zoukankan      html  css  js  c++  java
  • 1 、 几何

    1.1 注意

    1. 注意舍入方式(0.5 的舍入方向);防止输出-0.

    2. 几何题注意多测试不对称数据.

    3. 整数几何注意 xmult 和 dmult 是否会出界;
    符点几何注意 eps 的使用.
    4. 避免使用斜率;注意除数是否会为 0.
    5. 公式一定要化简后再代入.
    6. 判断同一个 2*PI 域内两角度差应该是
    abs(a1-a2)<beta||abs(a1-a2)>pi+pi-beta;
    相等应该是
    abs(a1-a2)<eps||abs(a1-a2)>pi+pi-eps;
    7. 需要的话尽量使用 atan2,注意:atan2(0,0)=0,
    atan2(1,0)=pi/2,atan2(-1,0)=-pi/2,atan2(0,1)=0,atan2(0,-1)=pi.
    8. cross product = |u|*|v|*sin(a)
    dot product = |u|*|v|*cos(a)
    9. (P1-P0)x(P2-P0)结果的意义:
    正: <P0,P1>在<P0,P2>顺时针(0,pi)内
    负: <P0,P1>在<P0,P2>逆时针(0,pi)内
    0 : <P0,P1>,<P0,P2>共线,夹角为 0 或 pi
    10. 误差限缺省使用 1e-8!

    1.2 几何公式

    三角形:1. 半周长 P=(a+b+c)/2
    2. 面积 S=aHa/2=absin(C)/2=sqrt(P(P-a)(P-b)(P-c))
    3. 中线 Ma=sqrt(2(b^2+c^2)-a^2)/2=sqrt(b^2+c^2+2bccos(A))/2
    4. 角平分线 Ta=sqrt(bc((b+c)^2-a^2))/(b+c)=2bccos(A/2)/(b+c)
    5. 高线 Ha=bsin(C)=csin(B)=sqrt(b^2-((a^2+b^2-c^2)/(2a))^2)

    6. 内切圆半径 r=S/P=asin(B/2)sin(C/2)/sin((B+C)/2)
    =4Rsin(A/2)sin(B/2)sin(C/2)=sqrt((P-a)(P-b)(P-c)/P)
    =Ptan(A/2)tan(B/2)tan(C/2)
    7. 外接圆半径 R=abc/(4S)=a/(2sin(A))=b/(2sin(B))=c/(2sin(C))

    四边形:
    D1,D2 为对角线,M 对角线中点连线,A 为对角线夹角
    1. a^2+b^2+c^2+d^2=D1^2+D2^2+4M^2
    2. S=D1D2sin(A)/2
    (以下对圆的内接四边形)
    3. ac+bd=D1D2
    4. S=sqrt((P-a)(P-b)(P-c)(P-d)),P 为半周长
    正 n 边形:
    R 为外接圆半径,r 为内切圆半径
    1. 中心角 A=2PI/n
    2. 内角 C=(n-2)PI/n
    3. 边长 a=2sqrt(R^2-r^2)=2Rsin(A/2)=2rtan(A/2)
    4. 面积 S=nar/2=nr^2tan(A/2)=nR^2sin(A)/2=na^2/(4tan(A/2))
    圆:
    1. 弧长 l=rA
    2. 弦长 a=2sqrt(2hr-h^2)=2rsin(A/2)
    3. 弓形高 h=r-sqrt(r^2-a^2/4)=r(1-cos(A/2))=atan(A/4)/2
    4. 扇形面积 S1=rl/2=r^2A/2
    5. 弓形面积 S2=(rl-a(r-h))/2=r^2(A-sin(A))/2
    棱柱:
    1. 体积 V=Ah,A 为底面积,h 为高
    2. 侧面积 S=lp,l 为棱长,p 为直截面周长
    3. 全面积 T=S+2A
    棱锥:
    1. 体积 V=Ah/3,A 为底面积,h 为高
    (以下对正棱锥)
    2. 侧面积 S=lp/2,l 为斜高,p 为底面周长
    3. 全面积 T=S+A
    棱台:
    1. 体积 V=(A1+A2+sqrt(A1A2))h/3,A1.A2 为上下底面积,h 为高
    (以下为正棱台)
    2. 侧面积 S=(p1+p2)l/2,p1.p2 为上下底面周长,l 为斜高
    3. 全面积 T=S+A1+A2
    27
    圆柱:
    1. 侧面积 S=2PIrh
    2. 全面积 T=2PIr(h+r)
    3. 体积 V=PIr^2h
    圆锥:
    1. 母线 l=sqrt(h^2+r^2)
    2. 侧面积 S=PIrl
    3. 全面积 T=PIr(l+r)
    4. 体积 V=PIr^2h/3
    圆台:
    1. 母线 l=sqrt(h^2+(r1-r2)^2)
    2. 侧面积 S=PI(r1+r2)l
    3. 全面积 T=PIr1(l+r1)+PIr2(l+r2)
    4. 体积 V=PI(r1^2+r2^2+r1r2)h/3
    球:
    1. 全面积 T=4PIr^2
    2. 体积 V=4PIr^3/3
    球台:
    1. 侧面积 S=2PIrh
    2. 全面积 T=PI(2rh+r1^2+r2^2)
    3. 体积 V=PIh(3(r1^2+r2^2)+h^2)/6
    球扇形:
    1. 全面积 T=PIr(2h+r0),h 为球冠高,r0 为球冠底面半径
    2. 体积 V=2PIr^2h/3

