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  • 打包报错 记录

    记录1

     报错信息:

    Writing asset file failed 

    Writing library/metadata/   Unable to write file.

    OS error:No space left to device

    原因:磁盘满了

    记录2 

    CommandInvokationFailure: Failed to compress IL2CPP symbol files.
    C:/g/unity2017429/Unity/Editor/DataTools7z.exe a -tzip -mx0 "Merge Heroes_dev_v49_10_09_1048-1.0-v49.symbols.zip" ./

    stderr[


    System ERROR:
    ���̿ռ䲻�㡣
    ]
    stdout[

    7-Zip (a) [64] 16.04 ZS : Copyright (c) 1999-2016 Igor Pavlov : 2017-03-20

    Scanning the drive:
    1 folder, 2 files, 651321088 bytes (622 MiB)

    Creating archive: Merge Heroes_dev_v49_10_09_1048-1.0-v49.symbols.zip

    Items to compress: 3

    ]
    exit code: 2
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b1f99a18848c44999126b98c213cdf10>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b1f99a18848c44999126b98c213cdf10>:0)
    UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at <b1f99a18848c44999126b98c213cdf10>:0)
    UnityEditor.Android.PostProcessor.Tasks.ZipIl2cppSymbols.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <b1f99a18848c44999126b98c213cdf10>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <b1f99a18848c44999126b98c213cdf10>:0)
    UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
    BuildApk:BuildAndroidApk() (at Assets/FrameworkBase/Editor/BuildApk/BuildApk.cs:159)

     提示这个错一般是生成包的盘符没有内存了

    记录3

    CommandInvokationFailure: Gradle build failed.
    F:/UnityBuildApkConfig/dabao/jdk1.8.0_73injava.exe -classpath "C:gunity2017429UnityEditorDataPlaybackEnginesAndroidPlayerToolsgradlelibgradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * Where:
    Build file 'D:codeombieBattleClientCommonFrameworkTempgradleOutuild.gradle'

    * What went wrong:
    Could not compile build file 'D:codeombieBattleClientCommonFrameworkTempgradleOutuild.gradle'.
    > startup failed:
    General error during class generation: 255

    java.lang.ArrayIndexOutOfBoundsException: 255

    一般这个错误是指StreamingAssets下不压缩文件过多超出255导致的,因为在unity安装目录下

    C:gunity2017429UnityEditorDataPlaybackEnginesAndroidPlayerToolsGradleTemplates

    文件中

    aaptOptions {

    noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**

    }

    标红地方是StreamingAssets文件下下东西,这样打包如果StreamingAssets下文件超过255会导致都不压缩进入包内,在打包过程的时候

    'D:codeombieBattleClientCommonFrameworkTempgradleOutuild.gradle'

    文件内noCompress后面会跟超过255个标识,导致失败,所以这里吧StreamingAssets下文件除了自己生成的一些文件(下图.bytes就是自己生成的文件,如果压缩这个文件还需要去匹配解压这个是unity自己处理,所以自己生成的这里设置不压缩,其他文件都压缩,unity会自己解压适配)

    aaptOptions {

    noCompress '.unity3d', '.ress', '.resource', '.obb','.bytes'

    }

    记录4

    Tag: FirebaseCrashlytics
    Message: The Crashlytics build ID is missing. This occurs when Crashlytics tooling is absent from your app's build configuration. Please review Crashlytics onboarding instructions and ensure you have a valid Crashlytics account.

     修复:

    增加  apply plugin: 'com.google.firebase.crashlytics'

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  • 原文地址:https://www.cnblogs.com/wangle/p/13494716.html
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