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  • Swift基础用法

    <span style="font-size:18px;">// Playground - noun: a place where people can play
    
    import UIKit
    
    //HelloWorld
    var str = "Hello, playground"
    
    //常量可以改变值
    var myVariable = 42
    myVariable = 50
    let myConstant = 42
    
    //指定数据类型
    let floatNumber : Float = 4
    
    //使用强制转换
    let label = "the label is"
    let width = 94
    let lanelwidth = label + String(width)
    
    //使用双引号中的来转换
    let apples = 3
    let oranges = 5
    let appleSummary = "i have (apples) apples"
    let orangeSummary = "i have (oranges) oranges"
    
    //自动识别数据类型加斜杠转换
    let somebody = "Alice"
    let age = 23.5
    let hellosomebody = "(somebody) is (age)"
    
    //数组的初始化以及赋值
    var shoppingList = ["Alice", "Dylan"]
    shoppingList[1] = "Petit Alice"
    
    //字典的初始化以及赋值
    var occupations = [
        
        "male" : "Alice",
        "female" : "Dylan"
    ]
    occupations["male"] = "Alice.Petit"
    
    //初始化一个空的数组或者字典
    let emptyArray = [String]()
    let emptyDictionary = [String : Float]()
    
    //初始化一个自动识别类型的字典或者数组
    let emptyArray_auto = []
    let emptyDictionary_auto = [:]
    
    //控制流 不能省略大括号
    let indivdualScores = [75, 42, 103, 87, 12]
    var teamScore = 0
    for score in indivdualScores {
        if score > 50 {
            teamScore += 3
        } else {
            teamScore += 1
        }
    }
    teamScore
    
    let emptyA = ["key" : "value"]
    emptyA
    
    
    //在if条件中,条件必须是bool表达式 输入一个直接score会出错的
    
    //使用let来标记
    var optionalString : String? = "Hello"
    optionalString == nil
    
    var optionalName : String? = "John Appleseed"
    var getting = "Hello"
    optionalName = nil
    
    if let name = optionalName {
        getting = "Hello, (name)"
    } else {
        getting = "hello, Alice"
    }
    
    //switch
    let vegetable = "red pepper"
    switch vegetable {
    case "celery" :
        let vegetableComment = "add some"
    case "cummber", "watercress" :
        let vegetableComment = "this would make a good tea"
    case let x where x.hasSuffix("papper"):
        let vegetableComment = "is it a spicy (x)"
    default :
        let vegetableComment = "everything tastes good in soup"
    }
    
    //碰到匹配的句子后, switch不会继续往前走
    let interstingNumbers = [
        "prime" : [2, 3, 4, 6],
        "Fibonacci" : [1, 1, 2, 3],
        "Square" : [1, 4, 5]
    
    ]
    var largest = 0
    var maxtype = ""
    for (kind, numbers) in interstingNumbers {
        for number in numbers {
            if number > largest {
                largest = number
                maxtype = kind
            }
        }
    }
    largest
    maxtype
    
    
    
    //while
    var n = 2
    while n < 100 {
        n = n * 2
    }
    n
    var m = 2
    do {
     m = m * 2
    } while m < 100
    m
    //while do 不会多循环一次的 他们是等价的
    
    
    
    
    //...<
    var firstForLoop = 0
    for i in 0..<4 {
        firstForLoop += i
    }
    firstForLoop
    
    var secondForLoop = 0
    for var i = 0; i < 4; i++ {
        secondForLoop += i
    }
    secondForLoop
    
    var thirdForLoop = 0
    for i in 0...4 {
        thirdForLoop += i
    }
    thirdForLoop
    
    //func
    func greet(name: String, day :String) ->String {
        return "Hello, (name), today is (day)"
    }
    greet("Alice", "Tuesday")
    
    
    func whateating(name : String) -> String {
        return "(name) eat what?"
    }
    whateating("Alice")
    
    //使用元组让一个函数返回多个值
    func calculateStatistics(scores:[Int]) ->(min: Int, max : Int, sum : Int) {
        var min = scores[0]
        
        var max = scores[0]
        
        var sum = 0
        
        
        for score in scores {
            if score > max {
                max = score
            }
            if score < min {
                min = score
            }
            sum += score
        }
        return (min, max, sum)
    }
    
    let staticArray = [1, 2, 3, 4, 5]
    calculateStatistics(staticArray)
    //返回值可以用点语法 单独取到 也可以用位置
    calculateStatistics(staticArray).sum
    calculateStatistics(staticArray).0
    
