1 using UnityEngine;
2 using System.Collections;
3 using DG.Tweening;
4
5 public class GetStart : MonoBehaviour
6 {
7
8 public Vector3 myValue = new Vector3(0, 0, 0);
9
10 public Transform tr;
11
12 bool isIn = false;
13
14 // Use this for initialization
15 void Start()
16 {
17 //DOTween.To(() => { return myValue; }, (x) => { myValue = x; }, new Vector3(10, 10, 10), 2);
18
19 //transform.DOMove(new Vector3(10, 10, 10), 2).OnComplete(()=>{
20 // transform.GetComponent<MeshRenderer>().material.DOColor(Color.green, 1);
21 //});
22
23 //DOTween.To(() => myValue, x => myValue = x, new Vector3(0, 0, 0), 1);
24
25
26 Tweener er = tr.DOLocalMove(new Vector3(0, 0, 0), 0.5f);
27 er.SetAutoKill(false);
28 er.Pause();
29
30 }
31
32 // Update is called once per frame
33 void Update()
34 {
35 //tr.position = myValue;
36 //tr.GetComponent<RectTransform>().localPosition = myValue;
37
38 //Tween t;
39 //t.SetAutoKill(false); //播放完不销毁
40 //tr.DOPlayForward();//回放,向前播放
41 //tr.DOPlayBackwards(); //向后播放
42
43 //t.Pause(); //暂停
44 //t.Play();//播放
45
46 //tr.DOPlay(); //也是播放。来播放对象上的动画,这个只会播放一次
47 }
48
49 public void btnClick()
50 {
51 if (!isIn)
52 {
53 //tr.DOPlay();
54 tr.DOPlayForward();
55 isIn = true;
56 }
57 else
58 {
59 isIn = false;
60 //tr.DOLocalMove(new Vector3(552, 0, 0), 0.5f);
61 tr.DOPlayBackwards();
62 }
63 }
64 }
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