    1.3、多边形

    #include <stdlib.h>
    #include <math.h>
    #define MAXN 1000
    #define offset 10000
    #define eps 1e-8
    #define zero(x) (((x)>0?(x):-(x))<eps)
    #define _sign(x) ((x)>eps?1:((x)<-eps?2:0))
    struct point{double x,y;};
    struct line{point a,b;};
    double xmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    28
    }
    //判定凸多边形,顶点按顺时针或逆时针给出,允许相邻边共线
    int is_convex(int n,point* p){
    int i,s[3]={1,1,1};
    for (i=0;i<n&&s[1]|s[2];i++)
    s[_sign(xmult(p[(i+1)%n],p[(i+2)%n],p[i]))]=0;
    return s[1]|s[2];
    }
    //判定凸多边形,顶点按顺时针或逆时针给出,不允许相邻边共线
    int is_convex_v2(int n,point* p){
    int i,s[3]={1,1,1};
    for (i=0;i<n&&s[0]&&s[1]|s[2];i++)
    s[_sign(xmult(p[(i+1)%n],p[(i+2)%n],p[i]))]=0;
    return s[0]&&s[1]|s[2];
    }
    //判点在凸多边形内或多边形边上,顶点按顺时针或逆时针给出
    int inside_convex(point q,int n,point* p){
    int i,s[3]={1,1,1};
    for (i=0;i<n&&s[1]|s[2];i++)
    s[_sign(xmult(p[(i+1)%n],q,p[i]))]=0;
    return s[1]|s[2];
    }
    //判点在凸多边形内,顶点按顺时针或逆时针给出,在多边形边上返回 0
    int inside_convex_v2(point q,int n,point* p){
    int i,s[3]={1,1,1};
    for (i=0;i<n&&s[0]&&s[1]|s[2];i++)
    s[_sign(xmult(p[(i+1)%n],q,p[i]))]=0;
    return s[0]&&s[1]|s[2];
    }
    //判点在任意多边形内,顶点按顺时针或逆时针给出
    //on_edge 表示点在多边形边上时的返回值,offset 为多边形坐标上限
    int inside_polygon(point q,int n,point* p,int on_edge=1){
    point q2;
    int i=0,count;
    while (i<n)
    for (count=i=0,q2.x=rand()+offset,q2.y=rand()+offset;i<n;i++)
    if
    (zero(xmult(q,p[i],p[(i+1)%n]))&&(p[i].x-q.x)*(p[(i+1)%n].x-q.x)<eps&&(p[i].y-q.y)*(p[(i+1)%
    n].y-q.y)<eps)
    29
    return on_edge;
    else if (zero(xmult(q,q2,p[i])))
    break;
    else if
    (xmult(q,p[i],q2)*xmult(q,p[(i+1)%n],q2)<-eps&&xmult(p[i],q,p[(i+1)%n])*xmult(p[i],q2,p[(i+1)
    %n])<-eps)
    count++;
    return count&1;
    }
    inline int opposite_side(point p1,point p2,point l1,point l2){
    return xmult(l1,p1,l2)*xmult(l1,p2,l2)<-eps;
    }
    inline int dot_online_in(point p,point l1,point l2){
    return zero(xmult(p,l1,l2))&&(l1.x-p.x)*(l2.x-p.x)<eps&&(l1.y-p.y)*(l2.y-p.y)<eps;
    }
    //判线段在任意多边形内,顶点按顺时针或逆时针给出,与边界相交返回 1
    int inside_polygon(point l1,point l2,int n,point* p){
    point t[MAXN],tt;
    int i,j,k=0;
    if (!inside_polygon(l1,n,p)||!inside_polygon(l2,n,p))
    return 0;
    for (i=0;i<n;i++)
    if (opposite_side(l1,l2,p[i],p[(i+1)%n])&&opposite_side(p[i],p[(i+1)%n],l1,l2))
    return 0;
    else if (dot_online_in(l1,p[i],p[(i+1)%n]))
    t[k++]=l1;
    else if (dot_online_in(l2,p[i],p[(i+1)%n]))
    t[k++]=l2;
    else if (dot_online_in(p[i],l1,l2))
    t[k++]=p[i];
    for (i=0;i<k;i++)
    for (j=i+1;j<k;j++){
    tt.x=(t[i].x+t[j].x)/2;
    tt.y=(t[i].y+t[j].y)/2;
    if (!inside_polygon(tt,n,p))
    return 0;
    }
    return 1;
    }
    point intersection(line u,line v){
    30
    point ret=u.a;
    double t=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))
    /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
    ret.x+=(u.b.x-u.a.x)*t;
    ret.y+=(u.b.y-u.a.y)*t;
    return ret;
    }
    point barycenter(point a,point b,point c){
    line u,v;
    u.a.x=(a.x+b.x)/2;
    u.a.y=(a.y+b.y)/2;
    u.b=c;
    v.a.x=(a.x+c.x)/2;
    v.a.y=(a.y+c.y)/2;
    v.b=b;
    return intersection(u,v);
    }
    //多边形重心
    point barycenter(int n,point* p){
    point ret,t;
    double t1=0,t2;
    int i;
    ret.x=ret.y=0;
    for (i=1;i<n-1;i++)
    if (fabs(t2=xmult(p[0],p[i],p[i+1]))>eps){
    t=barycenter(p[0],p[i],p[i+1]);
    ret.x+=t.x*t2;
    ret.y+=t.y*t2;
    t1+=t2;
    }
    if (fabs(t1)>eps)
    ret.x/=t1,ret.y/=t1;
    return ret;
    }

    1.4 多边形切割

    //多边形切割
    //可用于半平面交
    #define MAXN 100
    #define eps 1e-8
    #define zero(x) (((x)>0?(x):-(x))<eps)
    31
    struct point{double x,y;};
    double xmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    int same_side(point p1,point p2,point l1,point l2){
    return xmult(l1,p1,l2)*xmult(l1,p2,l2)>eps;
    }
    point intersection(point u1,point u2,point v1,point v2){
    point ret=u1;
    double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
    /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
    ret.x+=(u2.x-u1.x)*t;
    ret.y+=(u2.y-u1.y)*t;
    return ret;
    }
    //将多边形沿 l1,l2 确定的直线切割在 side 侧切割,保证 l1,l2,side 不共线
    void polygon_cut(int& n,point* p,point l1,point l2,point side){
    point pp[100];
    int m=0,i;
    for (i=0;i<n;i++){
    if (same_side(p[i],side,l1,l2))
    pp[m++]=p[i];
    if
    (!same_side(p[i],p[(i+1)%n],l1,l2)&&!(zero(xmult(p[i],l1,l2))&&zero(xmult(p[(i+1)%n],l1,l2))))
    pp[m++]=intersection(p[i],p[(i+1)%n],l1,l2);
    }
    for (n=i=0;i<m;i++)
    if (!i||!zero(pp[i].x-pp[i-1].x)||!zero(pp[i].y-pp[i-1].y))
    p[n++]=pp[i];
    if (zero(p[n-1].x-p[0].x)&&zero(p[n-1].y-p[0].y))
    n--;
    if (n<3)
    n=0;
    }