    //函数可以带有可变个数的参数
    func sumOf(numbers : Int...) ->Int {
        var sum = 0
        
        for number in numbers {
            sum += number
        }
        return sum
    }
    sumOf(1, 2)
    sumOf()
    sumOf(1, 2, 3, 4, 5)
    
    //计算参数平均值的联系
    func acr(number : Int...) ->Float {
        var sum = 0
        
        for num in number {
            sum += num
        }
        return Float(sum) / Float(number.count)
    }
    acr(1, 2, 3)
    acr(3, 4)
    
    
    //函数可以嵌套 被嵌套函数可以访问外侧函数的变量 可以嵌套函数来构成一个太长或者太复杂的函数
    func returnFifteen() ->Int {
        var y = 10
        func add() {
            y += 5
        }
        add()
        return y
    }
    returnFifteen()
    
    //函数可以作为另一个函数的返回值
    func makeIncrementer() ->(Int ->Int) {
        
        func addOne(number : Int) -> Int {
            return 1 + number
        }
        return addOne
    }
    
    var increment = makeIncrementer()
    increment(7)
    
    
    //函数可以当做参数 传入另一个函数
    func hasAnymatches(list : [Int], condition : Int->Bool) -> Bool {
        for item in list {
            if condition(item) {
                return true
            }
        }
        return false
    }
    
    func lessThanTen(number: Int) ->Bool {
        return number < 10
    }
    var numbers = [20, 19, 2, 12]
    hasAnymatches(numbers, lessThanTen)
    
    //函数实际上是一种特殊闭包 使用{} 来创建一个匿名的闭包 使用int将参数和返追只类型声明与闭包函数进行分离
    numbers.map({
        (number: Int) -> Int in
        if number % 2 != 0 {
            return 0
        }
        return 1
    })
    
    let mappedNumbers = numbers.map ({
        number in 3*number
    })
    mappedNumbers
    
    let sortedNumbers = sorted(numbers) {
        $0 > $1
    }
    
    //对象和类
    class Shape {
        var numberOdSides = 0
        
        let testGetNumber = 0
        
        func setNumber(number : Int) {
            numberOdSides = number
        }
        
        func simpleDescription() ->String {
            return "A shape with (numberOdSides) sides"
        }
    }
    
    
    var shape = Shape()
    shape.setNumber(10)
    shape.simpleDescription()
    
    
    
    
    //init
    class NameShape {
        
        var numberOfSides : Int = 0
        var name:String
        
        init(name: String, number: Int) {
            self.name = name
            self.numberOfSides = number
        }
        
        
        
        
        func simpleDescriptin() ->String {
            return "A (name) with (numberOfSides) sides"
        }
        
        
        
    }
    var nameShpe = NameShape(name: "Alice", number: 20)
    nameShpe.simpleDescriptin()
    
    //继承
    
    class Square: NameShape {
        var sidelength: Double
        
        
        init(sidelength: Double, name: String, number: Int) {
            self.sidelength = sidelength
            super.init(name: name, number: number)
        }
        
        
        func area() -> Double {
            return sidelength * sidelength
        }
        
         override func simpleDescriptin() -> String {
            return "a Square with Sides of Length (sidelength)"
        }
        
        
    }
    
    
    
    
    
    //getter  setter
    class EquilaterTrabgle: NameShape {
        
        var sideLengths:Double = 0.0
        
        init(side: Double, name: String, number:Int) {
            self.sideLengths = side
            
            super.init(name: name, number: number)
        }
        
        
        var perimter: Double {
            get {
                return 3 * sideLengths
            }
            
            
            set {
                sideLengths = newValue / 3.0
            }
        }
        
        
        
        override func simpleDescriptin() -> String {
            return "an square triagle with (sideLengths)"
        }
    }
    
    var triangle = EquilaterTrabgle(side: 3.1, name: "Alice", number: 3)
    triangle.perimter
    triangle.perimter = 9.9
    triangle.sideLengths
    triangle.simpleDescriptin()
    
