//CAShapeLayer是通过给一条曲线来绘制的,我们可以给定不同曲线来制造动画,我们也可以改变下面的曲线来制造动画 // self.backgroundLayer.strokeStart=0.0f; // self.backgroundLayer.strokeEnd=1.0f;
[self.backgroundLayer setLineJoin:@"round"];//设置线条的相交模式 [self.backgroundLayer setLineDashPattern:@[@(50.0),@(2.0)]];//设置线条的间隔50来填充,2个单元来空格,就是创造虚线
//CAShapeLayer还可以用于遮罩层,就是全部遮罩起来,只显示路线框起来的部分//看着,这个layer的frame启示只要装的下路径就可以了,不用遮罩整个屏幕
用于这种情况的下的路径,只能通过CGPathCreateMutable来绘制路线,否则没效果,不能采用uikit或者cgcontextref这些来绘制
UIImage *image=[UIImage imageNamed:@"scratch_46.jpg"]; [[[self view]layer] setContents:(id)[image CGImage]]; CGMutablePathRef path =CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, 0, 100); CGPathAddLineToPoint(path,NULL, 200, 0); CGPathAddLineToPoint(path, NULL, 200, 200); CGPathAddLineToPoint(path, NULL, 0, 100); CAShapeLayer *masklayer= [CAShapeLayer layer]; [masklayer setBounds:CGRectMake(0, 0, 200, 200)]; [masklayer setPosition:CGPointMake(200, 200)]; [masklayer setPath:path]; [[[self view] layer]setMask:masklayer];
#import "RecordingCircleOverlayView.h" @implementation RecordingCircleOverlayView -(id)init{ self=[super init]; if (self) { } return self; } -(id)initWithFrame:(CGRect) frame{ self=[super initWithFrame:frame]; if (self) { self.progressLayers=[NSMutableArray array]; CGPoint arcCenter = CGPointMake(CGRectGetMidY(self.bounds), CGRectGetMidX(self.bounds)); CGFloat radius = CGRectGetMidX(self.bounds); self.beipath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:radius startAngle:M_PI endAngle:-M_PI clockwise:NO]; self.backgroundLayer=[CAShapeLayer layer]; self.backgroundLayer.frame=self.bounds; self.backgroundLayer.path=self.beipath.CGPath; self.backgroundLayer.strokeColor=[[UIColor lightGrayColor] CGColor]; self.backgroundLayer.fillColor = [[UIColor clearColor] CGColor]; self.backgroundLayer.lineWidth = 2.0; self.backgroundLayer.strokeStart=0.0f; self.backgroundLayer.strokeEnd=1.0f; [self.layer addSublayer:self.backgroundLayer]; UITapGestureRecognizer *tap= [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(updateAnimations)]; [self addGestureRecognizer:tap]; [self addNewLayer]; } return self; } - (void)addNewLayer { CAShapeLayer *progressLayer = [CAShapeLayer layer]; progressLayer.path = self.beipath.CGPath; progressLayer.strokeColor = [UIColor colorWithRed:(CGFloat)rand()/(CGFloat)RAND_MAX green:(CGFloat)rand()/(CGFloat)RAND_MAX blue:(CGFloat)rand()/(CGFloat)RAND_MAX alpha:1.0].CGColor; progressLayer.fillColor = [[UIColor clearColor] CGColor]; progressLayer.lineWidth = 2.0; progressLayer.strokeEnd = 0.1f;//将这条被塞尔曲线划分成10分,这里只绘制0.1,其他的同理,那么就可以添加动画了 [self.layer addSublayer:progressLayer]; [self.progressLayers addObject:progressLayer]; self.currentProgressLayer = progressLayer; } #pragma mark 添加动画 - (void)updateAnimations { CGFloat duration = self.duration * (1.f - [[self.progressLayers firstObject] strokeEnd]); CGFloat strokeEndFinal = 1.f; for (CAShapeLayer *progressLayer in self.progressLayers) { CABasicAnimation *strokeEndAnimation = nil; strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; strokeEndAnimation.duration = duration; strokeEndAnimation.fromValue = @(progressLayer.strokeEnd); strokeEndAnimation.toValue = @(strokeEndFinal); strokeEndAnimation.autoreverses = NO; strokeEndAnimation.repeatCount = 0.f; strokeEndAnimation.fillMode = kCAFillModeForwards; strokeEndAnimation.removedOnCompletion = NO; strokeEndAnimation.delegate = self; [progressLayer addAnimation:strokeEndAnimation forKey:@"strokeEndAnimation"]; strokeEndFinal -= (progressLayer.strokeEnd - progressLayer.strokeStart); if (progressLayer != self.currentProgressLayer) { CABasicAnimation *strokeStartAnimation = nil; strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"]; strokeStartAnimation.duration = duration; strokeStartAnimation.fromValue = @(progressLayer.strokeStart); strokeStartAnimation.toValue = @(strokeEndFinal); strokeStartAnimation.autoreverses = NO; strokeStartAnimation.repeatCount = 0.f; strokeStartAnimation.fillMode = kCAFillModeForwards; strokeStartAnimation.removedOnCompletion = NO; [progressLayer addAnimation:strokeStartAnimation forKey:@"strokeStartAnimation"]; } } CABasicAnimation *backgroundLayerAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"]; backgroundLayerAnimation.duration = duration; backgroundLayerAnimation.fromValue = @(self.backgroundLayer.strokeStart); backgroundLayerAnimation.toValue = @(1.f); backgroundLayerAnimation.autoreverses = NO; backgroundLayerAnimation.repeatCount = 0.f; backgroundLayerAnimation.fillMode = kCAFillModeForwards; backgroundLayerAnimation.removedOnCompletion = NO; backgroundLayerAnimation.delegate = self; [self.backgroundLayer addAnimation:backgroundLayerAnimation forKey:@"strokeStartAnimation"]; } @end
//CAGradientLayer常用于给定一个颜色数组,这个layer就能将这个颜色数组展示出来,动画一般就是修改其中的几个属性
#import "YHCAGradientLayer.h" @implementation YHCAGradientLayer -(id)initWithFrame:(CGRect)frame{ self= [super initWithFrame:frame]; if (self) { CAGradientLayer *layer = (id)[self layer]; [layer setStartPoint:CGPointMake(0.0, 0.0)];//满足ios坐标系 [layer setEndPoint:CGPointMake(1.0, 0.0)];//同理,开始点与结束点的连线,然后数组颜色来填充 NSMutableArray *colors = [NSMutableArray array]; for (NSInteger hue = 0; hue <= 360; hue += 1) { UIColor *color; color = [UIColor colorWithHue:1.0 * hue / 360.0 saturation:1.0 brightness:1.0 alpha:1.0]; [colors addObject:(id)[color CGColor]]; } [layer setColors:[NSArray arrayWithArray:colors]]; [self performAnimation]; } return self; } #pragma mark 为了简便,直接将原来的基层layer换成CAGradientLayer +(Class)layerClass{ return [CAGradientLayer class]; } #pragma mark 动画 - (void)performAnimation { CAGradientLayer *layer = (id)[self layer]; NSMutableArray *mutable = [[layer colors] mutableCopy]; id lastColor = [mutable lastObject] ; [mutable removeLastObject]; [mutable insertObject:lastColor atIndex:0]; NSArray *shiftedColors = [NSArray arrayWithArray:mutable]; [layer setColors:shiftedColors]; CABasicAnimation *animation; animation = [CABasicAnimation animationWithKeyPath:@"colors"]; animation.toValue=shiftedColors; [animation setDuration:0.008]; [animation setRemovedOnCompletion:YES]; [animation setFillMode:kCAFillModeForwards]; [animation setDelegate:self]; [layer addAnimation:animation forKey:@"animateGradient"]; } #pragma mark 结束后再次调用,相当于永动了 - (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)flag { [self performAnimation]; } @end
//下面是网络上摘录的
CAGradientLayer的一些属性解析
iOS中Layer的坐标系统:
效果:
倒影的制作思路,就是一个layer放主图片,一个layer旋转180来放副图片,然后用一个CAGrandientLayer的梯度颜色来模拟颜色简洁变化
- (void)viewDidLoad { [super viewDidLoad]; CAGradientLayer *colorLayer = [CAGradientLayer layer]; colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200, 200)}; colorLayer.position = self.view.center; [self.view.layer addSublayer:colorLayer]; // 颜色分配 colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor, (__bridge id)[UIColor greenColor].CGColor, (__bridge id)[UIColor blueColor].CGColor]; // 颜色分割线 colorLayer.locations = @[@(0.25), @(0.5), @(0.75)]; // 起始点 colorLayer.startPoint = CGPointMake(0, 0); // 结束点 colorLayer.endPoint = CGPointMake(1, 0); }
颜色分配严格遵守Layer的坐标系统,locations,startPoint,endPoint都是以Layer坐标系统进行计算的.
而locations并不是表示颜色值所在位置,它表示的是颜色在Layer坐标系相对位置处要开始进行渐变颜色了.
CAGradientLayer 的这四个属性 colors locations startPoint endPoint 都是可以进行动画的哦.