    1.5 浮点函数

    //浮点几何函数库
    #include <math.h>
    #define eps 1e-8
    32
    #define zero(x) (((x)>0?(x):-(x))<eps)
    struct point{double x,y;};
    struct line{point a,b;};
    //计算 cross product (P1-P0)x(P2-P0)
    double xmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    double xmult(double x1,double y1,double x2,double y2,double x0,double y0){
    return (x1-x0)*(y2-y0)-(x2-x0)*(y1-y0);
    }
    //计算 dot product (P1-P0).(P2-P0)
    double dmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.x-p0.x)+(p1.y-p0.y)*(p2.y-p0.y);
    }
    double dmult(double x1,double y1,double x2,double y2,double x0,double y0){
    return (x1-x0)*(x2-x0)+(y1-y0)*(y2-y0);
    }
    //两点距离
    double distance(point p1,point p2){
    return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
    }
    double distance(double x1,double y1,double x2,double y2){
    return sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
    }
    //判三点共线
    int dots_inline(point p1,point p2,point p3){
    return zero(xmult(p1,p2,p3));
    }
    int dots_inline(double x1,double y1,double x2,double y2,double x3,double y3){
    return zero(xmult(x1,y1,x2,y2,x3,y3));
    }
    //判点是否在线段上,包括端点
    int dot_online_in(point p,line l){
    return zero(xmult(p,l.a,l.b))&&(l.a.x-p.x)*(l.b.x-p.x)<eps&&(l.a.y-p.y)*(l.b.y-p.y)<eps;
    }
    int dot_online_in(point p,point l1,point l2){
    return zero(xmult(p,l1,l2))&&(l1.x-p.x)*(l2.x-p.x)<eps&&(l1.y-p.y)*(l2.y-p.y)<eps;
    }
    int dot_online_in(double x,double y,double x1,double y1,double x2,double y2){
    33
    return zero(xmult(x,y,x1,y1,x2,y2))&&(x1-x)*(x2-x)<eps&&(y1-y)*(y2-y)<eps;
    }
    //判点是否在线段上,不包括端点
    int dot_online_ex(point p,line l){
    return
    dot_online_in(p,l)&&(!zero(p.x-l.a.x)||!zero(p.y-l.a.y))&&(!zero(p.x-l.b.x)||!zero(p.y-l.b.y));
    }
    int dot_online_ex(point p,point l1,point l2){
    return
    dot_online_in(p,l1,l2)&&(!zero(p.x-l1.x)||!zero(p.y-l1.y))&&(!zero(p.x-l2.x)||!zero(p.y-l2.y));
    }
    int dot_online_ex(double x,double y,double x1,double y1,double x2,double y2){
    return
    dot_online_in(x,y,x1,y1,x2,y2)&&(!zero(x-x1)||!zero(y-y1))&&(!zero(x-x2)||!zero(y-y2));
    }
    //判两点在线段同侧,点在线段上返回 0
    int same_side(point p1,point p2,line l){
    return xmult(l.a,p1,l.b)*xmult(l.a,p2,l.b)>eps;
    }
    int same_side(point p1,point p2,point l1,point l2){
    return xmult(l1,p1,l2)*xmult(l1,p2,l2)>eps;
    }
    //判两点在线段异侧,点在线段上返回 0
    int opposite_side(point p1,point p2,line l){
    return xmult(l.a,p1,l.b)*xmult(l.a,p2,l.b)<-eps;
    }
    int opposite_side(point p1,point p2,point l1,point l2){
    return xmult(l1,p1,l2)*xmult(l1,p2,l2)<-eps;
    }
    //判两直线平行
    int parallel(line u,line v){
    return zero((u.a.x-u.b.x)*(v.a.y-v.b.y)-(v.a.x-v.b.x)*(u.a.y-u.b.y));
    }
    int parallel(point u1,point u2,point v1,point v2){
    return zero((u1.x-u2.x)*(v1.y-v2.y)-(v1.x-v2.x)*(u1.y-u2.y));
    }
    //判两直线垂直
    int perpendicular(line u,line v){
    return zero((u.a.x-u.b.x)*(v.a.x-v.b.x)+(u.a.y-u.b.y)*(v.a.y-v.b.y));
    34
    }
    int perpendicular(point u1,point u2,point v1,point v2){
    return zero((u1.x-u2.x)*(v1.x-v2.x)+(u1.y-u2.y)*(v1.y-v2.y));
    }
    //判两线段相交,包括端点和部分重合
    int intersect_in(line u,line v){
    if (!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b))
    return !same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u);
    return dot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u);
    }
    int intersect_in(point u1,point u2,point v1,point v2){
    if (!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2))
    return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);
    return
    dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u
    2);
    }
    //判两线段相交,不包括端点和部分重合
    int intersect_ex(line u,line v){
    return opposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u);
    }
    int intersect_ex(point u1,point u2,point v1,point v2){
    return opposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);
    }
    //计算两直线交点,注意事先判断直线是否平行!
    //线段交点请另外判线段相交(同时还是要判断是否平行!)
    point intersection(line u,line v){
    point ret=u.a;
    double t=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))
    /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
    ret.x+=(u.b.x-u.a.x)*t;
    ret.y+=(u.b.y-u.a.y)*t;
    return ret;
    }
    point intersection(point u1,point u2,point v1,point v2){
    point ret=u1;
    double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
    /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
    ret.x+=(u2.x-u1.x)*t;
    ret.y+=(u2.y-u1.y)*t;
    return ret;
    35
    }
    //点到直线上的最近点
    point ptoline(point p,line l){
    point t=p;
    t.x+=l.a.y-l.b.y,t.y+=l.b.x-l.a.x;
    return intersection(p,t,l.a,l.b);
    }
    point ptoline(point p,point l1,point l2){
    point t=p;
    t.x+=l1.y-l2.y,t.y+=l2.x-l1.x;
    return intersection(p,t,l1,l2);
    }
    //点到直线距离
    double disptoline(point p,line l){
    return fabs(xmult(p,l.a,l.b))/distance(l.a,l.b);
    }
    double disptoline(point p,point l1,point l2){
    return fabs(xmult(p,l1,l2))/distance(l1,l2);
    }
    double disptoline(double x,double y,double x1,double y1,double x2,double y2){
    return fabs(xmult(x,y,x1,y1,x2,y2))/distance(x1,y1,x2,y2);
    }
    //点到线段上的最近点
    point ptoseg(point p,line l){
    point t=p;
    t.x+=l.a.y-l.b.y,t.y+=l.b.x-l.a.x;
    if (xmult(l.a,t,p)*xmult(l.b,t,p)>eps)
    return distance(p,l.a)<distance(p,l.b)?l.a:l.b;
    return intersection(p,t,l.a,l.b);
    }
    point ptoseg(point p,point l1,point l2){
    point t=p;
    t.x+=l1.y-l2.y,t.y+=l2.x-l1.x;
    if (xmult(l1,t,p)*xmult(l2,t,p)>eps)
    return distance(p,l1)<distance(p,l2)?l1:l2;
    return intersection(p,t,l1,l2);
    }
    //点到线段距离
    double disptoseg(point p,line l){
    point t=p;
    t.x+=l.a.y-l.b.y,t.y+=l.b.x-l.a.x;
    if (xmult(l.a,t,p)*xmult(l.b,t,p)>eps)
    return distance(p,l.a)<distance(p,l.b)?distance(p,l.a):distance(p,l.b);
    return fabs(xmult(p,l.a,l.b))/distance(l.a,l.b);
    }
    double disptoseg(point p,point l1,point l2){
    point t=p;
    t.x+=l1.y-l2.y,t.y+=l2.x-l1.x;
    if (xmult(l1,t,p)*xmult(l2,t,p)>eps)
    return distance(p,l1)<distance(p,l2)?distance(p,l1):distance(p,l2);
    return fabs(xmult(p,l1,l2))/distance(l1,l2);
    }
    //矢量 V 以 P 为顶点逆时针旋转 angle 并放大 scale 倍
    point rotate(point v,point p,double angle,double scale){
    point ret=p;
    v.x-=p.x,v.y-=p.y;
    p.x=scale*cos(angle);
    p.y=scale*sin(angle);
    ret.x+=v.x*p.x-v.y*p.y;
    ret.y+=v.x*p.y+v.y*p.x;
    return ret;
    }

