zoukankan      html  css  js  c++  java
  • 【AS3代码】放大镜

    package
    {
        import flash.display.Bitmap;
        import flash.display.BitmapData;
        import flash.display.Loader;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.net.URLLoader;
        import flash.net.URLRequest;
        
        public class Main extends Sprite
        {        
            private var xiao_tu:Bitmap;        //原小图
            private var da_tu:Bitmap;        //大图
            private var loader:Loader;        //加载图像对象
            private var url:URLRequest;        //图像URL对象
            
            public function Main():void
            {
                init();
            }
            private function init():void
            {
                loader = new Loader();            
                url = new URLRequest("a.jpg");
                loader.load(url);
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loadok);
            }
            
            private function loadok(evt:Event):void
            {
                xiao_tu = new Bitmap(evt.target.content.bitmapData);  //把载入的图片放到的原图对象里    
                xiao_tu.width = 400;
                xiao_tu.height = 300;
                this.addChild(xiao_tu);
                
                //创建放大镜的镜片
                var tu:Sprite = new Sprite();
                tu.graphics.beginFill(0x000000);
                tu.graphics.drawCircle(0,0,50);
                tu.graphics.endFill();
                tu.startDrag(true);
                this.addChild(tu);
                
                //绘制大图片
                da_tu = new Bitmap(evt.target.content.bitmapData);
                da_tu.mask = tu;
                this.addChild(da_tu);
                
                stage.addEventListener(MouseEvent.MOUSE_MOVE,onmove);
            }
            
            private function onmove(evt:MouseEvent):void
            {
                da_tu.x = (da_tu.width - 400) * (stage.mouseX / 400) * -1;
                da_tu.y = (da_tu.height - 300) * (stage.mouseY / 300) * -1;
            }
        }
    }
  • 相关阅读:
    luogu1210 回文检测
    luogu2420 让我们异或吧
    luogu4151 最大XOR和路径
    线性基
    博弈论(扯淡)
    矩阵求逆 模板
    luogu2513 逆序对数列
    洛谷4316 绿豆蛙的归宿(DAG递推/概率dp)
    1898: [Zjoi2005]Swamp 沼泽鳄鱼
    矩阵
  • 原文地址:https://www.cnblogs.com/kingfly/p/2554564.html
Copyright © 2011-2022 走看看