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  • hdu 4741 Save Labman No.004 计算几何

    直接贴模版!!!

    求异面直线的距离及坐标!!

    代码如下:

      1 #include<iostream>
      2 #include<stdio.h>
      3 #include<algorithm>
      4 #include<iomanip>
      5 #include<cmath>
      6 #include<cstring>
      7 #include<vector>
      8 #define I(p) scanf("%lf%lf%lf",&p.x,&p.y,&p.z)
      9 #define eps 1e-20
     10 #define zero(x) (((x)>0?(x):-(x))<eps)
     11 using namespace std;
     12 struct point
     13 {
     14       double x,y,z;
     15       point operator+(point a)
     16       {
     17             point c;
     18             c.x=x+a.x;
     19             c.y=y+a.y;
     20             c.z=z+a.z;
     21             return c;
     22       }
     23 };
     24 struct line{point a,b;}l1,l2;
     25 struct plane
     26 {
     27       point a,b,c;
     28       plane(point _a,point _b,point _c)
     29       {
     30             a=_a;
     31             b=_b;
     32             c=_c;
     33       }
     34 };
     35 point xmult(point u,point v)
     36 {
     37       point ret;
     38       ret.x=u.y*v.z-v.y*u.z;
     39       ret.y=u.z*v.x-u.x*v.z;
     40       ret.z=u.x*v.y-u.y*v.x;
     41       return ret;
     42 }
     43 double dmult(point u,point v)
     44 {
     45       return u.x*v.x+u.y*v.y+u.z*v.z;
     46 }
     47 point subt(point u,point v)
     48 {
     49       point ret;
     50       ret.x=u.x-v.x;
     51       ret.y=u.y-v.y;
     52       ret.z=u.z-v.z;
     53       return ret;
     54 }
     55 //取平面法向量
     56 
     57 point  pvec(plane s)
     58 {
     59 
     60     return  xmult(subt(s.a,s.b),subt(s.b,s.c));
     61 
     62 }
     63 
     64 point  pvec(point  s1,point  s2,point  s3)
     65 {
     66     return  xmult(subt(s1,s2),subt(s2,s3));
     67 
     68 }
     69 
     70 double vlen(point p)
     71 {
     72       return sqrt(p.x*p.x+p.y*p.y+p.z*p.z);
     73 }
     74 double distances(point p1,point p2)
     75 {
     76       return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)+(p1.z-p2.z)*(p1.z-p2.z));
     77 }
     78 
     79 //判两直线平行
     80 
     81 int parallel(line u,line v)
     82 {
     83 
     84     return vlen(xmult(subt(u.a,u.b),subt(v.a,v.b)))<eps;
     85 }
     86 
     87 int parallel(point  u1,point u2,point  v1,point  v2)
     88 {
     89 
     90     return vlen(xmult(subt(u1,u2),subt(v1,v2)))<eps;
     91 
     92 }
     93 
     94 //判两平面平行
     95 
     96 int parallel(plane u,plane v)
     97 {
     98 
     99     return vlen(xmult(pvec(u),pvec(v)))<eps;
    100 
    101 }
    102 
    103 int parallel(point  u1,point u2,point  u3,point  v1,point  v2,point  v3)
    104 {
    105     return vlen(xmult(pvec(u1,u2,u3),pvec(v1,v2,v3)))<eps;
    106 
    107 }
    108 
    109 //判直线与平面平行
    110 
    111 int parallel(line l,plane s)
    112 {
    113     return zero(dmult(subt(l.a,l.b),pvec(s)));
    114 
    115 }
    116 
    117 int parallel(point  l1,point  l2,point  s1,point  s2,point  s3)
    118 {
    119 
    120     return zero(dmult(subt(l1,l2),pvec(s1,s2,s3)));
    121 
    122 }
    123 
    124 //判两直线垂直
    125 
    126 int perpendicular(line u,line v)
    127 {
    128 
    129     return zero(dmult(subt(u.a,u.b),subt(v.a,v.b)));
    130 
    131 }
    132 int perpendicular(point  u1,point u2,point  v1,point  v2)
    133 {
    134 
    135     return zero(dmult(subt(u1,u2),subt(v1,v2)));
    136 
    137 }
    138 
    139 //判两平面垂直
    140 
    141 int perpendicular(plane u,plane v)
    142 {
    143 
    144     return zero(dmult(pvec(u),pvec(v)));
    145 
    146 }
    147 
    148 int perpendicular(point  u1,point u2,point  u3,point  v1,point  v2,point  v3)
    149 {
    150     return zero(dmult(pvec(u1,u2,u3),pvec(v1,v2,v3)));
    151 
    152 }
    153 
    154 //判直线与平面平行
