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  • UVa 10256 凸包简单应用

    题目链接:http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=1593

    #include<cstdio>
    #include<cstring>
    #include<cmath>
    #include<iostream>
    #include<algorithm>
    #include<queue>
    using namespace std;
    const int maxn = 606;
    const int maxe = 100000;
    const int INF = 0x3f3f3f;
    const double eps = 1e-8;
    const double PI = acos(-1.0);
    
    struct Point{
        double x,y;
        Point(double x=0, double y=0) : x(x),y(y){ }    //构造函数
    };
    typedef Point Vector;
    
    Vector operator + (Vector A , Vector B){return Vector(A.x+B.x,A.y+B.y);}
    Vector operator - (Vector A , Vector B){return Vector(A.x-B.x,A.y-B.y);}
    Vector operator * (Vector A , double p){return Vector(A.x*p,A.y*p);}
    Vector operator / (Vector A , double p){return Vector(A.x/p,A.y/p);}
    
    bool operator < (const Point& a,const Point& b){
        return a.x < b.x ||( a.x == b.x && a.y < b.y);
    }
    
    int dcmp(double x){
        if(fabs(x) < eps) return 0;
        else              return x < 0 ? -1 : 1;
    }
    bool operator == (const Point& a, const Point& b){
        return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;
    }
    
    ///向量(x,y)的极角用atan2(y,x);
    double Dot(Vector A, Vector B){ return A.x*B.x + A.y*B.y; }
    double Length(Vector A)    { return sqrt(Dot(A,A)); }
    double Angle(Vector A, Vector B)  { return acos(Dot(A,B) / Length(A) / Length(B)); }
    
    double Cross(Vector A, Vector B)  { return A.x*B.y - A.y * B.x; }
    
    Vector Rotate(Vector A, double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); }
    double torad(double deg) { return deg/180 * PI; }
    
    double PolygonArea(Point* p,int n){  //n代表定点数;
        double area = 0;
        for(int i=1;i<n-1;i++){
            area += Cross(p[i]-p[0],p[i+1]-p[0]);
        }
        return area/2;
    }
    
    //凸包:
    /**Andrew算法思路:首先按照先x后y从小到大排序(这个地方没有采用极角逆序排序,所以要进行两次扫描),删除重复的点后得到的序列p1,p2.....,然后把p1和p2放到凸包中。从p3开始,当新的
    点在凸包“前进”方向的左边时继续,否则依次删除最近加入凸包的点,直到新点在左边;**/
    
    //Goal[]数组模拟栈的使用;
    int ConvexHull(Point* P,int n,Point* Goal){
        sort(P,P+n);
        int m = unique(P,P+n) - P;    //对点进行去重;
        int cnt = 0;
        for(int i=0;i<m;i++){       //求下凸包;
            while(cnt>1 && dcmp(Cross(Goal[cnt-1]-Goal[cnt-2],P[i]-Goal[cnt-2])) <= 0)  cnt--;
            Goal[cnt++] = P[i];
        }
        int temp = cnt;
        for(int i=m-2;i>=0;i--){     //逆序求上凸包;
            while(cnt>temp && dcmp(Cross(Goal[cnt-1]-Goal[cnt-2],P[i]-Goal[cnt-2])) <= 0) cnt--;
            Goal[cnt++] = P[i];
        }
        if(cnt > 1) cnt--;
        return cnt;
    }
    /*********************************分割线******************************/
    
    Point P[maxn*4],Goal[maxn*4];
    int n;
    double area1,area2;
    
    int main()
    {
        //freopen("E:\acm\input.txt","r",stdin);
        int T;
        cin>>T;
        while(T--){
            cin>>n;
            area1 = 0;
            int cnt = 0;
            double x1,y1,w,h,angle;
            double a1,a2,b1,b2;
            for(int i=0;i<n;i++){
                scanf("%lf %lf %lf %lf %lf",&x1,&y1,&w,&h,&angle);
                Point Cen(x1,y1);
                angle = -torad(angle);
                P[cnt++] = Cen + Rotate(Vector(w/2,h/2),angle);
                P[cnt++] = Cen + Rotate(Vector(w/2,-h/2),angle);
                P[cnt++] = Cen + Rotate(Vector(-w/2,h/2),angle);
                P[cnt++] = Cen + Rotate(Vector(-w/2,-h/2),angle);
                area1 += w * h;
            }
            cnt = ConvexHull(P,cnt,Goal);
            area2 = PolygonArea(Goal,cnt);
            printf("%.1f %%
    ",area1*100/area2);
        }
        return 0;
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/acmdeweilai/p/3253129.html
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