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  • js缓动函数

    公式一:

    var Tween = {
        Linear: function(t, b, c, d) {
            return c * t / d + b;
        },
        Quad: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t + b;
            },
            easeOut: function(t, b, c, d) {
                return - c * (t /= d) * (t - 2) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t + b;
                return - c / 2 * ((--t) * (t - 2) - 1) + b;
            }
        },
        Cubic: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t / d - 1) * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
                return c / 2 * ((t -= 2) * t * t + 2) + b;
            }
        },
        Quart: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return - c * ((t = t / d - 1) * t * t * t - 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
                return - c / 2 * ((t -= 2) * t * t * t - 2) + b;
            }
        },
        Quint: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
                return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
            }
        },
        Sine: {
            easeIn: function(t, b, c, d) {
                return - c * Math.cos(t / d * (Math.PI / 2)) + c + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sin(t / d * (Math.PI / 2)) + b;
            },
            easeInOut: function(t, b, c, d) {
                return - c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
            }
        },
        Expo: {
            easeIn: function(t, b, c, d) {
                return (t == 0) ? b: c * Math.pow(2, 10 * (t / d - 1)) + b;
            },
            easeOut: function(t, b, c, d) {
                return (t == d) ? b + c: c * ( - Math.pow(2, -10 * t / d) + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if (t == 0) return b;
                if (t == d) return b + c;
                if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
                return c / 2 * ( - Math.pow(2, -10 * --t) + 2) + b;
            }
        },
        Circ: {
            easeIn: function(t, b, c, d) {
                return - c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return - c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
                return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
            }
        },
        Elastic: {
            easeIn: function(t, b, c, d, a, p) {
                if (t == 0) return b;
                if ((t /= d) == 1) return b + c;
                if (!p) p = d * .3;
                if (!a || a < Math.abs(c)) {
                    a = c;
                    var s = p / 4;
                } else var s = p / (2 * Math.PI) * Math.asin(c / a);
                return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
            },
            easeOut: function(t, b, c, d, a, p) {
                if (t == 0) return b;
                if ((t /= d) == 1) return b + c;
                if (!p) p = d * .3;
                if (!a || a < Math.abs(c)) {
                    a = c;
                    var s = p / 4;
                } else var s = p / (2 * Math.PI) * Math.asin(c / a);
                return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
            },
            easeInOut: function(t, b, c, d, a, p) {
                if (t == 0) return b;
                if ((t /= d / 2) == 2) return b + c;
                if (!p) p = d * (.3 * 1.5);
                if (!a || a < Math.abs(c)) {
                    a = c;
                    var s = p / 4;
                } else var s = p / (2 * Math.PI) * Math.asin(c / a);
                if (t < 1) return - .5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
            }
        },
        Back: {
            easeIn: function(t, b, c, d, s) {
                if (s == undefined) s = 1.70158;
                return c * (t /= d) * t * ((s + 1) * t - s) + b;
            },
            easeOut: function(t, b, c, d, s) {
                if (s == undefined) s = 1.70158;
                return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
            },
            easeInOut: function(t, b, c, d, s) {
                if (s == undefined) s = 1.70158;
                if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
                return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
            }
        },
        Bounce: {
            easeIn: function(t, b, c, d) {
                return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b;
            },
            easeOut: function(t, b, c, d) {
                if ((t /= d) < (1 / 2.75)) {
                    return c * (7.5625 * t * t) + b;
                } else if (t < (2 / 2.75)) {
                    return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
                } else if (t < (2.5 / 2.75)) {
                    return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
                } else {
                    return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
                }
            },
            easeInOut: function(t, b, c, d) {
                if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
                else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
            }
        }
    }
    公式二:
    var tween = {
        easeInQuad: function(pos) {
            return Math.pow(pos, 2);
        },
        easeOutQuad: function(pos) {
            return - (Math.pow((pos - 1), 2) - 1);
        },
        easeInOutQuad: function(pos) {
            if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 2);
            return - 0.5 * ((pos -= 2) * pos - 2);
        },
        easeInCubic: function(pos) {
            return Math.pow(pos, 3);
        },
        easeOutCubic: function(pos) {
            return (Math.pow((pos - 1), 3) + 1);
        },
        easeInOutCubic: function(pos) {
            if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 3);
            return 0.5 * (Math.pow((pos - 2), 3) + 2);
        },
        easeInQuart: function(pos) {
            return Math.pow(pos, 4);
        },
        easeOutQuart: function(pos) {
            return - (Math.pow((pos - 1), 4) - 1)
