local scheduler = require(cc.PACKAGE_NAME .. ".scheduler") local MainScene = class("MainScene", function() return display.newScene("MainScene") end) function MainScene:ctor() local sp = display.newSprite("1.png",display.cx-200,display.cy):addTo(self); sp:setTouchEnabled(true) sp:setTouchMode(cc.TOUCH_MODE_ONE_BY_ONE) sp:addNodeEventListener(cc.NODE_TOUCH_EVENT, function (event) local x, y, prevX, prevY = event.x, event.y, event.prevX, event.prevY if event.name == "began" then print("layer began") elseif event.name == "moved" then print("layer moved") elseif event.name == "ended" then print("layer ended") end return true end) local sp2 = display.newSprite("1.png",display.cx,display.cy):addTo(self); sp2:setTouchEnabled(true) sp2:setTouchMode(cc.TOUCH_MODE_ONE_BY_ONE) sp2:addNodeEventListener(cc.NODE_TOUCH_EVENT, function (event) local x, y, prevX, prevY = event.x, event.y, event.prevX, event.prevY if event.name == "began" then print("layer2 began") elseif event.name == "moved" then print("layer2 moved") elseif event.name == "ended" then print("layer2 ended") end return true end) end return MainScene