    
    
    //默认情况  方法参数名和他们在方法内部的名字一样
    class counter {
        
        
        var count : Int = 0
        func incrementBy(amount: Int, numberOfTimes times: Int) {
            count += amount * times
        }
    }
    
    
    var count = counter()
    count.incrementBy(2, numberOfTimes: 7)
    
    
    //处理变量可选值的时候 你可以在操作之前加? 之前的值是nil的话 那么后面的东西将不会被执行  否则 ? 后边的东西被运行 这种情况下 整个表达是只有一个可选值
    let optionalSqare: Square = Square(sidelength: 2, name: "Alice", number: 3)
    let sidelength = optionalSqare.sidelength
    
    //枚举和结构体
    enum Rank: Int {
        case Ace = 1
        case Two, Three, Four, Five
        case Jack, Queen
        
        
        func simpleDescription() ->String {
            switch self {
            case .Ace:
                return "ace"
            case .Jack:
                return "jack"
            case .Queen:
                return "queen"
            default:
                return String(self.rawValue)
            }
        }
        
    }
    let ace = Rank.Ace
    let aceRowValue = ace.rawValue
    
    ace.simpleDescription()
    
    
    //写一个函数  来比较两个Rank的值
    enum Ranks:Int {
        case one = 1
        
        case two = 2
        
        case three = 3
        
        
        func sub(number1:Int, number2: Int) ->Int{
            return number1 > number2 ? number1 : number2
        }
    }
    let one = Ranks.one
    
    one.sub(10, number2: 2)
    
    
    //使用toRow 和fromRow函数在原始值和枚举值之间轻松切换
    if let convertedRank = Rank(rawValue: 3) {
        let threeDescription = convertedRank.simpleDescription()
        threeDescription
    }
    
    //枚举的成员是实际值并不是原始值的另一种表达方法 实际上 如果原始之没有意义  你不需要设置
    enum Suit {
        
        case Spades, Hearts, Diamonds, Clubs
        
        func simleDescription() ->String {
            
            switch self {
            case .Spades:
                return "spa"
            case .Hearts:
                return "hearts"
            case .Diamonds:
                return "dia"
            case .Clubs:
                return "clubs"
                
            }
        
    }
    }
    
    let hearts = Suit.Hearts
    
    let heartsDescription = hearts.simleDescription()
    
    //定义一个结构体 接受上边传来的东西
    struct Card {
        var rank : Rank
        
        var suit : Suit
        
        func sipleDescription() -> String {
            return "(rank), (suit)"
        }
    }
    
    let thspeed = Card(rank: .Three, suit: .Spades)
    let thspeeds = thspeed.sipleDescription()
    thspeeds
    thspeed
    
    //通过枚举 却别正确错误信息
    enum ServerResponse {
        case Result(String, String)
        
        case Error(String)
    }
    
    let success = ServerResponse.Result("Alice", "Dylan")
    let failure = ServerResponse.Error("Error")
    
    
    switch success {
        
        
    case let .Result(sunrise, sunset):
        let serverResponse = "(sunrise), (sunset)"
    case let .Error(error):
        let serverResponse = "Failure .. (error)"
    }
    
    
    //协议和扩展
    //首先 使用protocal来声明一个协议
    protocol ExampleRrotocol {
        var simpleDescription: String {
            get
        }
        mutating func adjust()
    }
    
    
    //类 枚举 结构体 都可以实现协议
    class SimoleClass: ExampleRrotocol {
        var simpleDescription: String = "A very petit girl"
        
        var anotherpRroperty: Int = 69105
        func adjust() {
                simpleDescription += "Alice"
        }
    }
    
    var a = SimoleClass()
    a.adjust()
    
    
    let aDescription = a.simpleDescription
    
    struct SimpleStructure : ExampleRrotocol {
        var simpleDescription: String = "Alice"
        
        mutating  func adjust() {
            simpleDescription += ".Dylan"
        }
    }
    
    var b = SimpleStructure()
    b.adjust()
    
    
    
    let bDescription = b.simpleDescription
    </span>
    
    
    
    
    
    

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  • 原文地址:https://www.cnblogs.com/chushenruhua/p/4314261.html
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