附录:
稍微复杂点的动画效果
// // RootViewController.m // // Copyright (c) 2014年 Y.X. All rights reserved. // #import "RootViewController.h" #import "YXGCD.h" @interface RootViewController () @property (nonatomic, strong) GCDTimer *timer; @end @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; CAGradientLayer *colorLayer = [CAGradientLayer layer]; colorLayer.backgroundColor = [UIColor blueColor].CGColor; colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200, 200)}; colorLayer.position = self.view.center; [self.view.layer addSublayer:colorLayer]; // 颜色分配 colorLayer.colors = @[(__bridge id)[UIColor cyanColor].CGColor, (__bridge id)[UIColor orangeColor].CGColor, (__bridge id)[UIColor magentaColor].CGColor]; // 起始点 colorLayer.startPoint = CGPointMake(0, 0); // 结束点 colorLayer.endPoint = CGPointMake(1, 0); _timer = [[GCDTimer alloc] initInQueue:[GCDQueue mainQueue]]; [_timer event:^{ static CGFloat test = - 0.1f; if (test >= 1.1) { test = - 0.1f; [CATransaction setDisableActions:YES]; colorLayer.locations = @[@(test), @(test + 0.05), @(test + 0.1)]; } else { [CATransaction setDisableActions:NO]; colorLayer.locations = @[@(test), @(test + 0.05), @(test + 0.1)]; } test += 0.1f; } timeInterval:NSEC_PER_SEC]; [_timer start]; } @end
_timer = [[GCDTimer alloc] initInQueue:[GCDQueue mainQueue]]; [_timer event:^{ static CGFloat test = - 0.1f; if (test >= 1.1) { test = - 0.1f; [CATransaction setDisableActions:NO]; colorLayer.locations = @[@(test), @(test + 0.01), @(test + 0.011)]; } else { [CATransaction setDisableActions:NO]; colorLayer.locations = @[@(test), @(test + 0.01), @(test + 0.011)]; } test += 0.1f; } timeInterval:NSEC_PER_SEC]; [_timer start];
配合CAShapeLayer使用
// // RootViewController.m // // Copyright (c) 2014年 Y.X. All rights reserved. // #import "RootViewController.h" #import "YXGCD.h" @interface RootViewController () @property (nonatomic, strong) GCDTimer *timer; @end // 将常数转换为度数 #define DEGREES(degrees) ((M_PI * (degrees))/ 180.f) @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor blackColor]; CAGradientLayer *colorLayer = [CAGradientLayer layer]; colorLayer.backgroundColor = [UIColor blueColor].CGColor; colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200, 200)}; colorLayer.position = self.view.center; [self.view.layer addSublayer:colorLayer]; // 颜色分配 colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor, (__bridge id)[UIColor whiteColor].CGColor, (__bridge id)[UIColor redColor].CGColor]; colorLayer.locations = @[@(-0.2), @(-0.1), @(0)]; // 起始点 colorLayer.startPoint = CGPointMake(0, 0); // 结束点 colorLayer.endPoint = CGPointMake(1, 0); CAShapeLayer *circle = [RootViewController LayerWithCircleCenter:CGPointMake(102, 100) radius:80 startAngle:DEGREES(0) endAngle:DEGREES(360) clockwise:YES lineDashPattern:nil]; circle.strokeColor = [UIColor redColor].CGColor; [self.view.layer addSublayer:circle]; circle.strokeEnd = 1.f; colorLayer.mask = circle; _timer = [[GCDTimer alloc] initInQueue:[GCDQueue mainQueue]]; [_timer event:^{ static int i = 0; if (i++ % 2 == 0) { CABasicAnimation* fadeAnim = [CABasicAnimation animationWithKeyPath:@"locations"]; fadeAnim.fromValue = @[@(-0.2), @(-0.1), @(0)]; fadeAnim.toValue = @[@(1.0), @(1.1), @(1.2)]; fadeAnim.duration = 1.5; [colorLayer addAnimation:fadeAnim forKey:nil]; } } timeInterval:NSEC_PER_SEC]; [_timer start]; } + (CAShapeLayer *)LayerWithCircleCenter:(CGPoint)point radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise lineDashPattern:(NSArray *)lineDashPattern { CAShapeLayer *layer = [CAShapeLayer layer]; // 贝塞尔曲线(创建一个圆) UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(0, 0) radius:radius startAngle:startAngle endAngle:endAngle clockwise:clockwise]; // 获取path layer.path = path.CGPath; layer.position = point; // 设置填充颜色为透明 layer.fillColor = [UIColor clearColor].CGColor; // 获取曲线分段的方式 if (lineDashPattern) { layer.lineDashPattern = lineDashPattern; } return layer; } @end