    1.6 面积

    #include <math.h>
    struct point{double x,y;};
    //计算 cross product (P1-P0)x(P2-P0)
    double xmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    double xmult(double x1,double y1,double x2,double y2,double x0,double y0){
    return (x1-x0)*(y2-y0)-(x2-x0)*(y1-y0);
    }
    //计算三角形面积,输入三顶点
    double area_triangle(point p1,point p2,point p3){
    return fabs(xmult(p1,p2,p3))/2;
    }
    double area_triangle(double x1,double y1,double x2,double y2,double x3,double y3){
    return fabs(xmult(x1,y1,x2,y2,x3,y3))/2;
    }
    //计算三角形面积,输入三边长
    double area_triangle(double a,double b,double c){
    double s=(a+b+c)/2;
    return sqrt(s*(s-a)*(s-b)*(s-c));
    }
    //计算多边形面积,顶点按顺时针或逆时针给出
    double area_polygon(int n,point* p){
    double s1=0,s2=0;
    int i;
    for (i=0;i<n;i++)
    s1+=p[(i+1)%n].y*p[i].x,s2+=p[(i+1)%n].y*p[(i+2)%n].x;
    return fabs(s1-s2)/2;
    }

    1.7 球面

    #include <math.h>
    const double pi=acos(-1);
    //计算圆心角 lat 表示纬度,-90<=w<=90,lng 表示经度
    //返回两点所在大圆劣弧对应圆心角,0<=angle<=pi
    double angle(double lng1,double lat1,double lng2,double lat2){
    double dlng=fabs(lng1-lng2)*pi/180;
    while (dlng>=pi+pi)
    dlng-=pi+pi;
    if (dlng>pi)
    dlng=pi+pi-dlng;
    lat1*=pi/180,lat2*=pi/180;
    return acos(cos(lat1)*cos(lat2)*cos(dlng)+sin(lat1)*sin(lat2));
    }
    //计算距离,r 为球半径
    double line_dist(double r,double lng1,double lat1,double lng2,double lat2){
    double dlng=fabs(lng1-lng2)*pi/180;
    while (dlng>=pi+pi)
    dlng-=pi+pi;
    if (dlng>pi)
    dlng=pi+pi-dlng;
    lat1*=pi/180,lat2*=pi/180;
    return r*sqrt(2-2*(cos(lat1)*cos(lat2)*cos(dlng)+sin(lat1)*sin(lat2)));
    }
    //计算球面距离,r 为球半径
    inline double sphere_dist(double r,double lng1,double lat1,double lng2,double lat2){
    return r*angle(lng1,lat1,lng2,lat2);
    }

    1.8 三角形

    #include <math.h>
    struct point{double x,y;};
    struct line{point a,b;};
    double distance(point p1,point p2){
    return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
    }
    point intersection(line u,line v){
    point ret=u.a;
    double t=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))
    /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
    ret.x+=(u.b.x-u.a.x)*t;
    ret.y+=(u.b.y-u.a.y)*t;
    return ret;
    }
    //外心
    point circumcenter(point a,point b,point c){
    line u,v;
    u.a.x=(a.x+b.x)/2;
    u.a.y=(a.y+b.y)/2;
    u.b.x=u.a.x-a.y+b.y;
    u.b.y=u.a.y+a.x-b.x;
    v.a.x=(a.x+c.x)/2;
    v.a.y=(a.y+c.y)/2;
    v.b.x=v.a.x-a.y+c.y;
    v.b.y=v.a.y+a.x-c.x;
    return intersection(u,v);
    }
    //内心
    point incenter(point a,point b,point c){
    line u,v;
    double m,n;
    u.a=a;
    m=atan2(b.y-a.y,b.x-a.x);
    39
    n=atan2(c.y-a.y,c.x-a.x);
    u.b.x=u.a.x+cos((m+n)/2);
    u.b.y=u.a.y+sin((m+n)/2);
    v.a=b;
    m=atan2(a.y-b.y,a.x-b.x);
    n=atan2(c.y-b.y,c.x-b.x);
    v.b.x=v.a.x+cos((m+n)/2);
    v.b.y=v.a.y+sin((m+n)/2);
    return intersection(u,v);
    }
    //垂心
    point perpencenter(point a,point b,point c){
    line u,v;
    u.a=c;
    u.b.x=u.a.x-a.y+b.y;
    u.b.y=u.a.y+a.x-b.x;
    v.a=b;
    v.b.x=v.a.x-a.y+c.y;
    v.b.y=v.a.y+a.x-c.x;
    return intersection(u,v);
    }
    //重心
    //到三角形三顶点距离的平方和最小的点
    //三角形内到三边距离之积最大的点
    point barycenter(point a,point b,point c){
    line u,v;
    u.a.x=(a.x+b.x)/2;
    u.a.y=(a.y+b.y)/2;
    u.b=c;
    v.a.x=(a.x+c.x)/2;
    v.a.y=(a.y+c.y)/2;
    v.b=b;
    return intersection(u,v);
    }
    //费马点
    //到三角形三顶点距离之和最小的点
    point fermentpoint(point a,point b,point c){
    point u,v;
    double step=fabs(a.x)+fabs(a.y)+fabs(b.x)+fabs(b.y)+fabs(c.x)+fabs(c.y);
    int i,j,k;
    u.x=(a.x+b.x+c.x)/3;
    u.y=(a.y+b.y+c.y)/3;
    while (step>1e-10)
    for (k=0;k<10;step/=2,k++)
    for (i=-1;i<=1;i++)
    for (j=-1;j<=1;j++){
    v.x=u.x+step*i;
    v.y=u.y+step*j;
    if
    (distance(u,a)+distance(u,b)+distance(u,c)>distance(v,a)+distance(v,b)+distance(v,c))
    u=v;
    }
    return u;
    }

