AnyChat是一款跨平台的音视频解决方案。
可以进行双人或多人的语音实时通话,支持Windows、Web、Android、iOS、Mac、Linux等跨平台通信。
所提供的SDK支持C++、Delphi、Java、C#、VB、object-c等多种语音开发。
AnyChat包括音频视频录制,拍照,服务器录像,文字聊天,文件发送等多种功能。
界面如下
调用流程:
1.在所要监听的类中调用重载WndProc方法,实现windows消息的监听。
/// <summary> /// 重载 /// </summary> /// <param name="m"></param> protected override void WndProc(ref Message m) { if (m.Msg == AnyChatCoreSDK.WM_GV_CONNECT) { //客户端连接服务器,表示是否连接成功 int succed = m.WParam.ToInt32(); //连接服务器成功 if (succed == 1) { //登录服务器(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_LOGINSYSTEM) int ret = AnyChatCoreSDK.Login(PublicMembers.g_Name, "", 0); } else { PublicMembers.ShowRightTip("登录失败。错误代码:" + succed, ""); } } else if (m.Msg == AnyChatCoreSDK.WM_GV_LOGINSYSTEM) { //客户端登录系统,wParam(INT)表示自己的用户ID号 int userid = m.WParam.ToInt32(); if (m.LParam.ToInt32() == 0) { m_myUserID = userid; //进入房间(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_ENTERROOM) int ret = AnyChatCoreSDK.EnterRoom(m_RoomID, "", 0); } else { MessageBox.Show("登录服务器失败,代码出错为:" + m.LParam.ToInt32(), "警告"); } } else if (m.Msg == AnyChatCoreSDK.WM_GV_ENTERROOM) { //客户端进入房间 if (m.LParam.ToInt32() == 0) { //绑定本机视频窗口 -1代表自己 int ret = AnyChatCoreSDK.SetVideoPos(-1, picLocalVideo.Handle, 0, 0, picLocalVideo.Width, picLocalVideo.Height); //开启本地视频 -1代表自己 ret = AnyChatCoreSDK.UserCameraControl(-1, true); //开启本地声音 -1代表自己 ret = AnyChatCoreSDK.UserSpeakControl(-1, true); } else { MessageBox.Show("申请进入房间失败,出错代码为:" + m.LParam.ToInt32(), "警告"); } } else if (m.Msg == AnyChatCoreSDK.WM_GV_ONLINEUSER) { //收到当前房间的在线用户信息,进入房间后触发一次 int usrcnt = m.WParam.ToInt32(); int cnt = 0;//在线用户数量 AnyChatCoreSDK.GetOnlineUser(null, ref cnt);//获取在线用户数量 int[] userArr = new int[cnt];//在线用户ID AnyChatCoreSDK.GetOnlineUser(userArr, ref cnt);//获取在线用户ID数组 } else if (m.Msg == AnyChatCoreSDK.WM_GV_LINKCLOSE) { //客户端掉线处理 } else if (m.Msg == AnyChatCoreSDK.WM_GV_USERATROOM) { //用户进入(离开)房间,wParam(INT)表示用户ID号、 //用户ID int userID = m.WParam.ToInt32(); //发生状态 int boEntered = m.LParam.ToInt32(); if (boEntered == 1) { //进入房间 m_others.Add(userID); StartVideo(userID); } else { //退出房间 m_others.Remove(userID); EndVideo(userID); } } base.WndProc(ref m); }
2.初始化AnyChat的SDK
//设置回调函数 SystemSetting.Text_OnReceive = new TextReceivedHandler(Received_CallBack);//文本回调涵数 SystemSetting.TransBuffer_OnReceive = new TransBufferReceivedHandler(Received_TransBuffer);//透明通道传输回调 SystemSetting.TransFile_OnReceive = new TransFileReceivedHandler(Received_TransFile);//文件传输回调 SystemSetting.TransRecord_OnReceive = new TransRecordHandler(File_CallBack);//拍照录像回调函数 //初始化 SystemSetting.Init(this.Handle); //设置内核参数 设置保存路径 int ret = 0; ret = AnyChatCoreSDK.SetSDKOption(AnyChatCoreSDK.BRAC_SO_RECORD_TMPDIR, Application.StartupPath, Application.StartupPath.Length); ret = AnyChatCoreSDK.SetSDKOption(AnyChatCoreSDK.BRAC_SO_SNAPSHOT_TMPDIR, Application.StartupPath, Application.StartupPath.Length);
3.连接AnyChat服务器。使用AnyChat功能必须先连接并登录AnyChat服务器。执行连接操作后会触发windows消息回调 AnyChatCoreSDK.WM_GV_CONNECT
//登录AnyChat (IP从配置文件中获取) string IP = XmlHelper.GetXmlAttribute(PublicMembers.Config, "//Configuration//IP", "value").Value; //连接服务器(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_CONNECT) ret = AnyChatCoreSDK.Connect(IP, 8906);
4.登录AnyChat服务器。执行连接操作后会触发windows消息回调 AnyChatCoreSDK.WM_GV_LOGINSYSTEM
//登录服务器(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_LOGINSYSTEM) int ret = AnyChatCoreSDK.Login(PublicMembers.g_Name, "", 0);
5.服务器登录成功后进入指定房间,只有在同一个房间内的用户才可以进行视频音频交互。
//进入房间(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_ENTERROOM) int ret = AnyChatCoreSDK.EnterRoom(m_RoomID, "", 0);
6.打开,关闭音频视频
//绑定本机视频窗口 -1代表自己,通过指定userId来绑定视频窗口 int ret = AnyChatCoreSDK.SetVideoPos(-1, picLocalVideo.Handle, 0, 0, picLocalVideo.Width, picLocalVideo.Height); //开启本地视频 -1代表自己 ret = AnyChatCoreSDK.UserCameraControl(-1, true); //开启本地声音 -1代表自己 ret = AnyChatCoreSDK.UserSpeakControl(-1, true);
7.发送文件,文字,录制等操作
//发送文字 int ret = AnyChatCoreSDK.SendTextMessage(-1, true, text, length); //发送文件 filepath:文件路径 int taskId = 0; int flag = AnyChatCoreSDK.TransFile(userId, filepath, 1, 0, 0, ref taskId); //开启声音 int ret = AnyChatCoreSDK.UserSpeakControl(userId, true); //关闭声音 int ret = AnyChatCoreSDK.UserSpeakControl(userId, false); //开启视频 int ret = AnyChatCoreSDK.UserCameraControl(userId, true); //关闭视频 int ret = AnyChatCoreSDK.UserCameraControl(userId, false); //开始录像 ulong flag = 0;//0为录制视频 1为录制音频 int ret = AnyChatCoreSDK.StreamRecordCtrl(userId, true, flag, 0); //停止录像 ulong flag = 0;//0为录制视频 1为录制音频 int ret = AnyChatCoreSDK.StreamRecordCtrl(userId, false, flag, 0); //拍照 AnyChatCoreSDK.SnapShot(userId, 1, 1);
最后源码奉上:http://pan.baidu.com/s/1qXxB1AO
详细代码可以上AnyChat官网获取,包含SDK,开发文档,源码程序等
转载于:https://www.cnblogs.com/Mo-MaTure/p/5111769.html