    155 
    156 int perpendicular(line l,plane s)
    157 {
    158     return vlen(xmult(subt(l.a,l.b),pvec(s)))<eps;
    159 
    160 }
    161 
    162 int perpendicular(point  l1,point  l2,point  s1,point  s2,point  s3)
    163 {
    164 
    165     return vlen(xmult(subt(l1,l2),pvec(s1,s2,s3)))<eps;
    166 
    167 }
    168 
    169 //计算两直线交点,注意事先判断直线是否共面和平行!
    170 //线段交点请另外判线段相交(同时还是要判断是否平行!)
    171 point  intersection(point  u1,point u2,point  v1,point  v2)
    172 {
    173 
    174     point  ret=u1;
    175 
    176     double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
    177 
    178              /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
    179 
    180     ret.x+=(u2.x-u1.x)*t;
    181     ret.y+=(u2.y-u1.y)*t;
    182 
    183     ret.z+=(u2.z-u1.z)*t;
    184 
    185     return ret;
    186 
    187 }
    188 point  intersection(point  l1,point  l2,point  s1,point  s2,point  s3)
    189 {
    190 
    191     point  ret=pvec(s1,s2,s3);
    192 
    193     double t=(ret.x*(s1.x-l1.x)+ret.y*(s1.y-l1.y)+ret.z*(s1.z-l1.z))/
    194              (ret.x*(l2.x-l1.x)+ret.y*(l2.y-l1.y)+ret.z*(l2.z-l1.z));
    195 
    196     ret.x=l1.x+(l2.x-l1.x)*t;
    197 
    198     ret.y=l1.y+(l2.y-l1.y)*t;
    199 
    200     ret.z=l1.z+(l2.z-l1.z)*t;
    201 
    202     return ret;
    203 }
    204 //计算两平面交线,注意事先判断是否平行,并保证三点不共线!
    205 line intersection(plane u,plane v)
    206 {
    207 
    208     line ret;
    209     ret.a=parallel(v.a,v.b,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.a,v.b,u.a,u.b,u.c);
    210 
    211     ret.b=parallel(v.c,v.a,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.c,v.a,u.a,u.b,u.c);
    212 
    213     return ret;
    214 }
    215 line intersection(point  u1,point  u2,point u3,point  v1,point  v2,point  v3)
    216 {
    217 
    218     line ret;
    219 
    220     ret.a=parallel(v1,v2,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v1,v2,u1,u2,u3);
    221 
    222     ret.b=parallel(v3,v1,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v3,v1,u1,u2,u3);
    223     return ret;
    224 
    225 }
    226 //计算两直线交点,注意事先判断直线是否共面和平行!
    227 //线段交点请另外判线段相交(同时还是要判断是否平行!)
    228 point  intersection(line u,line v)
    229 {
    230 
    231     point  ret=u.a;
    232     double x, y;
    233     x= ((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x));
    234     y= ((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
    235     double t=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))
    236 
    237              /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
    238     if(fabs(x)>eps){
    239     ret.x+=(u.b.x-u.a.x)*t;
    240 
    241     ret.y+=(u.b.y-u.a.y)*t;
    242 
    243     ret.z+=(u.b.z-u.a.z)*t;
    244     }
    245     return ret;
    246 
    247 }
    248 int main()
    249 {
    250       int t;
    251       double dis,len1,len2;
    252       scanf("%d",&t);
    253       while(t--){
    254             I(l1.a);
    255             I(l1.b);
    256             I(l2.a);
    257             I(l2.b);
    258             point n=xmult(subt(l1.a,l1.b),subt(l2.a,l2.b)),a,b;
    259             a=l1.a+n;
    260             b=l2.a+n;
    261             plane p1(l1.a,l1.b,a),p2(l2.a,l2.b,b);
    262             line m=intersection(p1,p2);
    263             point ans1=intersection(m,l1);
    264             point ans2=intersection(m,l2);
    265             printf("%.6lf
    ",distances(ans1,ans2));
    266             printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf
    ",ans1.x,ans1.y,ans1.z,ans2.x,ans2.y,ans2.z);
    267       }
    268       return 0;
    269 }
    View Code
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  • 原文地址:https://www.cnblogs.com/xin-hua/p/3323224.html
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