    1.9 三维几何

    //三维几何函数库
    #include <math.h>
    #define eps 1e-8
    #define zero(x) (((x)>0?(x):-(x))<eps)
    struct point3{double x,y,z;};
    struct line3{point3 a,b;};
    struct plane3{point3 a,b,c;};
    //计算 cross product U x V
    point3 xmult(point3 u,point3 v){
    point3 ret;
    ret.x=u.y*v.z-v.y*u.z;
    ret.y=u.z*v.x-u.x*v.z;
    ret.z=u.x*v.y-u.y*v.x;
    return ret;
    }
    //计算 dot product U . V
    double dmult(point3 u,point3 v){
    return u.x*v.x+u.y*v.y+u.z*v.z;
    }
    //矢量差 U - V
    point3 subt(point3 u,point3 v){
    point3 ret;
    ret.x=u.x-v.x;
    ret.y=u.y-v.y;
    ret.z=u.z-v.z;
    41
    return ret;
    }
    //取平面法向量
    point3 pvec(plane3 s){
    return xmult(subt(s.a,s.b),subt(s.b,s.c));
    }
    point3 pvec(point3 s1,point3 s2,point3 s3){
    return xmult(subt(s1,s2),subt(s2,s3));
    }
    //两点距离,单参数取向量大小
    double distance(point3 p1,point3 p2){
    return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)+(p1.z-p2.z)*(p1.z-p2.z));
    }
    //向量大小
    double vlen(point3 p){
    return sqrt(p.x*p.x+p.y*p.y+p.z*p.z);
    }
    //判三点共线
    int dots_inline(point3 p1,point3 p2,point3 p3){
    return vlen(xmult(subt(p1,p2),subt(p2,p3)))<eps;
    }
    //判四点共面
    int dots_onplane(point3 a,point3 b,point3 c,point3 d){
    return zero(dmult(pvec(a,b,c),subt(d,a)));
    }
    //判点是否在线段上,包括端点和共线
    int dot_online_in(point3 p,line3 l){
    return zero(vlen(xmult(subt(p,l.a),subt(p,l.b))))&&(l.a.x-p.x)*(l.b.x-p.x)<eps&&
    (l.a.y-p.y)*(l.b.y-p.y)<eps&&(l.a.z-p.z)*(l.b.z-p.z)<eps;
    }
    int dot_online_in(point3 p,point3 l1,point3 l2){
    return zero(vlen(xmult(subt(p,l1),subt(p,l2))))&&(l1.x-p.x)*(l2.x-p.x)<eps&&
    (l1.y-p.y)*(l2.y-p.y)<eps&&(l1.z-p.z)*(l2.z-p.z)<eps;
    }
    //判点是否在线段上,不包括端点
    int dot_online_ex(point3 p,line3 l){
    return dot_online_in(p,l)&&(!zero(p.x-l.a.x)||!zero(p.y-l.a.y)||!zero(p.z-l.a.z))&&
    42
    (!zero(p.x-l.b.x)||!zero(p.y-l.b.y)||!zero(p.z-l.b.z));
    }
    int dot_online_ex(point3 p,point3 l1,point3 l2){
    return dot_online_in(p,l1,l2)&&(!zero(p.x-l1.x)||!zero(p.y-l1.y)||!zero(p.z-l1.z))&&
    (!zero(p.x-l2.x)||!zero(p.y-l2.y)||!zero(p.z-l2.z));
    }
    //判点是否在空间三角形上,包括边界,三点共线无意义
    int dot_inplane_in(point3 p,plane3 s){
    return zero(vlen(xmult(subt(s.a,s.b),subt(s.a,s.c)))-vlen(xmult(subt(p,s.a),subt(p,s.b)))-
    vlen(xmult(subt(p,s.b),subt(p,s.c)))-vlen(xmult(subt(p,s.c),subt(p,s.a))));
    }
    int dot_inplane_in(point3 p,point3 s1,point3 s2,point3 s3){
    return zero(vlen(xmult(subt(s1,s2),subt(s1,s3)))-vlen(xmult(subt(p,s1),subt(p,s2)))-
    vlen(xmult(subt(p,s2),subt(p,s3)))-vlen(xmult(subt(p,s3),subt(p,s1))));
    }
    //判点是否在空间三角形上,不包括边界,三点共线无意义
    int dot_inplane_ex(point3 p,plane3 s){
    return dot_inplane_in(p,s)&&vlen(xmult(subt(p,s.a),subt(p,s.b)))>eps&&
    vlen(xmult(subt(p,s.b),subt(p,s.c)))>eps&&vlen(xmult(subt(p,s.c),subt(p,s.a)))>eps;
    }
    int dot_inplane_ex(point3 p,point3 s1,point3 s2,point3 s3){
    return dot_inplane_in(p,s1,s2,s3)&&vlen(xmult(subt(p,s1),subt(p,s2)))>eps&&
    vlen(xmult(subt(p,s2),subt(p,s3)))>eps&&vlen(xmult(subt(p,s3),subt(p,s1)))>eps;
    }
    //判两点在线段同侧,点在线段上返回 0,不共面无意义
    int same_side(point3 p1,point3 p2,line3 l){
    return dmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))>eps;
    }
    int same_side(point3 p1,point3 p2,point3 l1,point3 l2){
    return dmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))>eps;
    }
    //判两点在线段异侧,点在线段上返回 0,不共面无意义
    int opposite_side(point3 p1,point3 p2,line3 l){
    return dmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))<-eps;
    }
    int opposite_side(point3 p1,point3 p2,point3 l1,point3 l2){
    return dmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))<-eps;
    }
    //判两点在平面同侧,点在平面上返回 0
    int same_side(point3 p1,point3 p2,plane3 s){
    return dmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))>eps;
    }
    int same_side(point3 p1,point3 p2,point3 s1,point3 s2,point3 s3){
    return dmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))>eps;
    }
    //判两点在平面异侧,点在平面上返回 0
    int opposite_side(point3 p1,point3 p2,plane3 s){
    return dmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))<-eps;
    }
    int opposite_side(point3 p1,point3 p2,point3 s1,point3 s2,point3 s3){
    return dmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))<-eps;
    }
    //判两直线平行
    int parallel(line3 u,line3 v){
    return vlen(xmult(subt(u.a,u.b),subt(v.a,v.b)))<eps;
    }
    int parallel(point3 u1,point3 u2,point3 v1,point3 v2){
    return vlen(xmult(subt(u1,u2),subt(v1,v2)))<eps;
    }
    //判两平面平行
    int parallel(plane3 u,plane3 v){
    return vlen(xmult(pvec(u),pvec(v)))<eps;
    }
    int parallel(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
    return vlen(xmult(pvec(u1,u2,u3),pvec(v1,v2,v3)))<eps;
    }
    //判直线与平面平行
    int parallel(line3 l,plane3 s){
    return zero(dmult(subt(l.a,l.b),pvec(s)));
    }
    int parallel(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
    return zero(dmult(subt(l1,l2),pvec(s1,s2,s3)));
    }
    //判两直线垂直
    int perpendicular(line3 u,line3 v){
    return zero(dmult(subt(u.a,u.b),subt(v.a,v.b)));
    }
    int perpendicular(point3 u1,point3 u2,point3 v1,point3 v2){
    return zero(dmult(subt(u1,u2),subt(v1,v2)));
    }
    //判两平面垂直
    int perpendicular(plane3 u,plane3 v){
    return zero(dmult(pvec(u),pvec(v)));
    }
    int perpendicular(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
    return zero(dmult(pvec(u1,u2,u3),pvec(v1,v2,v3)));
    }
    //判直线与平面平行
    int perpendicular(line3 l,plane3 s){
    return vlen(xmult(subt(l.a,l.b),pvec(s)))<eps;
    }
    int perpendicular(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
