x*b.y-a.y*b.x;
    }
    inline int sign(double d)
    {
        if(d>eps)return 1;
        else if(d<-eps)return -1;
        else return 0;
    }
    double dis(Point A ,Point B)
    {
       return sqrt(pow(A.x - B.x ,2.0) + pow(A.y - B.y ,2.0));
    }
    double ptoline(Point tp,Point st,Point ed)//求点到线段的距离
    {
        double t1=dis(tp,st);
        double t2=dis(tp,ed);
        double ans=min(t1,t2);
        if(sign((ed-st)^(tp-st))>=0 && sign((st-ed)^(tp-ed))>=0)//锐角
        {
            double h=fabs(cross(st-tp,ed-tp))/dis(st,ed);
            ans=min(ans,h);
        }
        return ans;
    }
    //************************
    
     
    double search3_2(double L ,double R)
    {
       double low ,up ,mid ,mmid;  
       NODE now;
       low = L ,up = R;
       while(1)
       {
          mid = (low + up) / 2;
          now = getnode(mid);
          Point A ,B ,C;
          A.x = now.x ,A.y = now.y;
          for(int i = 1 ;i <= 4 ;i ++)
          {   
             B.x = edge[i].B.x ,B.y = edge[i].B.y;
             C.x = edge[i].A.x ,C.y = edge[i].A.y;
             diss1[i] = ptoline(A ,B ,C) + dis(S ,now);
            
          }
          sort(diss1 + 1 ,diss1 + 4 + 1);    
          mmid = (mid + up) / 2;
          now = getnode(mmid);
          
          A.x = now.x ,A.y = now.y;
          for(int i = 1 ;i <= 4 ;i ++)
          {  
             B.x = edge[i].B.x ,B.y = edge[i].B.y;
             C.x = edge[i].A.x ,C.y = edge[i].A.y;
             diss2[i] = ptoline(A ,B ,C) + dis(S ,now);
          }    
          sort(diss2 + 1 ,diss2 + 4 + 1);   
          if(diss1[1] > diss2[1]) low = mid;
          else up = mmid;
          if(abss(low - up) < eps) break;
       }
       return diss1[1];
    }
    
    int main ()
    {
       while(~scanf("%lf %lf" ,&S.x ,&S.y))
       {
          if(S.x == 0 && S.y == 0) break;
          scanf("%lf %lf %lf" ,&O.x ,&O.y ,&R);
          scanf("%lf %lf %lf %lf" ,&node[1].x ,&node[1].y ,&node[2].x ,&node[2].y);
          node[3].x = node[1].x ,node[3].y = node[2].y;
          node[4].x = node[2].x ,node[4].y = node[1].y;
          sort(node + 1 ,node + 4 + 1 ,camp);
          edge[1].A.x = node[1].x ,edge[1].A.y = node[1].y;
          edge[1].B.x = node[2].x ,edge[1].B.y = node[2].y; 
          edge[2].A.x = node[2].x ,edge[2].A.y = node[2].y;
          edge[2].B.x = node[4].x ,edge[2].B.y = node[4].y; 
          edge[3].A.x = node[4].x ,edge[3].A.y = node[4].y;
          edge[3].B.x = node[3].x ,edge[3].B.y = node[3].y; 
          edge[4].A.x = node[3].x ,edge[4].A.y = node[3].y;
          edge[4].B.x = node[1].x ,edge[4].B.y = node[1].y; 
         printf("%.2lf
    " ,minn(search3_2(0 ,PI) ,search3_2(PI ,2*PI)));
       }
       return 0;
    } 
          
    

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  • 原文地址:https://www.cnblogs.com/csnd/p/12063156.html
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