zoukankan      html  css  js  c++  java
  • chart

    var pieChart = {
         600,
        height: 400,
        series: [],
        unit: "kg",
        chartCanvas: null,
        selectable : true,
        title: "Pie Chart",
        legend : {
            enable : true
        },
        edge : {
             50,
            height: 50
        },
        animation: {
            enable: true,
            animCanvas : null,
            hh: 1, // trick is here!! for animation play
            pctx: null
        },
        tooltips: {
            enable: true,
            tooltipCanvas : null,
            ttContext: null,
            index: -1
        },
        circle : {
            cx: 0,
            cy: 0,
            radius: 0
            
        },
        text : {
            enable: false,
            content:[]
        },
        
        initSettings: function (config) {
            this.chartCanvas = config.canvas;
            this.chartCanvas.width = config.width;
            this.chartCanvas.height = config.height;
            this.width = config.width;
            this.height = config.height;
            this.series = config.series;
            this.title = config.title;
            this.unit = config.unit;
            if(config.tooltips != undefined) {
                this.tooltips.enable = config.tooltips.enable;            
            }
            if(config.animation != undefined) {
                this.animation.enable = config.animation.enable;            
            }
            if(config.legend != undefined) {
                this.legend.enable = config.legend.enable;            
            }
            if(config.text != undefined) {
                this.text.enable = config.text.enable;
            }
        },
        
        render : function() {
            // initialization circle
            this.circle.cx = this.width/2;
            this.circle.cy = this.height/2;
            this.circle.radius = Math.min(this.width/2, this.height/2) - Math.max(this.edge.width, this.edge.height);
            var ctx = null;
            if(this.animation.enable) {
                this.animation.animCanvas = document.createElement("canvas");
                this.animation.animCanvas.width = this.width;
                this.animation.animCanvas.height = this.height;
                ctx = this.animation.animCanvas.getContext("2d");
            } else {
                ctx = this.chartCanvas.getContext("2d");
                this.renderBorder(ctx);
            }
            
            if(this.circle.radius <= 0) {
                ctx.strokeText("Can not reader the chart, Circle is too small.");
                return;
            }
            
            // draw each arc according to data series 
            var sum = 0;
            var nums = this.series.length;
            for(var i=0; i<nums; i++) {
                sum += this.series[i].value;
            }
            
            // draw title
            ctx.font = '18pt Calibri';
            ctx.fillText(this.title, this.width/2 - this.edge.width, 30);
            ctx.save();
            var deltaArc = 0;
            for(var i=0; i<nums; i++) {
                var precent = this.series[i].value/sum;
                this.renderPie(ctx, i, precent, deltaArc);
                deltaArc += 2*Math.PI * precent;
            }
            ctx.restore();
            
            // add blur shadow
            ctx.save();
            ctx.shadowColor = "black";
            ctx.shadowOffsetX = 0;
            ctx.shadowOffsetY = 0;
            ctx.shadowBlur = 10;
            ctx.beginPath();
            ctx.arc(this.circle.cx, this.circle.cy, this.circle.radius, 0, Math.PI * 2, false);
            ctx.closePath();
            ctx.lineWidth = 1;
            ctx.strokeStyle = "RGBA(127,127,127,1)";
            ctx.stroke();
            ctx.restore();
            
            // render legend
            ctx.save();
            this.renderLegend(ctx, sum);
            ctx.restore();
            
            // play animation
            if(this.animation.enable) {
                var parent = this;
                this.animation.pctx = this.chartCanvas.getContext("2d");
                this.renderBorder(this.animation.pctx);
                setTimeout(function() {parent.playAnimation(parent);}, 1000/20);                   
            }
        },
        
        showTooltips : function(loc, ctx) {
            if(!this.tooltips.enable) {
                return;
            }
            var dx = loc.x - this.width/2;
            var dy = loc.y - this.height/2;
            var dis = Math.floor(Math.sqrt(dx * dx + dy * dy));
            if(dis <= this.circle.radius) {
                // draw tool tip text
                var angle = Math.atan2(dy,dx);
                if(angle <= 0) {
                    // if[-Math.PI, 0], make it[Math.PI, 2*Math.PI]
                    angle = angle + 2*Math.PI;
                }
                