    return vlen(xmult(subt(l1,l2),pvec(s1,s2,s3)))<eps;
    }
    //判两线段相交,包括端点和部分重合
    int intersect_in(line3 u,line3 v){
    if (!dots_onplane(u.a,u.b,v.a,v.b))
    return 0;
    if (!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b))
    return !same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u);
    return dot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u);
    }
    int intersect_in(point3 u1,point3 u2,point3 v1,point3 v2){
    if (!dots_onplane(u1,u2,v1,v2))
    return 0;
    if (!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2))
    return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);
    return
    dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u
    2);
    }
    //判两线段相交,不包括端点和部分重合
    int intersect_ex(line3 u,line3 v){
    return dots_onplane(u.a,u.b,v.a,v.b)&&opposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u);
    }
    int intersect_ex(point3 u1,point3 u2,point3 v1,point3 v2){
    return
    dots_onplane(u1,u2,v1,v2)&&opposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);
    }
    //判线段与空间三角形相交,包括交于边界和(部分)包含
    int intersect_in(line3 l,plane3 s){
    return !same_side(l.a,l.b,s)&&!same_side(s.a,s.b,l.a,l.b,s.c)&&
    !same_side(s.b,s.c,l.a,l.b,s.a)&&!same_side(s.c,s.a,l.a,l.b,s.b);
    }
    int intersect_in(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
    return !same_side(l1,l2,s1,s2,s3)&&!same_side(s1,s2,l1,l2,s3)&&
    !same_side(s2,s3,l1,l2,s1)&&!same_side(s3,s1,l1,l2,s2);
    }
    //判线段与空间三角形相交,不包括交于边界和(部分)包含
    int intersect_ex(line3 l,plane3 s){
    return opposite_side(l.a,l.b,s)&&opposite_side(s.a,s.b,l.a,l.b,s.c)&&
    opposite_side(s.b,s.c,l.a,l.b,s.a)&&opposite_side(s.c,s.a,l.a,l.b,s.b);
    }
    int intersect_ex(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
    return opposite_side(l1,l2,s1,s2,s3)&&opposite_side(s1,s2,l1,l2,s3)&&
    opposite_side(s2,s3,l1,l2,s1)&&opposite_side(s3,s1,l1,l2,s2);
    }
    //计算两直线交点,注意事先判断直线是否共面和平行!
    //线段交点请另外判线段相交(同时还是要判断是否平行!)
    point3 intersection(line3 u,line3 v){
    point3 ret=u.a;
    double t=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))
    /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
    ret.x+=(u.b.x-u.a.x)*t;
    ret.y+=(u.b.y-u.a.y)*t;
    ret.z+=(u.b.z-u.a.z)*t;
    return ret;
    }
    point3 intersection(point3 u1,point3 u2,point3 v1,point3 v2){
    point3 ret=u1;
    double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
    /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
    ret.x+=(u2.x-u1.x)*t;
    ret.y+=(u2.y-u1.y)*t;
    ret.z+=(u2.z-u1.z)*t;
    return ret;
    }
    //计算直线与平面交点,注意事先判断是否平行,并保证三点不共线!
    //线段和空间三角形交点请另外判断
    point3 intersection(line3 l,plane3 s){
    point3 ret=pvec(s);
    double t=(ret.x*(s.a.x-l.a.x)+ret.y*(s.a.y-l.a.y)+ret.z*(s.a.z-l.a.z))/
    (ret.x*(l.b.x-l.a.x)+ret.y*(l.b.y-l.a.y)+ret.z*(l.b.z-l.a.z));
    ret.x=l.a.x+(l.b.x-l.a.x)*t;
    ret.y=l.a.y+(l.b.y-l.a.y)*t;
    ret.z=l.a.z+(l.b.z-l.a.z)*t;
    return ret;
    }
    point3 intersection(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
    point3 ret=pvec(s1,s2,s3);
    double t=(ret.x*(s1.x-l1.x)+ret.y*(s1.y-l1.y)+ret.z*(s1.z-l1.z))/
    (ret.x*(l2.x-l1.x)+ret.y*(l2.y-l1.y)+ret.z*(l2.z-l1.z));
    ret.x=l1.x+(l2.x-l1.x)*t;
    ret.y=l1.y+(l2.y-l1.y)*t;
    ret.z=l1.z+(l2.z-l1.z)*t;
    return ret;
    }
    //计算两平面交线,注意事先判断是否平行,并保证三点不共线!
    line3 intersection(plane3 u,plane3 v){
    line3 ret;
    ret.a=parallel(v.a,v.b,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.a,v.b,u.a,u.b,u.
    c);
    ret.b=parallel(v.c,v.a,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.c,v.a,u.a,u.b,u.
    c);
    return ret;
    }
    line3 intersection(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
    line3 ret;
    ret.a=parallel(v1,v2,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v1,v2,u1,u2,u3);
    ret.b=parallel(v3,v1,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v3,v1,u1,u2,u3);
    return ret;
    }
    //点到直线距离
    double ptoline(point3 p,line3 l){
    return vlen(xmult(subt(p,l.a),subt(l.b,l.a)))/distance(l.a,l.b);
    }
    double ptoline(point3 p,point3 l1,point3 l2){
    return vlen(xmult(subt(p,l1),subt(l2,l1)))/distance(l1,l2);
    }
    //点到平面距离
    double ptoplane(point3 p,plane3 s){
    return fabs(dmult(pvec(s),subt(p,s.a)))/vlen(pvec(s));
    }
    double ptoplane(point3 p,point3 s1,point3 s2,point3 s3){
    return fabs(dmult(pvec(s1,s2,s3),subt(p,s1)))/vlen(pvec(s1,s2,s3));
    }
    //直线到直线距离
    double linetoline(line3 u,line3 v){
    point3 n=xmult(subt(u.a,u.b),subt(v.a,v.b));
    return fabs(dmult(subt(u.a,v.a),n))/vlen(n);
    }
    double linetoline(point3 u1,point3 u2,point3 v1,point3 v2){
    point3 n=xmult(subt(u1,u2),subt(v1,v2));
    return fabs(dmult(subt(u1,v1),n))/vlen(n);
    }
    //两直线夹角 cos 值
    double angle_cos(line3 u,line3 v){
    return dmult(subt(u.a,u.b),subt(v.a,v.b))/vlen(subt(u.a,u.b))/vlen(subt(v.a,v.b));
    }
    double angle_cos(point3 u1,point3 u2,point3 v1,point3 v2){
    return dmult(subt(u1,u2),subt(v1,v2))/vlen(subt(u1,u2))/vlen(subt(v1,v2));
    }
    //两平面夹角 cos 值
    double angle_cos(plane3 u,plane3 v){
    return dmult(pvec(u),pvec(v))/vlen(pvec(u))/vlen(pvec(v));
    }
    double angle_cos(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
    return dmult(pvec(u1,u2,u3),pvec(v1,v2,v3))/vlen(pvec(u1,u2,u3))/vlen(pvec(v1,v2,v3));
    }
    //直线平面夹角 sin 值
    double angle_sin(line3 l,plane3 s){
    return dmult(subt(l.a,l.b),pvec(s))/vlen(subt(l.a,l.b))/vlen(pvec(s));
    }
    double angle_sin(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
    return dmult(subt(l1,l2),pvec(s1,s2,s3))/vlen(subt(l1,l2))/vlen(pvec(s1,s2,s3));
    }

