在指定大小的范围内,图象的颜色取成相同的。
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public static bool Mosaic(Bitmap b, int PixelSize)
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{
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BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
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int stride = bmData.Stride;
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System.IntPtr Scan0 = bmData.Scan0;
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unsafe
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{
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byte * p = (byte *)(void *)Scan0;
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int nOffset = stride - b.Width*3;
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int blue = 0, green = 0, red = 0;
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Random rad = new Random();
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for(int y=0;y<b.Height;++y)
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{
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for(int x=0; x < b.Width; ++x )
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{
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if (y % PixelSize == 0)
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{
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if (x % PixelSize == 0)
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{
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blue = p[0]; green = p[1]; red = p[2];
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}
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else
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{
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p[0] = (byte)blue;
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p[1] = (byte)green;
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p[2] = (byte)red;
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}
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}
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else
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{
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byte * pTemp = p - bmData.Stride;
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p[0] = (byte)pTemp[0];
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p[1] = (byte)pTemp[1];
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p[2] = (byte)pTemp[2];
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}
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p += 3;
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}
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p += nOffset;
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}
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}
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b.UnlockBits(bmData);
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return true;
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}

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