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  • SuperSocket封装成C#类库

    将SuperSocket封装成类库之后可以将其集成进各种类型的应用,而不仅仅局限于控制台应用程序了,从而应用于不同的场景。这里以TelnetServer为例说明如何进行操作。

    首先,创建一个C#类库项目LibSocketServer,添加SuperSocket引用(SuperSocket.Common.dll,SuperSocket.SocketBase.dll,SuperSocket.SocketEngine.dll),添加默认的日志框架log4net.dll引用。将log4net.config拷贝到项目文件夹的“Config”文件夹,然后设置它的“生成操作”为“内容”,设置它的“复制到输出目录”为“如果较新则复制”。

    其次,添加SuperSocket完整的TelnetServer服务相关类,Socket服务管理类SocketServerManager。其中SocketServerManager对Bootstrap的设置是SuperSocket封装为类库的关键。

    TelnetSession.cs

    using System;
    using SuperSocket.SocketBase;
    using SuperSocket.SocketBase.Protocol;
    
    namespace LibSocketServer.Server
    {
        public class TelnetSession : AppSession<TelnetSession>
        {
            protected override void OnSessionStarted()
            {
                Console.WriteLine($"New Session Connected: {RemoteEndPoint.Address} " +
                                  $"@ {RemoteEndPoint.Port}.");
                Send("Welcome to SuperSocket Telnet Server.");
            }
    
            protected override void HandleUnknownRequest(StringRequestInfo requestInfo)
            {
                Console.WriteLine($"Unknown request {requestInfo.Key}.");
                Send("Unknown request.");
            }
    
            protected override void HandleException(Exception e)
            {
                Console.WriteLine($"Application error: {e.Message}.");
                Send($"Application error: {e.Message}.");
            }
    
            protected override void OnSessionClosed(CloseReason reason)
            {
                Console.WriteLine($"Session {RemoteEndPoint.Address} @ {RemoteEndPoint.Port} " +
                                  $"Closed: {reason}.");
                base.OnSessionClosed(reason);
            }
        }
    }
    

    TelnetServer.cs

    using System;
    using SuperSocket.SocketBase;
    using SuperSocket.SocketBase.Config;
    
    namespace LibSocketServer.Server
    {
        public class TelnetServer : AppServer<TelnetSession>
        {
            protected override bool Setup(IRootConfig rootConfig, IServerConfig config)
            {
                Console.WriteLine("TelnetServer Setup");
                return base.Setup(rootConfig, config);
            }
    
            protected override void OnStarted()
            {
                Console.WriteLine("TelnetServer OnStarted");
                base.OnStarted();
            }
    
            protected override void OnStopped()
            {
                Console.WriteLine();
                Console.WriteLine("TelnetServer OnStopped");
                base.OnStopped();
            }
        }
    }
    

    AddCommand.cs

    using System;
    using System.Linq;
    using LibSocketServer.Server;
    using SuperSocket.SocketBase.Command;
    using SuperSocket.SocketBase.Protocol;
    
    namespace LibSocketServer.Command
    {
        public class AddCommand : CommandBase<TelnetSession, StringRequestInfo>
        {
            public override string Name => "ADD";
            public override void ExecuteCommand(TelnetSession session, StringRequestInfo requestInfo)
            {
                Console.WriteLine($"{Name} command: {requestInfo.Body}.");
                session.Send(requestInfo.Parameters.Select(p => Convert.ToInt32(p)).Sum().ToString());
            }
        }
    }
    

    EchoCommand.cs

    using System;
    using LibSocketServer.Server;
    using SuperSocket.SocketBase.Command;
    using SuperSocket.SocketBase.Protocol;
    
    namespace LibSocketServer.Command
    {
        public class EchoCommand : CommandBase<TelnetSession, StringRequestInfo>
        {
            public override string Name => "ECHO";
            public override void ExecuteCommand(TelnetSession session, StringRequestInfo requestInfo)
            {
                Console.WriteLine($"{Name} command: {requestInfo.Body}.");
                session.Send(requestInfo.Body);
            }
        }
    }
    

    SocketServerManager.cs

    using System;
    using System.Reflection;
    using SuperSocket.SocketBase;
    using SuperSocket.SocketEngine;
    
    namespace LibSocketServer
    {
        public class SocketServerManager
        {
            private readonly IBootstrap _bootstrap;
    
            public bool Startup(int port)
            {
                if (!_bootstrap.Initialize())
                {
                    Console.WriteLine("SuperSocket Failed to initialize!");
                    return false;
                }
    
                var ret = _bootstrap.Start();
                Console.WriteLine($"SuperSocket Start result: {ret}.");
    
                return ret == StartResult.Success;
            }
    
            public void Shutdown()
            {
                _bootstrap.Stop();
            }
    
            #region Singleton
    
            private static SocketServerManager _instance;
            private static readonly object LockHelper = new object();
    
            private SocketServerManager()
            {
                var location = Assembly.GetExecutingAssembly().Location;
                var configFile = $"{location}.config";
                _bootstrap = BootstrapFactory.CreateBootstrapFromConfigFile(configFile);
            }
    
            public static SocketServerManager Instance
            {
                get
                {
                    if (_instance != null)
                    {
                        return _instance;
                    }
    
                    lock (LockHelper)
                    {
                        _instance = _instance ?? new SocketServerManager();
                    }
    
                    return _instance;
                }
            }
    
            #endregion
        }
    }
    

    再次,添加配置文件App.config到类库中,并设置其配置参数。

    <?xml version="1.0" encoding="utf-8" ?>
    <configuration>
    	<configSections>
    		<section name="superSocket"
    		         type="SuperSocket.SocketEngine.Configuration.SocketServiceConfig, SuperSocket.SocketEngine"/>
    	</configSections>
    
    	<!-- SuperSocket配置的根节点 -->
    	<superSocket>
    		<!-- 服务器实例 -->
    		<servers>
    			<server name="TelnetServer" serverTypeName="TelnetServerType" ip="Any" port="2021"></server>
    		</servers>
    
    		<!-- 服务器类型 -->
    		<serverTypes>
    			<add name="TelnetServerType" type="LibSocketServer.Server.TelnetServer, LibSocketServer" />
    		</serverTypes>
    	</superSocket>
    </configuration>
    

    最后,创建控制台项目TelnetServerSample,添加项目引用LibSocketServer,然后在Program类中使用SocketServerManager进行SuperSocket的调用。

    Program.cs

    using System;
    using LibSocketServer;
    
    namespace TelnetServerSample
    {
        class Program
        {
            static void Main()
            {
                try
                {
                    //启动SuperSocket
                    if (!SocketServerManager.Instance.Startup(2021))
                    {
                        Console.WriteLine("Failed to start TelnetServer!");
                        Console.ReadKey();
                        return;
                    }
    
                    Console.WriteLine("TelnetServer is listening on port 2021.");
                    Console.WriteLine();
                    Console.WriteLine("Press key 'q' to stop it!");
                    Console.WriteLine();
                    while (Console.ReadKey().KeyChar.ToString().ToUpper() != "Q")
                    {
                        Console.WriteLine();
                    }
    
                    //关闭SuperSocket
                    SocketServerManager.Instance.Shutdown();
                }
                catch (Exception e)
                {
                    Console.WriteLine("Exception: {0}", e.Message);
                }
    
                Console.WriteLine();
                Console.WriteLine("TelnetServer was stopped!");
                Console.WriteLine("Press any key to exit...");
                Console.ReadKey();
            }
        }
    }
    

    GitHub Sample

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  • 原文地址:https://www.cnblogs.com/xhubobo/p/14118764.html
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