机器人控制、仿真或实验,主要由三个部分组成,机器人、环境和算法。
当然各部分又包含很多子部分和功能,这里主要以仿真为主,为了使得仿真结果能够直接应用到实际机器人上,这里分别以RDS和ROS对比介绍。http://download.csdn.net/detail/zhangrelay/9629847
1 机器人
机器人的控制算法主要基于运动学或动力学设计,使机器人在环境中以期望速度或轨迹运动,当然要避障,这与环境相关,放在第二部分。机器人装备传感器感知环境,由算法做出决策,发送到运动执行机构,在加入学习能力之后,可以依据环境做出有利于自身的动态调整,以便于更好的适应环境和完成任务。
RDS:
以P3DX为例:
配置代码如下:
<?xml version="1.0"?> <Manifest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://schemas.microsoft.com/xw/2004/10/manifest.html"> <CreateServiceList> <ServiceRecordType> <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/2006/04/simulationengine.html</Contract> <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html"> <Partner> <Contract>http://schemas.microsoft.com/robotics/2006/04/simulationengine.html</Contract> <Service>P3DX.xml</Service> <PartnerList /> <Name>StateService</Name> </Partner> </PartnerList> </ServiceRecordType> <ServiceRecordType> <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulateddifferentialdrive.html</Contract> <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html"> <Partner> <Service>http://localhost/P3DXMotorBase</Service> <PartnerList /> <Name xmlns:q1="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q1:Entity</Name> </Partner> </PartnerList> </ServiceRecordType> <ServiceRecordType> <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedlrf.html</Contract> <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html"> <Partner> <Service>http://localhost/P3DXLaserRangeFinder</Service> <PartnerList /> <Name xmlns:q2="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q2:Entity</Name> </Partner> </PartnerList> </ServiceRecordType> <ServiceRecordType> <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedbumper.html</Contract> <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html"> <Partner> <Service>http://localhost/P3DXBumpers</Service> <PartnerList /> <Name xmlns:q3="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q3:Entity</Name> </Partner> </PartnerList> </ServiceRecordType> <ServiceRecordType> <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/2006/09/simulatedwebcam.html</Contract> <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html"> <Partner> <Service>http://localhost/robocam</Service> <PartnerList /> <Name xmlns:q4="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q4:Entity</Name> </Partner> </PartnerList> </ServiceRecordType> <ServiceRecordType> <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2011/01/simulateddepthcam.html</Contract> <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html"> <Partner> <Service>http://localhost/KinectCamera</Service> <PartnerList /> <Name xmlns:q5="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q5:Entity</Name> </Partner> </PartnerList> </ServiceRecordType> <ServiceRecordType> <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/2011/01/simulatedwebcamsensor.html</Contract> <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html"> <Partner> <Service>http://localhost/SimulatedWebcam</Service> <PartnerList /> <Name xmlns:q6="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q6:Entity</Name> </Partner> </PartnerList> </ServiceRecordType> </CreateServiceList> </Manifest>分别配置了差动底盘、激光传感器、碰撞传感器和深度视觉摄像头等。
完整版本配置如下:
<Pioneer3DX xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <sim:State> <sim:Name>P3DXMotorBase</sim:Name> <sim:Assets> <sim:Mesh>Pioneer3dx.bos</sim:Mesh> <sim:Effect>default</sim:Effect> </sim:Assets> <sim:Pose> <physm:Position> <physm:X>2</physm:X> <physm:Y>0.077099</physm:Y> <physm:Z>2</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>2.0103019E-07</physm:Y> <physm:Z>-7.260728E-10</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>-3.3154862E-07</physm:X> <physm:Y>1.32271339E-07</physm:Y> <physm:Z>-3.06670131E-07</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>-4.037088E-06</physm:X> <physm:Y>-5.273405E-06</physm:Y> <physm:Z>9.124161E-06</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>11</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </phys:MassLocalPose> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>4</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <ServiceContract>http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulateddifferentialdrive.html</ServiceContract> <EmbeddedResourceAssemblies /> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <IsEnabled>true</IsEnabled> <MotorTorqueScaling>20</MotorTorqueScaling> <RightWheel> <sim:State> <sim:Name>P3DXMotorBase:Right wheel</sim:Name> <sim:Assets> <sim:Mesh>PioneerWheel.bos</sim:Mesh> </sim:Assets> <sim:Pose> <physm:Position> <physm:X>2</physm:X> <physm:Y>0.077099</physm:Y> <physm:Z>2</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>2.0103019E-07</physm:Y> <physm:Z>-7.260728E-10</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>0</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:MassLocalPose> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <EmbeddedResourceAssemblies /> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>180</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <WheelShape> <phys:WheelState> <phys:Name>P3DXMotorBase/front right wheel</phys:Name> <phys:ShapeId>Wheel</phys:ShapeId> <phys:Dimensions> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:Dimensions> <phys:Radius>0.08</phys:Radius> <phys:Material> <phys:Name>default wheel material</phys:Name> <phys:Restitution>0</phys:Restitution> <phys:DynamicFriction>0</phys:DynamicFriction> <phys:StaticFriction>0</phys:StaticFriction> <phys:MaterialIndex>497</phys:MaterialIndex> </phys:Material> <phys:MassDensity> <phys:Mass>0.1</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:MassLocalPose> </phys:MassDensity> <phys:LocalPose> <physm:Position> <physm:X>0.1565</physm:X> <physm:Y>0.08</physm:Y> <physm:Z>-0.05</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0.842458248</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0.5387616</physm:W> </physm:Orientation> </phys:LocalPose> <phys:TextureFileName /> <phys:DiffuseColor> <physm:X>0.5</physm:X> <physm:Y>0.5</physm:Y> <physm:Z>0.5</physm:Z> <physm:W>1</physm:W> </phys:DiffuseColor> <phys:EnableContactNotifications>false</phys:EnableContactNotifications> <phys:InnerRadius>0.055999998</phys:InnerRadius> <phys:SuspensionTravel>0</phys:SuspensionTravel> <phys:Flags>OverrideAxleSpeed</phys:Flags> <phys:AxleSpeed>0</phys:AxleSpeed> <phys:BrakeTorque>0</phys:BrakeTorque> </phys:WheelState> </WheelShape> <Rotations>-8.31889248</Rotations> </RightWheel> <LeftWheel> <sim:State> <sim:Name>P3DXMotorBase:Left wheel</sim:Name> <sim:Assets> <sim:Mesh>PioneerWheel.bos</sim:Mesh> </sim:Assets> <sim:Pose> <physm:Position> <physm:X>2</physm:X> <physm:Y>0.077099</physm:Y> <physm:Z>2</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>2.0103019E-07</physm:Y> <physm:Z>-7.260728E-10</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>0</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:MassLocalPose> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <EmbeddedResourceAssemblies /> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <WheelShape> <phys:WheelState> <phys:Name>P3DXMotorBase/front left wheel</phys:Name> <phys:ShapeId>Wheel</phys:ShapeId> <phys:Dimensions> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:Dimensions> <phys:Radius>0.08</phys:Radius> <phys:Material> <phys:Name>default wheel material</phys:Name> <phys:Restitution>0</phys:Restitution> <phys:DynamicFriction>0</phys:DynamicFriction> <phys:StaticFriction>0</phys:StaticFriction> <phys:MaterialIndex>496</phys:MaterialIndex> </phys:Material> <phys:MassDensity> <phys:Mass>0.1</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:MassLocalPose> </phys:MassDensity> <phys:LocalPose> <physm:Position> <physm:X>-0.1565</physm:X> <physm:Y>0.08</physm:Y> <physm:Z>-0.05</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0.999986649</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0.00517276628</physm:W> </physm:Orientation> </phys:LocalPose> <phys:TextureFileName /> <phys:DiffuseColor> <physm:X>0.5</physm:X> <physm:Y>0.5</physm:Y> <physm:Z>0.5</physm:Z> <physm:W>1</physm:W> </phys:DiffuseColor> <phys:EnableContactNotifications>false</phys:EnableContactNotifications> <phys:InnerRadius>0.055999998</phys:InnerRadius> <phys:SuspensionTravel>0</phys:SuspensionTravel> <phys:Flags>OverrideAxleSpeed</phys:Flags> <phys:AxleSpeed>0</phys:AxleSpeed> <phys:BrakeTorque>0</phys:BrakeTorque> </phys:WheelState> </WheelShape> <Rotations>7.50164652</Rotations> </LeftWheel> <ChassisShape> <phys:BoxState> <phys:Name>P3DXMotorBase/Chassis</phys:Name> <phys:ShapeId>Box</phys:ShapeId> <phys:Dimensions> <physm:X>0.393</physm:X> <physm:Y>0.18</physm:Y> <physm:Z>0.4</physm:Z> </phys:Dimensions> <phys:Radius>0</phys:Radius> <phys:Material> <phys:Name>high friction</phys:Name> <phys:Restitution>0</phys:Restitution> <phys:DynamicFriction>1</phys:DynamicFriction> <phys:StaticFriction>20</phys:StaticFriction> <phys:MaterialIndex>495</phys:MaterialIndex> </phys:Material> <phys:MassDensity> <phys:Mass>9</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:MassLocalPose> </phys:MassDensity> <phys:LocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0.14</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>-1</physm:W> </physm:Orientation> </phys:LocalPose> <phys:TextureFileName /> <phys:DiffuseColor> <physm:X>0.8</physm:X> <physm:Y>0.25</physm:Y> <physm:Z>0.25</physm:Z> <physm:W>1</physm:W> </phys:DiffuseColor> <phys:EnableContactNotifications>false</phys:EnableContactNotifications> </phys:BoxState> </ChassisShape> <CasterWheelShape> <phys:SphereState> <phys:Name>P3DXMotorBase/Caster wheel</phys:Name> <phys:ShapeId>Sphere</phys:ShapeId> <phys:Dimensions> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:Dimensions> <phys:Radius>0.025</phys:Radius> <phys:Material> <phys:Name>small friction with anisotropy</phys:Name> <phys:Restitution>0.5</phys:Restitution> <phys:DynamicFriction>0.5</phys:DynamicFriction> <phys:StaticFriction>1</phys:StaticFriction> <phys:MaterialIndex>494</phys:MaterialIndex> <phys:Advanced> <phys:AnisotropicStaticFriction>0.4</phys:AnisotropicStaticFriction> <phys:AnisotropicDynamicFriction>0.3</phys:AnisotropicDynamicFriction> <phys:AnisotropyDirection> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>1</physm:Z> </phys:AnisotropyDirection> <phys:RestitutionCombineMode>Unspecified</phys:RestitutionCombineMode> <phys:FrictionCombineMode>Unspecified</phys:FrictionCombineMode> <phys:Optical /> </phys:Advanced> </phys:Material> <phys:MassDensity> <phys:Mass>2</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:MassLocalPose> </phys:MassDensity> <phys:LocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0.025</physm:Y> <physm:Z>0.175</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>-1</physm:W> </physm:Orientation> </phys:LocalPose> <phys:TextureFileName /> <phys:DiffuseColor> <physm:X>0.5</physm:X> <physm:Y>0.5</physm:Y> <physm:Z>0.5</physm:Z> <physm:W>1</physm:W> </phys:DiffuseColor> <phys:EnableContactNotifications>false</phys:EnableContactNotifications> </phys:SphereState> </CasterWheelShape> <RotateDegreesAngleThreshold>0</RotateDegreesAngleThreshold> <TimeoutSeconds>0</TimeoutSeconds> </Pioneer3DX> <LaserRangeFinderEntity 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<physm:Z>0</physm:Z> </MeshTranslation> <IsRealTimeCamera xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">true</IsRealTimeCamera> <UpdateInterval xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">67</UpdateInterval> <ShadowDisplay xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">ShowShadows</ShadowDisplay> <CameraModel xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">FirstPerson</CameraModel> <Near xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">5E-05</Near> <Far xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">12</Far> <ViewSizeX xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">640</ViewSizeX> <ViewSizeY xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">480</ViewSizeY> <ViewAngle 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<physm:Z>-0.029</physm:Z> </physm:Position> <physm:Orientation> <physm:X>8.72664643E-08</physm:X> <physm:Y>8.72664643E-08</physm:Y> <physm:Z>8.726645E-08</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>1</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </phys:MassLocalPose> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Local</ReferenceFrame> <ServiceContract>http://schemas.microsoft.com/robotics/2011/01/simulatedwebcamsensor.html</ServiceContract> <EmbeddedResourceAssemblies /> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <IsRealTimeCamera>true</IsRealTimeCamera> <UpdateInterval>67</UpdateInterval> <ShadowDisplay>ShowShadows</ShadowDisplay> <CameraModel>FirstPerson</CameraModel> <Near>0.001</Near> <Far>50</Far> <ViewSizeX>640</ViewSizeX> <ViewSizeY>480</ViewSizeY> <ViewAngle>0.780699968</ViewAngle> <IsPhysicsVisible>false</IsPhysicsVisible> <LookAt> <X>2</X> <Y>0.53</Y> <Z>0.97</Z> </LookAt> <Location> <X>2</X> <Y>0.53</Y> <Z>1.97</Z> </Location> </CameraEntity> <PursuitCameraEntity xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns="http://schemas.microsoft.com/robotics/entity/2008/04/pursuitcamera.html"> <sim:State> <sim:Name>PursuitCamera</sim:Name> <sim:Assets /> <sim:Pose> <physm:Position> <physm:X>3.34445143</physm:X> <physm:Y>2.002601</physm:Y> <physm:Z>9.239522</physm:Z> </physm:Position> <physm:Orientation> <physm:X>-0.00700437</physm:X> <physm:Y>0.9677629</physm:Y> <physm:Z>0.2503048</physm:Z> <physm:W>0.02708126</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>1</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> <phys:MassLocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </phys:MassLocalPose> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">None</Flags> <ChildCount xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0</ChildCount> <ReferenceFrame xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">Global</ReferenceFrame> <MeshScale xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <IsRealTimeCamera xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">false</IsRealTimeCamera> <UpdateInterval xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">67</UpdateInterval> <ShadowDisplay xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">ShowShadows</ShadowDisplay> <CameraModel xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">FirstPerson</CameraModel> <Near xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0.1</Near> <Far xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">5000</Far> <ViewSizeX xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">800</ViewSizeX> <ViewSizeY xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">600</ViewSizeY> <ViewAngle xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0.7853982</ViewAngle> <IsPhysicsVisible xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">false</IsPhysicsVisible> <LookAt xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <X>3.14</X> <Y>0</Y> <Z>12.84</Z> </LookAt> <Location xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <X>3.34</X> <Y>2</Y> <Z>9.24</Z> </Location> <TargetName>P3DXMotorBase</TargetName> <MinDistance>4</MinDistance> <MaxDistance>6</MaxDistance> <Altitude>2</Altitude> <PreventOcclusion>true</PreventOcclusion> <OcclusionThreshold>0.5</OcclusionThreshold> </PursuitCameraEntity>包含各模型,非常详细和具体的配置。
ROS:
如果用Gazebo进行机器人三维仿真,可以参考:
机器人模型:http://blog.csdn.net/zhangrelay/article/details/52839752
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两者其实没有本质区别,逼真的机器人模型可以用blender等三维软件设计然后导入到环境中,这些文件主要用来配置机器人属性,包括位姿等,以及传感器、电机的具体位姿和其他参数等。
2 环境
机器人运动空间中其他对象共同组成的场景,就是机器人的环境。下面以一个简单环境为例:
环境中有天空、光源、大地和障碍物等,也包括重力、摩擦力的配置,当然也可以设计更为逼真的起伏地形环境。
具体配置文件如下:
<?xml version="1.0" encoding="utf-8"?> <SimulationState xmlns:s="http://www.w3.org/2003/05/soap-envelope" xmlns:wsa="http://schemas.xmlsoap.org/ws/2004/08/addressing" xmlns:d="http://schemas.microsoft.com/xw/2004/10/dssp.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulation.html"> <Gravity> <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">0</X> <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">-9.81</Y> <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">0</Z> </Gravity> <RenderMode>Full</RenderMode> <FramesPerSecond>62.8144646</FramesPerSecond> <Pause>false</Pause> <CameraPosition> <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.66</X> <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">2.22</Y> <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">3.6</Z> </CameraPosition> <CameraLookAt> <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.2</X> <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.96</Y> <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">2.75</Z> </CameraLookAt> <CameraFieldOfView>0.781</CameraFieldOfView> <CameraNearPlane>0.1</CameraNearPlane> <CameraFarPlane>5000</CameraFarPlane> <Lights /> <SerializedEntities> <LightSourceEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <sim:State> <sim:Name>Sun</sim:Name> <sim:Assets /> <sim:Pose> <physm:Position> <physm:X>0</physm:X> <physm:Y>1</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>-0.04912025</physm:X> <physm:Y>0</physm:Y> <physm:Z>0.491202474</physm:Z> <physm:W>0.8696593</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>0</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>DisableRendering</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <Type>Directional</Type> <Color> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> <physm:W>1</physm:W> </Color> <SpotUmbra>90</SpotUmbra> <FalloffStart>0</FalloffStart> <FalloffEnd>30</FalloffEnd> <CastsShadows>false</CastsShadows> </LightSourceEntity> <CameraEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <sim:State> <sim:Name>MainCamera</sim:Name> <sim:Assets /> <sim:Pose> <physm:Position> <physm:X>2.02951932</physm:X> <physm:Y>0.5932036</physm:Y> <physm:Z>0.571604133</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0.115347572</physm:X> <physm:Y>-0.524591148</physm:Y> <physm:Z>-0.07199961</physm:Z> <physm:W>0.840425551</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>1</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <IsRealTimeCamera>false</IsRealTimeCamera> <UpdateInterval>67</UpdateInterval> <ShadowDisplay>ShowShadows</ShadowDisplay> <CameraModel>FirstPerson</CameraModel> <Near>0.1</Near> <Far>5000</Far> <ViewSizeX>1010</ViewSizeX> <ViewSizeY>566</ViewSizeY> <ViewAngle>0.781</ViewAngle> <IsPhysicsVisible>false</IsPhysicsVisible> <LookAt> <X>1.16</X> <Y>0.32</Y> <Z>0.15</Z> </LookAt> <Location> <X>2.03</X> <Y>0.59</Y> <Z>0.57</Z> </Location> </CameraEntity> <Pioneer3DX xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <sim:State> <sim:Name>P3DXMotorBase</sim:Name> <sim:Assets> <sim:Mesh>Pioneer3dx.bos</sim:Mesh> <sim:Effect>default</sim:Effect> </sim:Assets> <sim:Pose> <physm:Position> <physm:X>1.000001</physm:X> <physm:Y>-0.001000002</physm:Y> <physm:Z>0.000236000444</physm:Z> </physm:Position> <physm:Orientation> <physm:X>-8.578354E-09</physm:X> <physm:Y>-2.3919597E-06</physm:Y> <physm:Z>2.3672917E-09</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>-2.208526E-09</physm:X> <physm:Y>1.24457666E-09</physm:Y> <physm:Z>-1.82712565E-08</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>1.14104509E-07</physm:X> <physm:Y>-3.471582E-09</physm:Y> <physm:Z>2.01171826E-08</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>9.001</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>3</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <ServiceContract>http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulateddifferentialdrive.user.html</ServiceContract> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <IsEnabled>false</IsEnabled> <MotorTorqueScaling>20</MotorTorqueScaling> <RightWheel> <sim:State> <sim:Name>P3DXMotorBase:Right wheel</sim:Name> <sim:Assets> <sim:Mesh>PioneerWheel.bos</sim:Mesh> </sim:Assets> <sim:Pose> <physm:Position> <physm:X>1.000001</physm:X> <physm:Y>-0.001000002</physm:Y> <physm:Z>0.000236000444</physm:Z> </physm:Position> <physm:Orientation> <physm:X>-8.578354E-09</physm:X> <physm:Y>-2.3919597E-06</physm:Y> <physm:Z>2.3672917E-09</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>0</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>180</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <WheelShape> <phys:WheelState> <phys:Name>P3DXMotorBase/front right wheel</phys:Name> <phys:ShapeId>Wheel</phys:ShapeId> <phys:Dimensions> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> 