    1.10 凸包

    #include <stdlib.h>
    #define eps 1e-8
    #define zero(x) (((x)>0?(x):-(x))<eps)
    struct point{double x,y;};
    //计算 cross product (P1-P0)x(P2-P0)
    double xmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    //graham算法顺时针构造包含所有共线点的凸包,O(nlogn)
    point p1,p2;
    int graham_cp(const void* a,const void* b){
    double ret=xmult(*((point*)a),*((point*)b),p1);
    return zero(ret)?(xmult(*((point*)a),*((point*)b),p2)>0?1:-1):(ret>0?1:-1);
    }
    void _graham(int n,point* p,int& s,point* ch){
    int i,k=0;
    for (p1=p2=p[0],i=1;i<n;p2.x+=p[i].x,p2.y+=p[i].y,i++)
    if (p1.y-p[i].y>eps||(zero(p1.y-p[i].y)&&p1.x>p[i].x))
    p1=p[k=i];
    p2.x/=n,p2.y/=n;
    p[k]=p[0],p[0]=p1;
    qsort(p+1,n-1,sizeof(point),graham_cp);
    for (ch[0]=p[0],ch[1]=p[1],ch[2]=p[2],s=i=3;i<n;ch[s++]=p[i++])
    for (;s>2&&xmult(ch[s-2],p[i],ch[s-1])<-eps;s--);
    }
    //构造凸包接口函数,传入原始点集大小 n,点集 p(p 原有顺序被打乱!)
    //返回凸包大小,凸包的点在 convex 中
    //参数 maxsize 为 1 包含共线点,为 0 不包含共线点,缺省为 1
    //参数 clockwise 为 1 顺时针构造,为 0 逆时针构造,缺省为 1
    //在输入仅有若干共线点时算法不稳定,可能有此类情况请另行处理!
    //不能去掉点集中重合的点
    int graham(int n,point* p,point* convex,int maxsize=1,int dir=1){
    point* temp=new point[n];
    int s,i;
    _graham(n,p,s,temp);
    for (convex[0]=temp[0],n=1,i=(dir?1:(s-1));dir?(i<s):i;i+=(dir?1:-1))
    if (maxsize||!zero(xmult(temp[i-1],temp[i],temp[(i+1)%s])))
    convex[n++]=temp[i];
    delete []temp;
    return n;
    }

    网格

    #define abs(x) ((x)>0?(x):-(x))
    struct point{int x,y;};
    int gcd(int a,int b){
    return b?gcd(b,a%b):a;
    }
    //多边形上的网格点个数
    int grid_onedge(int n,point* p){
    int i,ret=0;
    for (i=0;i<n;i++)
    ret+=gcd(abs(p[i].x-p[(i+1)%n].x),abs(p[i].y-p[(i+1)%n].y));
    return ret;
    }
    //多边形内的网格点个数
    int grid_inside(int n,point* p){
    int i,ret=0;
    for (i=0;i<n;i++)
    ret+=p[(i+1)%n].y*(p[i].x-p[(i+2)%n].x);
    return (abs(ret)-grid_onedge(n,p))/2+1;
    }

    #include <math.h>
    #define eps 1e-8
    struct point{double x,y;};
    double xmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    double distance(point p1,point p2){
    return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
    }
    double disptoline(point p,point l1,point l2){
    return fabs(xmult(p,l1,l2))/distance(l1,l2);
    }
    50
    point intersection(point u1,point u2,point v1,point v2){
    point ret=u1;
    double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
    /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
    ret.x+=(u2.x-u1.x)*t;
    ret.y+=(u2.y-u1.y)*t;
    return ret;
    }
    //判直线和圆相交,包括相切
    int intersect_line_circle(point c,double r,point l1,point l2){
    return disptoline(c,l1,l2)<r+eps;
    }
    //判线段和圆相交,包括端点和相切
    int intersect_seg_circle(point c,double r,point l1,point l2){
    double t1=distance(c,l1)-r,t2=distance(c,l2)-r;
    point t=c;
    if (t1<eps||t2<eps)
    return t1>-eps||t2>-eps;
    t.x+=l1.y-l2.y;
    t.y+=l2.x-l1.x;
    return xmult(l1,c,t)*xmult(l2,c,t)<eps&&disptoline(c,l1,l2)-r<eps;
    }
    //判圆和圆相交,包括相切
    int intersect_circle_circle(point c1,double r1,point c2,double r2){
    return distance(c1,c2)<r1+r2+eps&&distance(c1,c2)>fabs(r1-r2)-eps;
    }
    //计算圆上到点 p 最近点,如 p 与圆心重合,返回 p 本身
    point dot_to_circle(point c,double r,point p){
    point u,v;
    if (distance(p,c)<eps)
    return p;
    u.x=c.x+r*fabs(c.x-p.x)/distance(c,p);
    u.y=c.y+r*fabs(c.y-p.y)/distance(c,p)*((c.x-p.x)*(c.y-p.y)<0?-1:1);
    v.x=c.x-r*fabs(c.x-p.x)/distance(c,p);
    v.y=c.y-r*fabs(c.y-p.y)/distance(c,p)*((c.x-p.x)*(c.y-p.y)<0?-1:1);
    return distance(u,p)<distance(v,p)?u:v;
    }
    //计算直线与圆的交点,保证直线与圆有交点
    //计算线段与圆的交点可用这个函数后判点是否在线段上
    51
    void intersection_line_circle(point c,double r,point l1,point l2,point& p1,point& p2){
    point p=c;
    double t;
    p.x+=l1.y-l2.y;
    p.y+=l2.x-l1.x;
    p=intersection(p,c,l1,l2);
    t=sqrt(r*r-distance(p,c)*distance(p,c))/distance(l1,l2);
    p1.x=p.x+(l2.x-l1.x)*t;
    p1.y=p.y+(l2.y-l1.y)*t;
    p2.x=p.x-(l2.x-l1.x)*t;
    p2.y=p.y-(l2.y-l1.y)*t;
    }
    //计算圆与圆的交点,保证圆与圆有交点,圆心不重合
    void intersection_circle_circle(point c1,double r1,point c2,double r2,point& p1,point& p2){
    point u,v;
    double t;
    t=(1+(r1*r1-r2*r2)/distance(c1,c2)/distance(c1,c2))/2;
    u.x=c1.x+(c2.x-c1.x)*t;
    u.y=c1.y+(c2.y-c1.y)*t;
    v.x=u.x+c1.y-c2.y;
    v.y=u.y-c1.x+c2.x;
    intersection_line_circle(c1,r1,u,v,p1,p2);
    }

