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  • JavaScript 小游戏 贪吃蛇

    贪吃蛇

    代码:

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <meta name="description" content=""/>
    <meta name="keywords" content=""/>

    <style type="text/css">
    html {
    margin:0;
    padding: 0;
    }
    </style>

    </head>
    <body>

    </body>

    <script type="text/javascript">
    //1.背景
    function Map() {
    var w = 800;
    var h = 400;

    //绘制地图
    this.showmap = function () {
    //创建div、设置css样式、追加给body
    var tu = document.createElement('div');

    tu.style.width = w + "px";
    tu.style.height = h + "px";
    tu.style.background = "#ccc";

    document.body.appendChild(tu);
    }
    }

    //2.绘制食物
    function Food() {
    var l = 20;
    //把食物(权值)坐标声明为公开的,以便在外部访问
    this.xFood = 0;
    this.yFood = 0;
    this.piece = null; 
    //页面上唯一的食物对象
    //绘制
    this.showfood = function () {
    //创建div、设置css样式、追加给body
    if (this.piece === null) {
    this.piece = document.createElement('div');
    this.piece.style.width = this.piece.style.height = l + "px";
    this.piece.style.backgroundColor = "red";
    this.piece.style.position = "absolute";

    document.body.appendChild(this.piece);
    }
    //食物设置绝对定位
    //食物位置“随机”摆放
    //移动步进值:20px
    //食物“权值”坐标: X轴(0-39) Y轴(0-19) 
    //食物真实坐标:权值坐标 * 步进值
    this.xFood = Math.floor(Math.random() * 40); //0-39的随机数
    this.yFood = Math.floor(Math.random() * 20); //0-19的随机数

    this.piece.style.left = this.xFood * l + "px";
    this.piece.style.top = this.yFood * l + "px";

    }
    }

    //3.蛇
    function Snake() {
    var len = 20;
    this.redirect = "right"; //默认向右边移动
    //后期snakebody要变化,因此声明为公开的(每个蛇节:[x坐标,y坐标,颜色,蛇节对象])
    this.snakebody = [[0, 1, 'green', null], [1, 1, 'green', null], [2, 1, 'green', null], [3, 1, 'red', null]];
    //a.绘制蛇
    this.showsnake = function () {
    //遍历小蛇的各个蛇节,并依次创建即可
    for (var i = 0; i < this.snakebody.length; i++) {
    //this.snakebody[i]//代表每个蛇节
    //创建蛇节div
    if (this.snakebody[i][3] === null) {//判断没有创建对应的蛇节
    this.snakebody[i][3] = document.createElement('div');
    //设置css样式(宽度、高度、颜色)
    this.snakebody[i][3].style.width = this.snakebody[i][3].style.height = len + "px";
    this.snakebody[i][3].style.backgroundColor = this.snakebody[i][2];
    //绝对定位及位置
    this.snakebody[i][3].style.position = "absolute";
    //把蛇节追加给body
    document.body.appendChild(this.snakebody[i][3]);
    }
    this.snakebody[i][3].style.left = this.snakebody[i][0] * len + "px";
    this.snakebody[i][3].style.top = this.snakebody[i][1] * len + "px";
    }
    }

    //b.移动蛇
    this.movesnake = function () {
    //非蛇头蛇节(当前蛇节的新坐标 是"下个蛇节"的旧坐标)
    for (var i = 0; i < this.snakebody.length - 1; i++) {
    this.snakebody[i][0] = this.snakebody[i + 1][0];
    this.snakebody[i][1] = this.snakebody[i + 1][1];
    }
    if (this.redirect == "right") {
    //蛇头x坐标递增
    this.snakebody[this.snakebody.length - 1][0] += 1;
    }
    if (this.redirect == "left") {
    //蛇头x坐标递减
    this.snakebody[this.snakebody.length - 1][0] -= 1;
    }
    if (this.redirect == "up") {
    //蛇头y坐标递减
    this.snakebody[this.snakebody.length - 1][1] -= 1;
    }
    if (this.redirect == "down") {
    //蛇头y坐标递增
    this.snakebody[this.snakebody.length - 1][1] += 1;
    }

    //判断蛇头碰到食物
    //蛇头坐标
    var xSnake = this.snakebody[this.snakebody.length - 1][0];
    var ySnake = this.snakebody[this.snakebody.length - 1][1];
    //食物坐标food.xFood/food.yFood;
    if (xSnake == food.xFood && ySnake == food.yFood) {
    //吃食物增加蛇节
    var newjie = [this.snakebody[0][0], this.snakebody[0][1], 'green', null];
    this.snakebody.unshift(newjie);//把newjie放到数组的第一个位置去

    //原食物消失,重新生成一个食物
    food.showfood();
    }

    //控制小蛇在地图范围内移动
    if (xSnake < 0 || xSnake > 39 || ySnake < 0 || ySnake > 19) {
    alert('game over');
    clearInterval(mytime);
    return false;
    }
    //吃到自己判断(蛇头坐标与其他蛇节坐标一致)
    for (var k = 0; k < this.snakebody.length - 1; k++) {
    if (this.snakebody[k][0] == xSnake && this.snakebody[k][1] == ySnake) {
    alert('game over kill you by yourself');
    clearInterval(mytime);
    return false;
    }
    }

    //根据新坐标绘制小蛇
    this.showsnake();
    }
    }

    window.onload = function () {
    var map = new Map();
    map.showmap();

    food = new Food();
    //声明为全局的以便在该加载事件函数外部访问
    food.showfood();

    snake = new Snake();
    //声明为全局的snake对象
    snake.showsnake();

    //移动小蛇
    //setInterval(全局变量,时间)
    mytime = setInterval("snake.movesnake()", 200);

    //设置键盘事件,控制器小蛇移动方向
    document.onkeydown = function (evt) {
    var num = evt.keyCode;
    //通过事件对象获得数值码,进而知道被触发键子
    if (num == 38) {
    snake.redirect = "up";
    }
    if (num == 40) {
    snake.redirect = "down";
    }
    if (num == 37) {
    snake.redirect = "left";
    }
    if (num == 39) {
    snake.redirect = "right";
    }
    }
    }

    </script>
    </html>

    效果图:

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  • 原文地址:https://www.cnblogs.com/li923/p/11413548.html
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