        },
        easeInOutQuart: function(pos) {
            if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 4);
            return - 0.5 * ((pos -= 2) * Math.pow(pos, 3) - 2);
        },
        easeInQuint: function(pos) {
            return Math.pow(pos, 5);
        },
        easeOutQuint: function(pos) {
            return (Math.pow((pos - 1), 5) + 1);
        },
        easeInOutQuint: function(pos) {
            if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 5);
            return 0.5 * (Math.pow((pos - 2), 5) + 2);
        },
        easeInSine: function(pos) {
            return - Math.cos(pos * (Math.PI / 2)) + 1;
        },
        easeOutSine: function(pos) {
            return Math.sin(pos * (Math.PI / 2));
        },
        easeInOutSine: function(pos) {
            return ( - .5 * (Math.cos(Math.PI * pos) - 1));
        },
        easeInExpo: function(pos) {
            return (pos == 0) ? 0 : Math.pow(2, 10 * (pos - 1));
        },
        easeOutExpo: function(pos) {
            return (pos == 1) ? 1 : -Math.pow(2, -10 * pos) + 1;
        },
        easeInOutExpo: function(pos) {
            if (pos == 0) return 0;
            if (pos == 1) return 1;
            if ((pos /= 0.5) < 1) return 0.5 * Math.pow(2, 10 * (pos - 1));
            return 0.5 * ( - Math.pow(2, -10 * --pos) + 2);
        },
        easeInCirc: function(pos) {
            return - (Math.sqrt(1 - (pos * pos)) - 1);
        },
        easeOutCirc: function(pos) {
            return Math.sqrt(1 - Math.pow((pos - 1), 2))
        },
        easeInOutCirc: function(pos) {
            if ((pos /= 0.5) < 1) return - 0.5 * (Math.sqrt(1 - pos * pos) - 1);
            return 0.5 * (Math.sqrt(1 - (pos -= 2) * pos) + 1);
        },
        easeOutBounce: function(pos) {
            if ((pos) < (1 / 2.75)) {
                return (7.5625 * pos * pos);
            } else if (pos < (2 / 2.75)) {
                return (7.5625 * (pos -= (1.5 / 2.75)) * pos + .75);
            } else if (pos < (2.5 / 2.75)) {
                return (7.5625 * (pos -= (2.25 / 2.75)) * pos + .9375);
            } else {
                return (7.5625 * (pos -= (2.625 / 2.75)) * pos + .984375);
            }
        },
        easeInBack: function(pos) {
            var s = 1.70158;
            return (pos) * pos * ((s + 1) * pos - s);
        },
        easeOutBack: function(pos) {
            var s = 1.70158;
            return (pos = pos - 1) * pos * ((s + 1) * pos + s) + 1;
        },
        easeInOutBack: function(pos) {
            var s = 1.70158;
            if ((pos /= 0.5) < 1) return 0.5 * (pos * pos * (((s *= (1.525)) + 1) * pos - s));
            return 0.5 * ((pos -= 2) * pos * (((s *= (1.525)) + 1) * pos + s) + 2);
        },
        elastic: function(pos) {
            return - 1 * Math.pow(4, -8 * pos) * Math.sin((pos * 6 - 1) * (2 * Math.PI) / 2) + 1;
        },
        swingFromTo: function(pos) {
            var s = 1.70158;
            return ((pos /= 0.5) < 1) ? 0.5 * (pos * pos * (((s *= (1.525)) + 1) * pos - s)) : 0.5 * ((pos -= 2) * pos * (((s *= (1.525)) + 1) * pos + s) + 2);
        },
        swingFrom: function(pos) {
            var s = 1.70158;
            return pos * pos * ((s + 1) * pos - s);
        },
        swingTo: function(pos) {
            var s = 1.70158;
            return (pos -= 1) * pos * ((s + 1) * pos + s) + 1;
        },
        bounce: function(pos) {
            if (pos < (1 / 2.75)) {
                return (7.5625 * pos * pos);
            } else if (pos < (2 / 2.75)) {
                return (7.5625 * (pos -= (1.5 / 2.75)) * pos + .75);
            } else if (pos < (2.5 / 2.75)) {
                return (7.5625 * (pos -= (2.25 / 2.75)) * pos + .9375);
            } else {
                return (7.5625 * (pos -= (2.625 / 2.75)) * pos + .984375);
            }
        },
        bouncePast: function(pos) {
            if (pos < (1 / 2.75)) {
                return (7.5625 * pos * pos);
            } else if (pos < (2 / 2.75)) {
                return 2 - (7.5625 * (pos -= (1.5 / 2.75)) * pos + .75);
            } else if (pos < (2.5 / 2.75)) {
                return 2 - (7.5625 * (pos -= (2.25 / 2.75)) * pos + .9375);
            } else {
                return 2 - (7.5625 * (pos -= (2.625 / 2.75)) * pos + .984375);
            }
        },
        easeFromTo: function(pos) {
            if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 4);
            return - 0.5 * ((pos -= 2) * Math.pow(pos, 3) - 2);
        },
        easeFrom: function(pos) {
            return Math.pow(pos, 4);
        },
        easeTo: function(pos) {
            return Math.pow(pos, 0.25);
        },
        linear: function(pos) {
            return pos
        },
        sinusoidal: function(pos) {
            return ( - Math.cos(pos * Math.PI) / 2) + 0.5;
        },
        reverse: function(pos) {
            return 1 - pos;
        },
        mirror: function(pos, transition) {
            transition = transition || tween.sinusoidal;
            if (pos < 0.5) return transition(pos * 2);
            else return transition(1 - (pos - 0.5) * 2);
        },
        flicker: function(pos) {
            var pos = pos + (Math.random() - 0.5) / 5;
            return tween.sinusoidal(pos < 0 ? 0 : pos > 1 ? 1 : pos);
        },
        wobble: function(pos) {
            return ( - Math.cos(pos * Math.PI * (9 * pos)) / 2) + 0.5;
        },
        pulse: function(pos, pulses) {
            return ( - Math.cos((pos * ((pulses || 5) - .5) * 2) * Math.PI) / 2) + .5;
        },
        blink: function(pos, blinks) {
            return Math.round(pos * (blinks || 5)) % 2;
        },
        spring: function(pos) {
            return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp( - pos * 6));
        },
        none: function(pos) {
            return 0
        },
        full: function(pos) {
            return 1
        }
    }
    
    

    转自:http://www.cnblogs.com/sky000/archive/2010/10/14/1851274.html

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  • 原文地址:https://www.cnblogs.com/byit/p/4535971.html
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