    1.13 整数函数

    //整数几何函数库
    //注意某些情况下整数运算会出界!
    #define sign(a) ((a)>0?1:(((a)<0?-1:0)))
    struct point{int x,y;};
    struct line{point a,b;};
    //计算 cross product (P1-P0)x(P2-P0)
    int xmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    int xmult(int x1,int y1,int x2,int y2,int x0,int y0){
    return (x1-x0)*(y2-y0)-(x2-x0)*(y1-y0);
    }
    //计算 dot product (P1-P0).(P2-P0)
    int dmult(point p1,point p2,point p0){
    return (p1.x-p0.x)*(p2.x-p0.x)+(p1.y-p0.y)*(p2.y-p0.y);
    52
    }
    int dmult(int x1,int y1,int x2,int y2,int x0,int y0){
    return (x1-x0)*(x2-x0)+(y1-y0)*(y2-y0);
    }
    //判三点共线
    int dots_inline(point p1,point p2,point p3){
    return !xmult(p1,p2,p3);
    }
    int dots_inline(int x1,int y1,int x2,int y2,int x3,int y3){
    return !xmult(x1,y1,x2,y2,x3,y3);
    }
    //判点是否在线段上,包括端点和部分重合
    int dot_online_in(point p,line l){
    return !xmult(p,l.a,l.b)&&(l.a.x-p.x)*(l.b.x-p.x)<=0&&(l.a.y-p.y)*(l.b.y-p.y)<=0;
    }
    int dot_online_in(point p,point l1,point l2){
    return !xmult(p,l1,l2)&&(l1.x-p.x)*(l2.x-p.x)<=0&&(l1.y-p.y)*(l2.y-p.y)<=0;
    }
    int dot_online_in(int x,int y,int x1,int y1,int x2,int y2){
    return !xmult(x,y,x1,y1,x2,y2)&&(x1-x)*(x2-x)<=0&&(y1-y)*(y2-y)<=0;
    }
    //判点是否在线段上,不包括端点
    int dot_online_ex(point p,line l){
    return dot_online_in(p,l)&&(p.x!=l.a.x||p.y!=l.a.y)&&(p.x!=l.b.x||p.y!=l.b.y);
    }
    int dot_online_ex(point p,point l1,point l2){
    return dot_online_in(p,l1,l2)&&(p.x!=l1.x||p.y!=l1.y)&&(p.x!=l2.x||p.y!=l2.y);
    }
    int dot_online_ex(int x,int y,int x1,int y1,int x2,int y2){
    return dot_online_in(x,y,x1,y1,x2,y2)&&(x!=x1||y!=y1)&&(x!=x2||y!=y2);
    }
    //判两点在直线同侧,点在直线上返回 0
    int same_side(point p1,point p2,line l){
    return sign(xmult(l.a,p1,l.b))*xmult(l.a,p2,l.b)>0;
    }
    int same_side(point p1,point p2,point l1,point l2){
    return sign(xmult(l1,p1,l2))*xmult(l1,p2,l2)>0;
    }
    //判两点在直线异侧,点在直线上返回 0
    53
    int opposite_side(point p1,point p2,line l){
    return sign(xmult(l.a,p1,l.b))*xmult(l.a,p2,l.b)<0;
    }
    int opposite_side(point p1,point p2,point l1,point l2){
    return sign(xmult(l1,p1,l2))*xmult(l1,p2,l2)<0;
    }
    //判两直线平行
    int parallel(line u,line v){
    return (u.a.x-u.b.x)*(v.a.y-v.b.y)==(v.a.x-v.b.x)*(u.a.y-u.b.y);
    }
    int parallel(point u1,point u2,point v1,point v2){
    return (u1.x-u2.x)*(v1.y-v2.y)==(v1.x-v2.x)*(u1.y-u2.y);
    }
    //判两直线垂直
    int perpendicular(line u,line v){
    return (u.a.x-u.b.x)*(v.a.x-v.b.x)==-(u.a.y-u.b.y)*(v.a.y-v.b.y);
    }
    int perpendicular(point u1,point u2,point v1,point v2){
    return (u1.x-u2.x)*(v1.x-v2.x)==-(u1.y-u2.y)*(v1.y-v2.y);
    }
    //判两线段相交,包括端点和部分重合
    int intersect_in(line u,line v){
    if (!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b))
    return !same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u);
    return dot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u);
    }
    int intersect_in(point u1,point u2,point v1,point v2){
    if (!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2))
    return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);
    return
    dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u
    2);
    }
    //判两线段相交,不包括端点和部分重合
    int intersect_ex(line u,line v){
    return opposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u);
    }
    int intersect_ex(point u1,point u2,point v1,point v2){
    return opposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);
    }
  • 相关阅读:
    flutter 网络请求以及数据处理
    flutter 布局 Expanded Stack Positioned
    异步|同步&阻塞|非阻塞
    Spring AOP 由浅入深
    Elasticsearch初探
    dubbo工作原理
    BeanFactory vs ApplicationContext
    Spring container vs SpringMVC container(webmvc container)
    Spring @Service生成bean名称的规则
    MySQL绿色版安装(mysql-5.7.12-win32)
  • 原文地址:https://www.cnblogs.com/godoforange/p/11240427.html
Copyright © 2011-2022 走看看