                var sum = 0;
                var nums = this.series.length;
                for(var s=0; s<nums; s++) {
                    sum += this.series[s].value;
                }
                
                var deltaArc = 0;
                var index = 0;
                for(var i=0; i<nums; i++) {
                    var precent = this.series[i].value/sum;
                    deltaArc += 2*Math.PI * precent;
                    if(angle<=deltaArc) {
                        index = i;
                        break;
                    }
                }
                if(this.tooltips.tooltipCanvas == null) {
                    this.tooltips.tooltipCanvas = document.createElement("canvas");
                    this.tooltips.ttContext = this.tooltips.tooltipCanvas.getContext("2d");
                    this.tooltips.tooltipCanvas.width = 150;
                    this.tooltips.tooltipCanvas.height = 100;
                } 
                
                // only draw once
                // if(index == this.tooltips.index){
                //     return;
                // }
                this.clearTooltips(ctx);
                
                this.tooltips.index = index;
                var m_context = this.tooltips.ttContext;
                m_context.save();
                m_context.clearRect(0, 0, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height);
                m_context.lineWidth = 2;
                m_context.strokeStyle = this.series[index].color;
                m_context.fillStyle="RGBA(255,255,255,0.7)";
                // m_context.strokeRect(2, 2, this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4);
                // m_context.fillRect(2,2,this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4);
                m_context.roundRect(2,2,this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4, 5, true, true);
                m_context.font="14px Arial";
                m_context.fillStyle="RGBA(0,0,0,1)";
                m_context.fillText("Index: " + (index + 1), 5, 20);
                m_context.fillText(this.series[index].name + ": " + this.series[index].value + this.unit, 5, 40);
                m_context.fillText(this.series[index].precent, 5, 60);
                m_context.restore();
                
                // make tool-tip rectangle is always visible 
                if((loc.x + this.tooltips.tooltipCanvas.width)> this.width) {
                    loc.x = loc.x - this.tooltips.tooltipCanvas.width;
                }
                if((loc.y - this.tooltips.tooltipCanvas.height) <= 0) {
                    loc.y = loc.y + this.tooltips.tooltipCanvas.height;
                }
                ctx.drawImage(this.tooltips.tooltipCanvas, 0, 0, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height, 
                        loc.x, loc.y-this.tooltips.tooltipCanvas.height, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height);    
            } else {
                this.tooltips.index = -1;
                this.clearTooltips(ctx);
            }
        },
        
        clearTooltips : function(ctx) {
            ctx.clearRect(0,0,this.width, this.height);
            this.renderBorder(ctx);
            ctx.drawImage(this.animation.animCanvas, 0, 0, this.width, this.height, 0, 0, this.width, this.height); 
        },
        
        renderBorder : function(ctx) {
            ctx.save();
            ctx.fillStyle="white";
            ctx.strokeStyle="black";
            ctx.fillRect(0, 0, this.width, this.height);
            ctx.strokeRect(0, 0, this.width, this.height);
            ctx.restore();
        },
        
        renderPie : function(ctx, index, precent, deltaArc) {
            var endAngle = deltaArc + 2*Math.PI*precent;
            ctx.beginPath();
            ctx.arc(this.circle.cx, this.circle.cy, this.circle.radius, deltaArc, endAngle, false);
            ctx.moveTo(this.circle.cx, this.circle.cy);
            ctx.lineTo(this.circle.cx + this.circle.radius * Math.cos(deltaArc), this.circle.cy + this.circle.radius * Math.sin(deltaArc));
            ctx.lineTo(this.circle.cx + this.circle.radius * Math.cos(endAngle), this.circle.cy + this.circle.radius * Math.sin(endAngle));
            ctx.lineTo(this.circle.cx, this.circle.cy);
            ctx.closePath();
            ctx.fillStyle = this.series[index].color;
            ctx.fill();
            
