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  • [游戏模版5] Win32 折线 弧线

    >_<:first build some points put in poly1[],poly2[] and poly3[] in the function of InitInstance(...)

    >_<:then in the function MyDraw() use  PolylineTo(...)Polyline(...)Polygon(...) draw diferent line and use PolyBezierTo(...)PolyBezier(...) draw two kind curve  separately.

    >_<:finally show the different among these functions.

    >_<!there I don't use message to draw, instread I put the MyDraw() in the last of InitInstance(...) function. 

         

     

     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    reourse.h
     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 
     6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     8 
     9 #if _MSC_VER > 1000
    10 #pragma once
    11 #endif // _MSC_VER > 1000
    12 
    13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    14 
    15 
    16 // Windows Header Files:
    17 #include <windows.h>
    18 
    19 // C RunTime Header Files
    20 #include <stdlib.h>
    21 #include <malloc.h>
    22 #include <memory.h>
    23 #include <tchar.h>
    24 
    25 // Local Header Files
    26 
    27 // TODO: reference additional headers your program requires here
    28 
    29 //{{AFX_INSERT_LOCATION}}
    30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    31 
    32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h

    main.cpp

      1 #include "stdafx.h"
      2 #include "resourse.h"
      3 #include "math.h"
      4 
      5 #define MAX_LOADSTRING 100
      6 
      7 // Global Variables:
      8 HINSTANCE hInst;                                // current instance
      9 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
     10 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
     11 HPEN hPen;
     12 HBRUSH hBru;
     13 POINT poly1[5];
     14 POINT poly2[5];
     15 POINT poly3[5];
     16 // Foward declarations of functions included in this code module:
     17 ATOM                MyRegisterClass(HINSTANCE hInstance);
     18 BOOL                InitInstance(HINSTANCE, int);
     19 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
     20 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
     21 void                MyPaint(HDC hdc);
     22 //========================================================================================
     23 int APIENTRY WinMain(HINSTANCE hInstance,
     24                      HINSTANCE hPrevInstance,
     25                      LPSTR     lpCmdLine,
     26                      int       nCmdShow)
     27 {
     28      // TODO: Place code here.
     29     MSG msg;
     30 
     31     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
     32 
     33     // 调用InitInstance函数,进行初始化操作;
     34     if (!InitInstance (hInstance, nCmdShow))
     35     {
     36         return FALSE;
     37     }
     38 
     39     // 消息循环(通过消息循环来获取信息,
     40     //进行必要的键盘信息转换而后将控制权交给操作系统,
     41     //有操作系统决定哪个程序的消息处理函数处理消息
     42     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
     43     {
     44             TranslateMessage(&msg);//转换伪码及字符
     45             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     46     }
     47 
     48     return msg.wParam;
     49 }
     50 //=====================================================================================
     51 
     52 
     53 
     54 //=============================================================================================
     55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
     56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
     57 //==============================================================================================
     58 ATOM MyRegisterClass(HINSTANCE hInstance)
     59 {
     60     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
     61                                 //--------------------------------------------------------------
     62                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
     63                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
     64                                 //--------------------------------------------------------------
     65     wcex.cbSize = sizeof(WNDCLASSEX);
     66 
     67     wcex.style            = CS_HREDRAW | CS_VREDRAW;
     68     wcex.lpfnWndProc    = (WNDPROC)WndProc;
     69     wcex.cbClsExtra        = 0;
     70     wcex.cbWndExtra        = 0;
     71     wcex.hInstance        = hInstance;
     72     wcex.hIcon            = NULL;
     73     wcex.hCursor        = NULL;
     74     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
     75     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
     76     wcex.lpszMenuName    = NULL;
     77     wcex.lpszClassName    = "fe";
     78     wcex.hIconSm        = NULL;
     79 
     80     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
     81                                   //此字符串即为类别名称”fe";
     82 }
     83 //============================================================================================
     84 
     85 
     86 //============================================================================================
     87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
     88 //============================================================================================
     89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
     90 {
     91    HWND hWnd;
     92    HDC hdc;
     93    int i;
     94    const double pi=3.1415926535;
     95    hInst = hInstance; // 把instance handle 储存在全局变量中;
     96 
     97    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
     98       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
     99                       //-----------------------------------------------
    100                       //调用CreateWindow函数来建立一个窗口对象
    101                       //第一个参数就是窗口建立依据的类别名称
    102                       //-----------------------------------------------
    103    if (!hWnd)
    104    {
    105       return FALSE;
    106    }
    107    //------------------------------------------------
    108    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
    109    //-------------------------------------------------
    110    MoveWindow(hWnd,10,10,600,450,true);//位置及大小
    111    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
    112    UpdateWindow(hWnd);//将窗口绘制在显示设备上
    113 
    114    for(i=0;i<=4;i++)
    115    {
    116        poly1[i].x = 100 + 100 * sin(i * 72 * pi / 180);
    117        poly1[i].y = 100 + 100 * cos(i * 72 * pi / 180);
    118 
    119        poly2[i].x = poly1[i].x + 300;
    120        poly2[i].y = poly1[i].y;
    121 
    122        poly3[i].x = poly1[i].x + 180;
    123        poly3[i].y = poly1[i].y + 200;
    124    }
    125 
    126    hPen = CreatePen(PS_SOLID,5,RGB(20,240,0));
    127    //hBru = GreateHatchBrush(HS_BDIAGONAL,RGB(0,255,0));
    128 
    129    hdc = GetDC(hWnd);
    130    MyPaint(hdc);
    131    ReleaseDC(hWnd,hdc);
    132 
    133    return TRUE;
    134 }
    135 //============================================================================================
    136 
    137 
    138 //============================================================================================
    139 //
    140 //============================================================================================
    141 void MyPaint(HDC hdc)
    142 {
    143     SelectObject(hdc,hPen);
    144     SelectObject(hdc,hBru);
    145 
    146     //PolylineTo(hdc,poly1,4);
    147     //Polyline(hdc,poly2,4);
    148     //Polygon(hdc,poly3,4);
    149 
    150     //PolyBezierTo(hdc,poly1,3);
    151     PolyBezier(hdc,poly1,4);
    152 }
    153 //============================================================================================
    154 
    155 //============================================================================================
    156 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    157 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    158 //程序都会接收信息,选择性接受、处理;
    159 //============================================================================================
    160 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    161 {
    162     PAINTSTRUCT ps;
    163     HDC hdc;
    164 
    165     switch (message)                   //判断消息类型
    166     {
    167         case WM_PAINT:                //窗口重绘制
    168             hdc = BeginPaint(hWnd, &ps);
    169             EndPaint(hWnd, &ps);
    170             break;
    171         case WM_DESTROY:              //处理窗口结束消息
    172             PostQuitMessage(0);
    173             break;
    174         default:
    175             return DefWindowProc(hWnd, message, wParam, lParam);
    176    }
    177    return 0;
    178 }
    179 //============================================================================================
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3732639.html
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