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  • 循环列表的实现

    我们将在单链表的基础上讨论循环链表的实现,循环链表中的节点node沿用单链表中的节点。循环链表的算法思想基本上与单链表没有什么差异,唯一比较大的差异就是原来我们通过判断node.next==null来判断链表的结束,现在改成判断node.next==Head,因为我们已经把尾节点链接到头节点上,在逻辑上形成循环链表。具体的代码如下所示

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

     

    namespace DataStructure

    {

        /// <summary>

        /// 循环链表

        /// </summary>

        /// <typeparam name="T">类型</typeparam>

        class LoopList<T>:IListDS<T>

        {

     

            class Node<T>

            {

     

                private T data;

                /// <summary>

                /// 数据域

                /// </summary>

                public T Data

                {

                    get {return data;}

                    set { data = value;}

                }

     

     

                private Node<T> next;

                /// <summary>

                /// 引用域

                /// </summary>

                public Node<T> Next

                {

                    get {return next;}

                    set { next = value;}

                }

     

                //头结点构造函数

                public Node(Node<T> node)

                    :this(default(T), node)

                {

                }

                //普通结点构造函数

                public Node(T data, Node<T> node)

                {

                    this.Data = data;

                    this.Next = node;

                }

                /// <summary>

                /// 空构造函数

                /// </summary>

                public Node()

                    :this(default(T),null)

                {

                }

                //尾结点构造函数

                public Node(T data)

                    :this(data,null)

                {

     

                }

            }

            Node<T> Head;//头节点

            Node<T> Rear;//尾节点

            public LoopList()

            {

            }

     

            public LoopList(T[] t)

            {

                this.Head =new Node<T>(t[0]);

                Node<T> Last;

                Last = Head;

                for(int i =1; i < t.Length; i++)

                {

                    //尾插入法

                    Last.Next =new Node<T>(t[i]);

                    Last = Last.Next;

                }

                Rear = Last;

                Last.Next = Head;

            }

            /// <summary>

            /// 在结尾附加一个元素

            /// </summary>

            /// <param name="item">元素</param>

            /// <returns>操作的状态</returns>

            public States Append(T item)

            {

                //(1)头结点没有

                if(Head ==null)

                {

                    Head =new Node<T>(item,Rear);

                    return States.Success;

                }

                if(Rear==null)

                {

                    Rear =new Node<T>(item, Head);

                    return States.Success;

                }

                //在尾节点后面附加一个节点

                Rear.Next =new Node<T>(item, Head);

                //新附加在链表后面的节点变成尾节点

                Rear = Rear.Next;

                return States.Success;

            }

            /// <summary>

            /// 清空

            /// </summary>

            publicvoid Clear()

            {

                this.Head =null;

                this.Rear =null;

            }

            /// <summary>

            /// 删除

            /// </summary>

            /// <param name="index"></param>

            /// <param name="states"></param>

            /// <returns></returns>

            public T Delete(int index,out States states)

            {

                bool isIndexTrue = index <0|| index >=this.GetLength();

                if(IsEmpty()==true|| isIndexTrue)

                {

                    states = States.Fail;

                    returndefault(T);

                }

                //找到指定的结点

                Node<T> Current = Head;

                Node<T> Previous = Head;

                int Count =0;

                while(Count != index && Current.Next != Head)

                {

                    Previous = Current;

                    Current = Current.Next;

                    Count++;

                }

                T ValueToDel = Current.Data;

                //是否是头结点

                if(Count ==0)

                {

                    if(this.GetLength()==1)

                    {

                        Head = Rear =null;

                    }

                    else

                    {

                        Head = Current.Next;

                        Rear.Next = Head;

                    }

                }

                //是否是普通的结点

                if(Count !=0&& Current.Next !=null)

                {

                    Previous.Next = Current.Next;

                }

                //是否是最后一个结点

                if(Count !=0&& Current.Next ==null)

                {

                    Previous.Next = Head;

                    Rear = Previous;

                }

     

                //删除结点

                states = States.Success;

                return ValueToDel;

            }

     

            public T GetElem(int i)

            {

                bool isIndexTrue = i <0|| i >=this.GetLength();

                if(IsEmpty()==true||isIndexTrue)

                {

                    returndefault(T);

                }

     

                Node<T> Last = Head;

                int Count =0;

                while(Count != i && Last.Next != Head)

                {

                    Last = Last.Next;

                    Count++;

                }

                return Last.Data;

            }

            /// <summary>

            /// 获取链表的长度

            /// </summary>

            /// <returns></returns>

            publicint GetLength()

            {

                if(Head ==null)

                {

                    return0;

                }

                Node<T> Last;

                Last = Head;

                int Count =0;

                while(Last.Next != Head)//通过判断是否是Head(头节点),判断当前元素是否是最后一个节点

                {

                    Last = Last.Next;

                    Count++;

                }

                return++Count;

            }

     

            public States Insert(T item,int index)

            {

                bool isIndexTrue = index <0|| index >this.GetLength();

                if(isIndexTrue)

                {

                    return States.Fail;

     

                }

                //如果链表为空

                if(IsEmpty()==true)

                {

                    Head =new Node<T>(item);

                }

                //如果是第一个结点

                if(index ==0)

                {

                    Node<T> node =new Node<T>(item);

                    node.Next = Head;

                    Head = node;

                    if(Rear!=null)

                    {

                        Rear.Next = Head;

                    }

                }

                //如果是普通的结点

                Node<T> Previous = Head;

               

                int Count =0;

                while(Count != index -1&& Previous.Next != Head)//因为要取到插入位置的前一个节点所以用Count != index-1的判断

                {

                    Previous = Previous.Next;

                    Count++;

                }          

                //如果是最后一个结点

                if(this.GetLength()== index)

                {

                    Previous.Next =new Node<T>(item);

                    Previous.Next.Next = Head;

                    Rear = Previous.Next;

                    return States.Success;

                }

                if(Count == index -1)

                {

                    Node<T> node =new Node<T>(item);

                    node.Next = Previous.Next;

                    Previous.Next = node;

                }

     

                return States.Success;

            }

            /// <summary>

            /// 判断链表是否为空

            /// </summary>

            /// <returns>是否为空</returns>

            publicbool IsEmpty()

            {

                return Head ==null?true:false;

            }

     

            publicint Locate(T value,out States states)

            {

                if(IsEmpty()==true)

                {

                    states = States.Fail;

                    return0;

                }

     

                Node<T> Last = Head;

                int Index =0;

                while(Last.Next != Head &&(!value.Equals(Last.Data)))

                {

                    Last = Last.Next;

                    Index++;

                }

                states = States.Success;

                return Index;

            }

        }

    }

     

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  • 原文地址:https://www.cnblogs.com/kissazi2/p/3193975.html
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