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<sim:Name>greybox</sim:Name> <sim:Assets> <sim:Effect>default</sim:Effect> </sim:Assets> <sim:Pose> <physm:Position> <physm:X>-2.004857</physm:X> <physm:Y>0.7489961</physm:Y> <physm:Z>-1.00070715</physm:Z> </physm:Position> <physm:Orientation> <physm:X>-8.509706E-06</physm:X> <physm:Y>4.158797E-05</physm:Y> <physm:Z>-2.693195E-06</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>10</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <BoxShape> <phys:BoxState> <phys:Name>greybox</phys:Name> <phys:ShapeId>Box</phys:ShapeId> <phys:Dimensions> <physm:X>1</physm:X> <physm:Y>1.5</physm:Y> <physm:Z>0.5</physm:Z> </phys:Dimensions> <phys:Radius>0</phys:Radius> <phys:Material> <phys:Name>gbox</phys:Name> <phys:Restitution>0.5</phys:Restitution> <phys:DynamicFriction>0.4</phys:DynamicFriction> <phys:StaticFriction>0.5</phys:StaticFriction> <phys:MaterialIndex>2</phys:MaterialIndex> </phys:Material> <phys:MassDensity> <phys:Mass>10</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </phys:MassDensity> <phys:LocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </phys:LocalPose> <phys:TextureFileName /> <phys:DiffuseColor> <physm:X>0.5</physm:X> <physm:Y>0.5</physm:Y> <physm:Z>0.5</physm:Z> <physm:W>1</physm:W> </phys:DiffuseColor> <phys:EnableContactNotifications>false</phys:EnableContactNotifications> </phys:BoxState> </BoxShape> </SingleShapeEntity> <SingleShapeEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html"> <sim:State> <sim:Name>bluesphere</sim:Name> <sim:Assets> <sim:Effect>default</sim:Effect> </sim:Assets> <sim:Pose> <physm:Position> <physm:X>-2</physm:X> <physm:Y>0.799</physm:Y> <physm:Z>-3</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>-9.713688E-08</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </sim:Pose> <sim:Velocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:Velocity> <sim:AngularVelocity> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </sim:AngularVelocity> <sim:MassDensity> <phys:Mass>10</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </sim:MassDensity> <sim:Flags>Dynamic</sim:Flags> </sim:State> <Flags>None</Flags> <ChildCount>0</ChildCount> <ReferenceFrame>Global</ReferenceFrame> <MeshScale> <physm:X>1</physm:X> <physm:Y>1</physm:Y> <physm:Z>1</physm:Z> </MeshScale> <MeshRotation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshRotation> <MeshTranslation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </MeshTranslation> <SphereShape> <phys:SphereState> <phys:Name>bluesphere</phys:Name> <phys:ShapeId>Sphere</phys:ShapeId> <phys:Dimensions> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:Dimensions> <phys:Radius>0.8</phys:Radius> <phys:Material> <phys:Name>bphere</phys:Name> <phys:Restitution>0.5</phys:Restitution> <phys:DynamicFriction>0.4</phys:DynamicFriction> <phys:StaticFriction>0.5</phys:StaticFriction> <phys:MaterialIndex>3</phys:MaterialIndex> </phys:Material> <phys:MassDensity> <phys:Mass>10</phys:Mass> <phys:InertiaTensor> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </phys:InertiaTensor> <phys:CenterOfMass> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>0</physm:W> </physm:Orientation> </phys:CenterOfMass> <phys:Density>0</phys:Density> <phys:LinearDamping>0</phys:LinearDamping> <phys:AngularDamping>0</phys:AngularDamping> </phys:MassDensity> <phys:LocalPose> <physm:Position> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> </physm:Position> <physm:Orientation> <physm:X>0</physm:X> <physm:Y>0</physm:Y> <physm:Z>0</physm:Z> <physm:W>1</physm:W> </physm:Orientation> </phys:LocalPose> <phys:TextureFileName /> <phys:DiffuseColor> <physm:X>0.4</physm:X> <physm:Y>0.3</physm:Y> <physm:Z>0.7</physm:Z> <physm:W>1</physm:W> </phys:DiffuseColor> <phys:EnableContactNotifications>false</phys:EnableContactNotifications> </phys:SphereState> </SphereShape> </SingleShapeEntity> </SerializedEntities> </SimulationState>
ROS:请参考:
1 http://blog.csdn.net/zhangrelay/article/details/52842627
2 http://blog.csdn.net/ZhangRelay/article/details/52842761
3 算法
算法是机器人设计的核心,由编程语言实现。不论RDS和ROS都提供了非常丰富的接口,可以使用几乎所有主流语言进行算法设计,同时,都提供了图形化编程方式,极大降低入门难度。
这里不涉及算法具体实现和说明,依据用途不同,有环境建模功能的,如SLAM等;也包括任务规划算法,还有物体分类识别,语音交互等,差别太大,依据需要自学。
RDS:
ROS:
http://blog.csdn.net/zhangrelay/article/details/53020569
依靠可视化图形编程,机器人编程能立刻普及到小学和幼儿园!
除此之外,RDS推荐C#和SPL,ROS推荐C++和Python,分别为编译型和解释型。
ROS indigo: http://blog.csdn.net/column/details/13335.html
ROS Kinetic: http://blog.csdn.net/column/details/13113.html