- Simple blocking methods
- These wait for another thread to finish or for a period of time to elapse.
Sleep,Join, andTask.Waitare simple blocking methods. - Locking constructs
- These limit the number of threads that can perform some activity or execute a section of code at a time.Exclusive locking constructs are most common — these allow just one thread in at a time, and allow competing threads to access common data without interfering with each other. The standard exclusive locking constructs are
lock(Monitor.Enter/Monitor.Exit),Mutex, and SpinLock. The nonexclusive locking constructs areSemaphore,SemaphoreSlim, and the reader/writer locks. - Signaling constructs
- These allow a thread to pause until receiving a notification from another, avoiding the need for inefficient polling. There are two commonly used signaling devices: event wait handles and
Monitor’sWait/Pulsemethods. Framework 4.0 introduces theCountdownEventandBarrierclasses. - Nonblocking synchronization constructs
- These protect access to a common field by calling upon processor primitives. The CLR and C# provide the following nonblocking constructs:
Thread.MemoryBarrier, Thread.VolatileRead, Thread.VolatileWrite, thevolatilekeyword, and theInterlockedclass.
Blocking is essential to all but the last category.