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  • Python小恐龙快跑小游戏源代码及素材

    该游戏是仿谷歌浏览器小恐龙游戏,程序运行入口Game7.py,配置文件:cfg.py,完整程序包及资源包请在本文文末下载,先上程序运行截图:

    Game7.py
    '''
    Function:
      仿谷歌浏览器小恐龙游戏
    微信公众号:
      学创英才
    '''
    import cfg
    import sys
    import random
    import pygame
    from modules.sprites.scene import *
    from modules.sprites.obstacle import *
    from modules.sprites.dinosaur import *
    from modules.interfaces.gameend import GameEndInterface
    from modules.interfaces.gamestart import GameStartInterface
    
    
    '''main'''
    def main(highest_score):
      # 游戏初始化
      pygame.init()
      screen = pygame.display.set_mode(cfg.SCREENSIZE)
      pygame.display.set_caption('小恐龙快跑-学创英才')
      # 导入所有声音文件
      sounds = {}
      for key, value in cfg.AUDIO_PATHS.items():
        sounds[key] = pygame.mixer.Sound(value)
      # 游戏开始界面
      GameStartInterface(screen, sounds, cfg)
      # 定义一些游戏中必要的元素和变量
      score = 0
      score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
      highest_score = highest_score
      highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
      dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
      ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
      cloud_sprites_group = pygame.sprite.Group()
      cactus_sprites_group = pygame.sprite.Group()
      ptera_sprites_group = pygame.sprite.Group()
      add_obstacle_timer = 0
      score_timer = 0
      # 游戏主循环
      clock = pygame.time.Clock()
      while True:
        for event in pygame.event.get():
          if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
          elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
              dino.jump(sounds)
            elif event.key == pygame.K_DOWN:
              dino.duck()
          elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
            dino.unduck()
        screen.fill(cfg.BACKGROUND_COLOR)
        # --随机添加云
        if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
          cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
        # --随机添加仙人掌/飞龙
        add_obstacle_timer += 1
        if add_obstacle_timer > random.randrange(50, 150):
          add_obstacle_timer = 0
          random_value = random.randrange(0, 10)
          if random_value >= 5 and random_value <= 7:
            cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
          else:
            position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
            ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
        # --更新游戏元素
        dino.update()
        ground.update()
        cloud_sprites_group.update()
        cactus_sprites_group.update()
        ptera_sprites_group.update()
        score_timer += 1
        if score_timer > (cfg.FPS//12):
          score_timer = 0
          score += 1
          score = min(score, 99999)
          if score > highest_score:
            highest_score = score
          if score % 100 == 0:
            sounds['point'].play()
          if score % 1000 == 0:
            ground.speed -= 1
            for item in cloud_sprites_group:
              item.speed -= 1
            for item in cactus_sprites_group:
              item.speed -= 1
            for item in ptera_sprites_group:
              item.speed -= 1
        # --碰撞检测
        for item in cactus_sprites_group:
          if pygame.sprite.collide_mask(dino, item):
            dino.die(sounds)
        for item in ptera_sprites_group:
          if pygame.sprite.collide_mask(dino, item):
            dino.die(sounds)
        # --将游戏元素画到屏幕上
        dino.draw(screen)
        ground.draw(screen)
        cloud_sprites_group.draw(screen)
        cactus_sprites_group.draw(screen)
        ptera_sprites_group.draw(screen)
        score_board.set(score)
        highest_score_board.set(highest_score)
        score_board.draw(screen)
        highest_score_board.draw(screen)
        # --更新屏幕
        pygame.display.update()
        clock.tick(cfg.FPS)
        # --游戏是否结束
        if dino.is_dead:
          break
      # 游戏结束界面
      return GameEndInterface(screen, cfg), highest_score
    
    
    '''run'''
    if __name__ == '__main__':
      highest_score = 0
      while True:
        flag, highest_score = main(highest_score)
        if not flag: break
    cfg.py
    '''配置文件'''
    import os
    
    
    '''屏幕大小'''
    SCREENSIZE = (600, 150)
    '''FPS'''
    FPS = 60
    '''音频素材路径'''
    AUDIO_PATHS = {
      'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
      'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
      'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
    }
    '''图片素材路径'''
    IMAGE_PATHS = {
      'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
            os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
      'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
      'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
           os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
      'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
      'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
      'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
      'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
      'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
    }
    '''背景颜色'''
    BACKGROUND_COLOR = (235, 235, 235)
    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)

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  • 原文地址:https://www.cnblogs.com/huangjiangyong/p/14624733.html
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