            // render text content
            if(this.text.enable) {            
                var halfEndAngle = deltaArc + Math.PI*precent;
                var hx = this.circle.cx + this.circle.radius * Math.cos(halfEndAngle);
                var hy = this.circle.cy + this.circle.radius * Math.sin(halfEndAngle);
                ctx.beginPath();
                ctx.moveTo(hx, hy);
                var linePos = (hx < this.circle.cx) ? (hx - this.edge.width) : (hx + this.edge.width);
                ctx.lineTo(linePos, hy);
                ctx.closePath();
                ctx.strokeStyle="black";
                ctx.stroke();
                var textPos = (hx < this.circle.cx) ? (hx - this.edge.width*2) : (hx + this.edge.width);
                precent = Math.round (precent*100) / 100;
                var size = this.text.content.length;
                var tipStr = (size > index) ? this.text.content[index] : this.series[index].name + ": " + (precent * 100).toFixed(0) + "%";
                ctx.font = '10pt Calibri';
                ctx.fillStyle="black";
                ctx.fillText(tipStr, textPos, hy);
            }
        },
        
        renderLegend : function(ctx, sum) {
            if(!this.legend.enable) return;
            var nums = this.series.length;
            ctx.font = '10pt Calibri';
            var pos = (this.width/2 > (this.circle.radius+50)) ? 50 : (this.circle.cx - this.circle.radius);
            for(var i=0; i<nums; i++) {
                var x = this.series[i].value/sum;
                x = Math.round (x*100) / 100;
                var tipStr =  this.series[i].name + ": " + (x * 100).toFixed(0) + "%";
                this.series[i].precent = tipStr;
                ctx.fillStyle = this.series[i].color;
                ctx.fillRect(pos - 40, 20*i+10, 10, 10);
                ctx.fillStyle = "black";
                ctx.fillText(tipStr, pos - 25, 20*i+20);
            }        
        },
        
        playAnimation : function(parent) {     
            if(parent.animation.hh < parent.height) {
                parent.animation.pctx.save();
                parent.animation.pctx.globalAlpha=0.5;
                parent.animation.pctx.clearRect(0,0,parent.width, parent.height);
                parent.renderBorder(parent.animation.pctx);
                parent.animation.pctx.drawImage(parent.animation.animCanvas, 0, 0, parent.width, this.animation.hh, 0, 0, parent.width, this.animation.hh);
                parent.animation.hh = parent.animation.hh + 10;
                parent.animation.pctx.restore();                    
                setTimeout(function() {parent.playAnimation(parent);}, 1000/20); 
            } else {
                parent.animation.pctx.clearRect(0,0,parent.width, parent.height);
                parent.renderBorder(parent.animation.pctx);
                parent.animation.pctx.drawImage(parent.animation.animCanvas, 0, 0, parent.width, parent.height, 0, 0, parent.width, parent.height);
                
                // enable tool-tip functionality
                if(parent.animation.enable && parent.legend.enable) {
                    parent.chartCanvas.addEventListener('mousemove', function(event) {
                        var x = event.pageX;
                        var y = event.pageY;
                        var canvas = event.target;
                        var bbox = canvas.getBoundingClientRect();
                        var loc = { x: x - bbox.left * (canvas.width  / bbox.width),
                                y: y - bbox.top  * (canvas.height / bbox.height)};
                        
                        parent.showTooltips(loc, (parent.animation.enable ? parent.animation.pctx : ctx));
                    }, false);
                }
            }
        },
        
    };
    View Code
  • 相关阅读:
    【leetcode】Sum Root to Leaf Numbers(hard)
    【leetcode】First Missing Positive(hard) ☆
    【leetcode】Next Permutation(middle)
    【好玩的应用】QQ连连看辅助工具
    【leetcode】Binary Tree Preorder Traversal (middle)★
    【leetcode】Reverse Words in a String(hard)☆
    【leetcode】Same Tree(easy)
    【leetcode】Factorial Trailing Zeroes(easy)
    【leetcode】Maximum Gap(hard)★
    Behavioral模式之Chain of Responsibility模式
  • 原文地址:https://www.cnblogs.com/pandabunny/p/3807415.html
Copyright © 2011-2022 走看看